3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

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Novgov wrote:
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bigtoaster64 wrote:
I'm wondering why my Stone Golems feels so slow. Of course I'm still just at lvl 84 yet, so there's a lot of skill points to get, but still, I feel like Carrion Golems attack so much faster then my Stone Golems. Problem is that Carrion deals less damage then my stone golems, so they struggle a bit in red maps, while stone golems works fine, but slowly. They do some nice slams, but often, i've to convocation them to me, then wait like a second before they dare kill the monsters in from of me...

Is it just because Stone Golems needs more Harmony (cdr) to be able to spam their abilities more ? If it's the case, I'll be able to grab another 3-4 sockets, will that be enough for them to be run smoother ?

I think i'm gonna grab soon 3x Large Cluster with Rotten Claws, Primordial Bond, Renewal and 2 jewel sockets, is that good ?

Here's my pob right now :
https://pastebin.com/rUVkvB8u

Edit: the damage from Stone Golems feel OK, but they attack slowly


You may want to try out the option: cyclone + cast w/channeling + desecrate + flesh offering. With +21% attack speed helmet enchant and cycloning around alot (so, 100% offering uptime). Then, golems seem fairly fast. To test, I ran a map without offering running and it's sluggish. I think helm enchant adds enough to be worth it too.


Thanks, i'll try that. But, what's weird is that Carrion works super fine even with downtimes on FO. Stone Golems seems to suffer from it a lot more
Hey, i'm confused on how to craft the cluster jewels (new player), can someone explain
I just attemped Sirus A8 and got my ass handed to me in the last phase. Granted, I didn't have a Corrupted Blood gem yet so I went ahead and purchased that. I also switched around some nodes so I got more life.

I felt like my damage was lacking and my non-Stone golems died. Is there anything I can do to avoid that? I understand dying to the beam is mostly a git gud situation but I really felt the last phase took too long.

Most other stuff I can do deathless (buffed t16 maps, bosses, simulacrums) but I didn't expect Sirus to be such a problem.

Any input is appreciated!

My char is QueenCersei.
Well ... are you sure guys this build is really "simulacrum easy as f***"-build?

I get obliterated on wave 19 / 20 with my setup.

Okay, 4800 life is not that much, but its not easy to reach 5.5k or something ... feels definitely bad doing higher waves of simulacrum with this one, seriously.

And, yes, i use ms / vms, after using armour flask to push it more.
Last edited by bex_HB on May 3, 2020, 8:30:46 PM
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bex_HB wrote:
Well ... are you sure guys this build is really "simulacrum easy as f***"-build?

I get obliterated on wave 19 / 20 with my setup.

Okay, 4800 life is not that much, but its not easy to reach 5.5k or something ... feels definitely bad doing higher waves of simulacrum with this one, seriously.

And, yes, i use ms / vms, after using armour flask to push it more.


20/20 is too easy even with 2 bosses. but getting the 6 tier reward is impossible for me.


Also, i changed the boots (i like quicksilver) once i got awakened CoH since there is no need for the annointment and it puts me at 5670 hp. I don't even have the flesh offering enchant.
Last edited by abbyyuna on May 3, 2020, 9:17:25 PM
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I just attemped Sirus A8 and got my ass handed to me in the last phase. Granted, I didn't have a Corrupted Blood gem yet so I went ahead and purchased that. I also switched around some nodes so I got more life.

I felt like my damage was lacking and my non-Stone golems died. Is there anything I can do to avoid that? I understand dying to the beam is mostly a git gud situation but I really felt the last phase took too long.

Most other stuff I can do deathless (buffed t16 maps, bosses, simulacrums) but I didn't expect Sirus to be such a problem.

Any input is appreciated!

My char is QueenCersei.


AL8 sirus is on lock with this, really about dodging and doing dps without panicking. This build has the DPS, but if you don't understand the mechanics, you will die regardless. McGamerCZ tutorial helped me understand the fight and to calm the F down and running around like a chicken. not even a need to pop flask if you understand.

keep your blood magic gem on you so you can resummon golems if they die but in reality as long as you are convocating and letting them dps sirus, they should live just fine without dying even without indominable army.
Ok just about to turn 80 and things seem to be going well. I did not have a lot of exalts at my disposal when I started, so I am always operating on a tight budget.

My resistance and chaos are maxed and I have implemented the 3 large cluster jewels which allow me to run 7 Harmony and 1 Eminence jewels.

I am also running cyclone-channel-flesh offering-vulnerability for auto applying the offering and curse (I can also manually cast desiccate if needed). This has been working well for me.

Originally I had my standard Molten Shell triggered by a CWDT but have now decided to put on my big boy pants and manually cast it along with VMS while taking advantage of a 'Soul Catcher' flask. The problem is that I do not really understand the MS, VMS and 'Soul Catcher' rotation, so I panic and die a lot.

So for my first question, can someone please tell me the correct order for doing this?

Next can someone please take the time and check my guy out. I am fairly sure that I have made some bonehead mistakes and I really don't know what I should be upgrading next. I am guessing that I am at the point where this guy needs to start getting a little more life (current at 3.6K).

PoB: https://pastebin.com/7R4ucr81

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abbyyuna wrote:

20/20 is too easy even with 2 bosses. but getting the 6 tier reward is impossible for me.


Tier 6 rewards is almost impossible for me too, I think I've only ever achieved it once or twice when the stars all align.

I feel like you need to be able to insta-clear mobs like with Archmage Storm Brands or Herald stacking builds in order consistently get 6 reward tiers. Stone golems are just too clunky and the few seconds they spend running around chasing enemies costs you valuable time.

I usually get 5 to 5.5 tiers on most layouts except for Oriath where I seem to usually get just barely under 5 tiers for the last 4-5 waves.
Last edited by scrambled777 on May 4, 2020, 2:49:18 AM
i finised whis build. pliz help .how increased damage? my profile is opened!
https://pastebin.com/7GUEU4ry my pastebin
Last edited by VirlanIon on May 4, 2020, 5:53:17 AM
My 2c about stone/carrion golem.

I made many tests in T16 maps/blighted maps and I chose stone golems. For me they are better than carrion because provide a higher DPS and I use anyway a lot of convocation, their AI isn't a problem. In fact I use all the time convocation+storm brand.
I can clear very easy T15 blighted with stone golems. I had some trouble with T13 blighted with carrion golems. For me this was the ultimate test.

PS I do not have awaken gems (yet). You can check my profile, it is public.

PS2 DEX is a problem in this build. I think 1 single point in Agility (30DEX) solve a lot of problems with a small cost.

Last edited by _MrL_ on May 4, 2020, 6:31:27 AM

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