[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS
" Hi how can u craft these pair of boots?? |
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I wanted to point something out. Lots of people are having troubles with low dps with this build, and this is due to few things:
1. This build requires you to stack poisons on target - this means you need to play correctly, you can't just spam 1 button to get good results. Things to check: - are you charging your scourge arrow to 5 stacks ? - are you aiming at the boss ? - the aim here is to hit the boss with as many thorns arrows (those are shot from spores) as possible - are you keeping your mirage archer with blast rain up ? - it should shot constantly and you should make sure that you have decent duration on those wither stacks 2. Theres multiple variations of the build, and some are meant to be late game if you follow those you might end up loosing damage rather than gaining - there are few examples especially when you look at flask choices: - coralito signature flask is too good to skip when you have low dps, especially on bosses, in the late game you might drop it for ultra zoom zoom and one tapping mobs on t16 maps, but then you have enough dps to not worry about it - mana cost on chest - well rolled chest with that affix is very expensive and in reality you will only gain 1 flask slot for that - sure good thing to have, but things like good bow, all the cluster jewels, helm enchant, ring with despair on hit are more important than that 3. Flat chaos damage is very important - you should invest in awakened chaos damage as soon as possible, you will need that to be level 5 and it takes ages to level. You can also go easy way and spec into strength stacking in this league and forget about stacking flat chaos |
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" Wanna make an update to my post: I got some more stuff for the build, here is the new PoB: https://pastebin.com/2exXp6SU I now have approx 2 million poison dmg more than in the previous post. If anyone else that's struggling with single target reads this, the changes are following: - Awakened chaos dmg instead of regular on scourge arrow - Despair on hit ring - Crafted a t1 flat chaos to attacks + chance to deal 100% dmg with poison elder bow |
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" Pretty sure there's a guide for crafting those on the post, but, in case you missed it: Get a cheap hunter's boots with tailwind as the only hunter mod (press alt and make sure Tailwind is the only one with "Hunter's" or "of the Hunt" as a name), or roll it yourself (takes about 500~ alterations on a lvl 75 base) Get a good iLvl (86, preferably so you have the chance to roll 35% move) warlord's boots with the +1 endurance charge as the only warlord mod. Then use an awakener's orb to marry both of the boots, hunter into warlord if the warlord is the base you want in the end, and pray to the gods of RNG :) |
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" It's probably a very late response. But I hope it may be useful. In my opinion, at the end-game, we are aiming at efficiently farming 100% delirious maps and/or Simulacrum. In such cases, frenzy chest is not the optimal choice since we can get frenzy charges from Blood Rage by killing mobs, which are abundant in these challenges. Furthermore, frenzy mod is a suffix, so it will be less likely to fuse 2 suffixes (frenzy and -mana cost) and hope for another suffix for 120% fortify. With that in mind, we have 2 options left: the explode mod and +1 curse mod (usually temporal chain). Temp chain is a DPS boost in the sense that it increases the duration of poison on enemies by modifying the attribute "ailment expires slower". And since end-game rares/uniques have upto 66% less curse effect, temp chain isn't as effective if cast as curse on hit which limits the poison duration increase and slow debuff level. Alternatively, one would self-cast temp chain (or other second curse) to build up Doom, but it would be more tedious and not efficient. All in all, if you don't have increased curse effectiveness, going 2 curses would not offer as much benefits, esp. if you already struggle with budget or finding enough affixes on your gears. Having said that, I am open to learn other way to deploy 2nd curse efficiently if any. However, at this time of speaking, I would recommend explode as a 2nd influenced mod. If you like to increase the explosion potential, grab Unspeakable Gift (large cluster) for a chance to explode enemies with 25% of their max life pools. Explode helps against the most dangerous skill in the game: detonate dead casted by Bameth-the beyond boss, esp. in the 100% delirious maps with 2x beyond. You clear the mobs, Bameth will have a hard time killing you. Hope that settles the question regarding which mod is the more efficient choice for the 2nd influenced affix on chest. Regarding the double large clusters, I played with 2x large clusters in Harvest and Delirium. The offense was great at the expense of less raw HP, which I didn't find comfortable in tackling T19 100% deli maps. If you choose to do 2x large clusters, make sure you plan ahead in PoB. Low tolerance is good, but the tricky thing is that its benefit (300% inc damage vs non-poisoned enemies) wears off in prolonged fight or nullified by Blat Rain's explosions. The 8% poison DoT multi is great though. That being said, if you choose to do 2x large clusters, I think 3x(Circling Oblivion + Low Tolenrance/Wasting Affliction). Alternatively, going 3x (Low Tolerance + Explosure Therapy) will yield a whooping +54% DoT Multi, but it generates less paper DPS than the previous option. Anyway, the medium clusters are not that expensive in this league as we have Zana's Delirium map mod. You can try and see if you like. Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574 -- |
