Rare map,full sextant,awakener level:6, simulacrum splinter drop..1! :(

Some maps are just bad. Bad layouts, poor density, poor ability to push into the fog from trying to farm the map.

Thats why alot of the on-the-rails maps produce the most shards; you dont miss anything rushing to the boss, and you are deep in the fog by default. Stuff like Promenade, Lair, Terrace, etc.

There are a lot of maps I run I just know the shard count is gonna be trash, even if I cleared it pretty fast, had Cassias/Alvas/etc. Maps like Lair/Prominade/Terrace/etc I can run with basically an alch and get 60-70+ shards. Some maps I have alva/sextants/A8/cassia/beyond/scarabs/elder slayer influence, maxed to the gills, get 12 shards because of how poor the layout is.

Jumping around trying to farm all the stuff means you never push into the fog. I just accept it.
I really don't get how splinters are calculated. The entire thing makes no sense to me.

Alch and go tropical island: 32 splinters.

Same tropical island with 2 sextants adding extra monsters, 1 sextant adding incursions, 1 sextant adding corrupted rare strongboxes, 1 gilded strongbox scarab for another 5 strongboxes, 2 fragments, beyond and anything else i am forgetting here: 10 splinters.

Either the entire thing is bugged or things like strongbox monsters, beyond, sextant monsters don't add to splinter count. Then the question is why the alch and go map still yielded 3 times the amount of spinters anyway.

Regarding bad maps for delirium: I think this is why delirium orbs were created. Atleast that's what i use them for. For maps like cells and dungeon.

Edit: Just did a white t14 tropical island map. 45 splinters. Wonder if it's tied to how fast you reach the map boss.
Last edited by kompaniet#2874 on Apr 25, 2020, 7:47:30 AM
Update:All is well! Watched a couple of vids and switched to my iceshot ranger.Thanks for all the inputs😁
mod please close this thread. Thanks!
If you can't control it, STOP.
Did you try killing monsters?
KEKW
i did a few tier 1 beaches today i was getting more at tier 1 with just white alc then run map. than i do in juiced tier 12 or 14
Because monsters from red maps doesnt drop more splinters. The only thing that matters is how many of them you are able to kill and how far away from the mirror.
"
dagul23 wrote:


Even with temporal chains i can still move fast with my berserker. Killed a lot of mobs and stepped on delirium stuff. 1 splinter is kinda BS really.


Your expectations are too high.

I don't know my max because there's no stack at the end of a map with delirium directly applied and I don't bother tracking per individual map.

But I recently had a stack over 32 in a map without delirium orbs. One of the bosses popped at least once in that one.

From what I've seen, its more a matter of rare/magic who are likely to drop those splinters so you want a focus on more packs in general and pack size itself is more of a bonus.
Yep, totally over league play.
If one single map isn't enough sample size, I don't know what is.
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fomori2 wrote:
69% increased quantity.

If the map was truly brutal to complete that number would be higher.

Random loot means random loot. PoE should have been called “Unrealistic Expectations”.

In tropical island, I can get 20-40 splinters in 60-70% iiq, with only alch and go. It's all about map layout and whether you can clear very end mobs/boss
"
kompaniet wrote:
I really don't get how splinters are calculated. The entire thing makes no sense to me.

Alch and go tropical island: 32 splinters.

Same tropical island with 2 sextants adding extra monsters, 1 sextant adding incursions, 1 sextant adding corrupted rare strongboxes, 1 gilded strongbox scarab for another 5 strongboxes, 2 fragments, beyond and anything else i am forgetting here: 10 splinters.

Either the entire thing is bugged or things like strongbox monsters, beyond, sextant monsters don't add to splinter count. Then the question is why the alch and go map still yielded 3 times the amount of spinters anyway.

Regarding bad maps for delirium: I think this is why delirium orbs were created. Atleast that's what i use them for. For maps like cells and dungeon.

Edit: Just did a white t14 tropical island map. 45 splinters. Wonder if it's tied to how fast you reach the map boss.


Its mostly the Delirium spawns that drop them. The reason that alch map might have dropped more, is because it was easier, and you pushed to the boss faster, killed more actual delirium mobs, and went deeper into the fog and farther away from the mirror comparatively, compared to killing all those strong boxes and random things that kept you at the tailend of the fog, comparatively.

And yes, your edit is kinda correct. How far into the delirium you go, and how fast, makes a difference. On maps with bad layouts, unless you are a super build, I think best thing is to just run to the boss. Stuff like Island/Prominade/Lair you can sorta kill everything AND run to the boss.

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