3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

Thank you author for this amazing build <3
i finally get to experience the endgame content with absolute ease
i love the tankiness, regen, clear aint that bad even with stone golems (dont like to switch)
if only GGG would let golems be persistent and not having to resummon after each log-in
Last edited by aywan#0272 on May 5, 2020, 5:04:39 PM
Any tips to incrementing bottle faith/rumi's on this build?
Hey this is such an awesome build, thanks Skyscan! I think it will be my last for the league since I didn't get to clear all content as of yet.

I know it is bothersome but I would really appreciate if someone reviews my build so far:
"
https://pastebin.com/GzM9sZS2

or you can check my profile, it's public.

It feels like i'm doing something wrong since i have so little dmg compared to op (i have 95.000 dmg per golem at the moment while op has 2x that sitting at 2 million)and i can't really understand why, either i was doing something really bad or i am not using pob as i should.

Differences from my build to op's build:
- using only 1 curse
- using cyclone cwc flesh offering vulnerability
- level 86 at the moment and gems are 18 or 19 (leveled them to 20 in pob)
- anointed indomitable army
- life is 3.7k at the moment but managed to fix resists, will try to upgrade gear to get more life and need 9 more levels at least (all with life nodes)
- Resists are Fire(77),Cold(76),Lightning(76) some is missing in poe due to the timeless jewel, Chaos (88).
- op has 3 renewal, 2 rotten claws and 1 feasting fiends. I somehow did a mistake and got 2 renewal, 2 feasting fiends and 2 rotten claws but i figured it shouldn't matter much.

Things i plan to invest:
-Better life on gear
-21/20 carrion and stone golem.

Also my attack rate is 2.38 which results in 1.26 with normal multistrike and my skill cooldown is 1.29 so that means it's no good. OP is using 7 harmony and 2 eminence while i was using 6 harmony and 2 eminence and a really good small chaos resist cluster. What is the best option:
1. Drop an eminence for a harmony ?
2. Swap the cluster jewel that gives me +3 max chaos resist, 24 chaos resist and 10 elemental resist? (hurts my resistances bad, will need to redo some of the gear)
3. Get badly rolled atk speed eminence jewels ? (both are 19% atk and cast speed at the moment, i could get both with 16% and see if it makes a difference, too bad i already had one with corrupted blood. Or maybe swapping from vulnerability to punishment can help (including bosses) ? since it gives some atk speed

so i'm trying to see which one of the options above hurts my build the least.

Thank you so much to everyone reading and sorry for the wall of text, i really like this build and wanna make it go as further as it can.
Last edited by Adislash1#4772 on May 5, 2020, 6:13:54 PM
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Adislash1 wrote:

Also my attack rate is 2.38 which results in 1.26 with normal multistrike and my skill cooldown is 1.29 so that means it's no good. OP is using 7 harmony and 2 eminence while i was using 6 harmony and 2 eminence and a really good small chaos resist cluster.


You need better rolls on your Harmony jewels, especially for 'Golems have % Increased Cooldown Recovery Speed'. With 40%+ rolls for that stat on all 6 of your Harmonies, you should be able to push the slam cooldown to around 1.15 seconds.

https://www.pathofexile.com/trade/search/Delirium/3XBlP5i5
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You need better rolls on your Harmony jewels, especially for 'Golems have % Increased Cooldown Recovery Speed'. With 40%+ rolls for that stat on all 6 of your Harmonies, you should be able to push the slam cooldown to around 1.15 seconds.

https://www.pathofexile.com/trade/search/Delirium/3XBlP5i5


Wow... so i had it all wrong? I thought that:

- Golem Skills have (20-30)% increased Cooldown Recovery Speed refers to the cdr of the golem skills (slam for example for summon stone golem)

and that

- Golems have (30-45)% increased Cooldown Recovery Speed refers to the cdr of the golem skill itself, aka the cooldown recovery on the summon.

that's why all my primordial harmonies have "Golem Skills..." rolled to 30 and totally neglected the "Golems have.." part.

so it was the other way around? Thank you so much!
Last edited by Adislash1#4772 on May 5, 2020, 6:41:47 PM
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scrambled777 wrote:


You can probably afford to swap out a Harmony for an Eminence because your golems are now locked into four attacks instead of three, so attack speed is way more of a bottleneck than cooldown. However, you would need to play around in PoB to see if it's worth it for you to give up extra golem damage for extra attack speed.


So checking on pob, if I remove a harmony jewel I lose 175k combined dps and my stone golem cooldown goes from 0.98 to 1.10.