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Follow up on explode mod:
1) Double explode vs T18 100% Deli experiment (Standard) https://youtu.be/0Qx-HBFkGp0 2) Double explode vs wave-20 Kosis https://youtu.be/GIPfnPMEA6U + 3% max life as phys: crusader chest. + 25% max life as chaos (10% chance): Unspeakable Gift. Some trivials: - Hyperboretus belt was used (30% Chill on Focus, Focus CD 12sec -> 8sec). - IR tree (Tree tab in the end-game PoB). - Rumi's Concoction flask (flat armor + block chances) with Iron Reflex. - Blind on hit, so no Flesh n Stone. Free up mana reserv for HoPurity to squeeze some extra phys explode. - Ran out of Misinformation watchstone, so no T19. - 10min to clear the map from one end to the other. 13min for a round trip (pickup the unopened enraged strongbox). - Clear speed is much better than without explode. - Experiments in Standard (Harvest gears). Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify: https://www.pathofexile.com/forum/view-thread/2851574 -- Last edited by WolfieNa#3904 on Oct 22, 2020, 4:35:58 AM
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Hi,
First of all, thank you for the inspiration. This is the second league I am playing this build and I absolutely love it. I thought I would share my version of the build. It utilises basics of the build and also partially the str stacking boots. https://pastebin.com/V7ScpFdy I wanted to find a way to increase dmg via alberons without throwing away all the gear I already had. Currently sitting at 2.3 mil per poison with 17 mil total (according to pob) at level 96 (Sirius dmg is 10 mil). At level 98 will grab the jewel socket near Risk Awareness and move there jewel from socket near Profane Chemistry. This will free up the slot for Inertia, which should give me additional stack of chaos dmg from boots. As you can see I am not using -15 mana chest as I do not need it. I've crafted cheap +1 level of active gems armor with lots of evasion. Managed to cap all resistances and chaos res. Plan for min-maxing/future (order not important) Better chest. Found one awesome with +1 active, +1 lvl suppot and some other goodies, but 180 ex is too much for me :) Change the large cluster jewel to incorporate chaos explosion passive. I've pleayed it last league and it was awesome for clear. Will need to check if dmg will not fall down too much. Change the quiver. Now, when I am using the Dying sun, I do not need the additional arrow there, can replace it with additional dmg over time multiplier. I do not think I will find a better ammy, but if i could squeeze there dmg over time it would be awesome. Maybe exalt slam, but the chances for something usefull are very low. Belt and helmet could be upgraded, but I think this would cost butloads of money. Play with the resistances, so I could save one or two nodes from the tree - this would probably allow me to squeeze in one more frenzy charge. And last, but not least - maybe a better bow, although this would need again a lot of money. All of the above are really min-maxing shananigans, I've killed everything this league (including Sirius, Aul, Atziri etc), so the investment would be only just for fun to see how much further can i push the build. What I like the most is that the only thing bought was the bow, the helment base with the enchant and large cluster. Rest was self crafted with little investment (actually almost all crafting was done from self drop). Also not many people mention it, but this build is just made for speed running T16's and delve on 250-300 depth. It just melts the content there. Yes, Sirius fight maybe takes longer than on buffed up aura build, but i think in terms of price vs performance - it would be hard to find something better. Additionally it is capable (without changing a lot) to speed run the Uber lab. Last league I had no problem in reaching TOP50 and in some cases I was in top 20 - without changing anything on the tree and gear (ok, i had elsuive and tailwind on boots :D) ! Oh and yes, you can league start it without any issues (as I did). Once again thanks for the inspiration! Last edited by bartpio#3927 on Oct 22, 2020, 5:54:12 AM
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" Hey there, I am new to the game and would love to know how to craft such amulet. Can you post the step by step process of crafting it? Big thanks |
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" Ty very much mate |
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Very informative as usual. Thank you for sharing.
" Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574 -- |
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