3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner
"Hey Horned! :) The primordial chain neck and carrion golems don't mix well. I'd swap to stone golems for your main damage output, and use a chaos and ice golem for support. When you have the levels / currency to run zombies / spectres / animated guardian supports for carrions, drop the neck for a +2 gems and switch back. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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" You should be overcapped on non-golem minions. Only the first 10 count, and we run 4 spectres & an animated guardian, so we only need 5 zombies alive to cap the more damage line for CGs. 3 if you've squeezed in skitterbots. It's possible the high end juiced maps are different this league from last, that could explain the difference in experience. /me shrugs. I was looking at your character trying to figure out what's going on, but it looks as though you're trying out different gem/gear combinations, so I'm having a hard time piecing together your setup. If you have a POB, that would help. Also, I really didn't spend any time trying to min/max this build. It just wasn't necessary. I'm sure we could go for corrupted golem jewels with high rolls, optimize the tree more, and spend tons of time divining the timeless jewel, etc, but it seems pointless when it chews through content so easily already. Current league IGN: Teldra_Anc_LAD Feel free to message me in game if I'm on. Last edited by grimjack68#6087 on Oct 18, 2020, 4:33:36 PM
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"This build gets rippy pretty early in the mines. There's a lot of effort put into damage mitigation, which works great for maps, but the mines scale damage so high that it doesn't help, you'll still die. IMHO, the mines require a build that avoids all damage in the first place. Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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" Yeah, switching as soon as i'm done leveling. Got ~40ex atm, and enough Contracts to get another couple of them. Or i just sell my Poison BV gear, which is worth over 200ex... if i really like that build ;-) But just wanted to see what all the fuzz is about, so it was finally time to try out a golem build... " Yeah, tank-builds rarely work below ~depth 1000. Damage scaling REALLY skyrockets after ~depth 800. There was one tank-build who was able to get to depth 3000+, which i copied last league, but all the other builds were evasion based. Just thought that maybe the pets could maybe tank that damage... i know that minion builds did deep-delve last league, but i remember sth about being duo-builds with good synergies, or stuff like that... |
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Last season I saw streamer delving 1400+ with a normal/mapping carrion build, but it was Harvest. So I think this season its more like 800-1000 max. I also believe his carrion golem variant is probably better.
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Got a helmet :). Now I need to work on the amulet. Is the +1 all int and all +1 all physical the only option for the amulet? |
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"Nice helm! That's the only real option for amulet, yes. Check the price to build your own - often the cost to buy one outright is more than the price to buy a hunter amulet with +1 int, a warlord with +1 phys, and the awakener's to combine them. Just ensure those are the only conqueror affixes on them before you combine them! Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on. |
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" i dont rly play heist, because i dont like it. im messing around in standard with the 100packsize double/ripple beyond 100%deli maps. dont get me wrong, for heist content its no problem, but in standard all the zombies and spectres die pretty fast when there are 3 beyond bosses out. (the rest is also no problem) thats why i currently run chaos golems. stone golems are too slow and id like to use carrions, because its easier to scale their damage more. but they need the spectres for that :/ |
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" According to POE Ninja, there are two people 1200+ with Anima Stone and several others pretty deep. I myself without Brass Dome (and no crit immunity) @ 4.3K life and DF @ 85% can handle near 300 so far. It is definitely on the edge, though. I think I am at 280 right now, and maybe died on one node when I wasn't paying attention. Last league I ran to 400, I believe, without ever touching a flask or active ability. I am confident that my build last league could handle 600 with no deaths and easily 1000 if I didn't mind dying occasionally. Damage does scale as you go deeper, but it doesn't spike. That said, keep in mind that delve depth on softcore is a bit ambiguous. For all you know people could be dying every 5 minutes or every couple of nodes. The only true way to know a builds capable depth is to look at the HC numbers. At least that way you know the true depth in which you can easily go Then just add another 100 or 200 levels from that point, if a few deaths are acceptable. For HC and this build, or a derivative of this build: https://poe.ninja/challengehc/builds/char/21121995q/%D0%94%D0%95%D0%B2%D0%B0%D1%87%D0%BA%D0%B8%D0%B2%D1%8B%D1%87%D0%B5%D0%B2%D0%BE?i=0&search=item%3DThe-Anima-Stone%2CThe-Brass-Dome%26sort%3Ddepth-solo So, basically 200. Last edited by ArchAngelGabe777#5481 on Oct 19, 2020, 10:43:21 AM
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If your AG dies, do you still lose all the items? I heard they changed it this league...
Can anyone confirm? |
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