Removing an eminence I lose around 246k dps.

If I remove the harmony and add an eminence I get 2.93 attack/cast rate and a 1.10s Stone Golem cooldown. I have annointed ravenous horde as well.

Doing the math on the front page I get: 1,36. So... I should be fine?

That is my Pastebin if you or someone would be so kind to give me a heads up: https://pastebin.com/ppB6hx0J
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Adislash1 wrote:

or you can check my profile, it's public.

You need to use the PoB Community Fork to see proper DPS, you have around 800k per golem atm, which is still fairly low.

Check the "Golem Jewels" section of the guide, you're getting the wrong stats.

Your primary golem gem is level 18, at lv 21 you'll have significantly more damage. As stated in the budgeting section a 21/0 is better than a 20/20 if you can't afford a 21/20 yet.

You're only using 1 curse, which is fine, but your tooltip dps will be lower.

Your cluster jewels aren't that great either. Remember you want 2x rotten claws and 3x renewal.

The rest of your gear is pretty good though, it's mostly your gems and jewels that need work.
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Pud1MxD wrote:
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scrambled777 wrote:


You can probably afford to swap out a Harmony for an Eminence because your golems are now locked into four attacks instead of three, so attack speed is way more of a bottleneck than cooldown. However, you would need to play around in PoB to see if it's worth it for you to give up extra golem damage for extra attack speed.


So checking on pob, if I remove a harmony jewel I lose 175k combined dps and my stone golem cooldown goes from 0.98 to 1.10.

Removing an eminence I lose around 246k dps.

If I remove the harmony and add an eminence I get 2.93 attack/cast rate and a 1.10s Stone Golem cooldown. I have annointed ravenous horde as well.

Doing the math on the front page I get: 1,36. So... I should be fine?

That is my Pastebin if you or someone would be so kind to give me a heads up: https://pastebin.com/ppB6hx0J
Another really quick question, how does soul ripper would help us against bosses if we lose all charges in a new area? :(
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Pud1MxD wrote:
"
scrambled777 wrote:


You can probably afford to swap out a Harmony for an Eminence because your golems are now locked into four attacks instead of three, so attack speed is way more of a bottleneck than cooldown. However, you would need to play around in PoB to see if it's worth it for you to give up extra golem damage for extra attack speed.


So checking on pob, if I remove a harmony jewel I lose 175k combined dps and my stone golem cooldown goes from 0.98 to 1.10.

Removing an eminence I lose around 246k dps.

If I remove the harmony and add an eminence I get 2.93 attack/cast rate and a 1.10s Stone Golem cooldown. I have annointed ravenous horde as well.

Doing the math on the front page I get: 1,36. So... I should be fine?

That is my Pastebin if you or someone would be so kind to give me a heads up: https://pastebin.com/ppB6hx0J


Minion onslaught is not supported by PoB fork. So you will need to add 20% increased minion attack speed manually in your PoB somewhere to simulate Ravenous Horde properly.

With minion onslaught active on your 6+3 setup, your 4xslam takes 1.28 seconds to complete. This is still fine on a 1.10 second slam cooldown.
Last edited by scrambled777#2392 on May 6, 2020, 4:41:58 AM
"
scrambled777 wrote:
"
Pud1MxD wrote:
"
scrambled777 wrote:


You can probably afford to swap out a Harmony for an Eminence because your golems are now locked into four attacks instead of three, so attack speed is way more of a bottleneck than cooldown. However, you would need to play around in PoB to see if it's worth it for you to give up extra golem damage for extra attack speed.


So checking on pob, if I remove a harmony jewel I lose 175k combined dps and my stone golem cooldown goes from 0.98 to 1.10.

Removing an eminence I lose around 246k dps.

If I remove the harmony and add an eminence I get 2.93 attack/cast rate and a 1.10s Stone Golem cooldown. I have annointed ravenous horde as well.

Doing the math on the front page I get: 1,36. So... I should be fine?

That is my Pastebin if you or someone would be so kind to give me a heads up: https://pastebin.com/ppB6hx0J


Minion onslaught is not supported by PoB fork. So you will need to add 20% increased minion attack speed manually in your PoB somewhere to simulate Ravenous Horde properly.

With minion onslaught active on your 6+3 setup, your 4xslam takes 1.28 seconds to complete. This is still fine on a 1.10 second slam cooldown.


How do I go about manually adding the 20% increased minion attack speed to my PoB fork?

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