3.11 | Carry Me Golems | Carrion/Stone Golem Elementalist | Very Tanky and High DPS summoner

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Wermine wrote:
you're immune to ailments and your granite flask's suffix is useless


I don't think Elementalist grants that. Looking thru it's ascendancies offers no such indication of even elemental ailment immunity. Closest thing is Master Alchemist off Pathfinder which offers ele ailment immunity during flask effect.
Last edited by reciprocate on Aug 16, 2020, 5:49:09 AM
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reciprocate wrote:
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Wermine wrote:
you're immune to ailments and your granite flask's suffix is useless


I don't think Elementalist grants that. Looking thru it's ascendancies offers no such indication of even elemental ailment immunity. Closest thing is Master Alchemist off Pathfinder which offers ele ailment immunity during flask effect.


Elemancer gives "35% chance to Avoid Elemental Ailments per Summoned Golem" and since we have 3+ golems, we are avoiding 100% of all elemental ailments, thus being immune.
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Wermine wrote:
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reciprocate wrote:
"
Wermine wrote:
you're immune to ailments and your granite flask's suffix is useless


I don't think Elementalist grants that. Looking thru it's ascendancies offers no such indication of even elemental ailment immunity. Closest thing is Master Alchemist off Pathfinder which offers ele ailment immunity during flask effect.


Elemancer gives "35% chance to Avoid Elemental Ailments per Summoned Golem" and since we have 3+ golems, we are avoiding 100% of all elemental ailments, thus being immune.


Oh ok. I was just searching for flat out immunity when looking it over.
Just did my first A8 Sirus of build.
Went fairly well (And dropped an awakener orb), though didn't kill him as quick as I was expecting, I do have some more jewel sockets to get, and a few gem levels but I am using lvl 21 golem and awakened gems apart from multistrike.

Don't really have any damage on gear though, it's still mostly placeholder stuff.



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Carlovski wrote:
Just did my first A8 Sirus of build.
Went fairly well (And dropped an awakener orb), though didn't kill him as quick as I was expecting, I do have some more jewel sockets to get, and a few gem levels but I am using lvl 21 golem and awakened gems apart from multistrike.

Don't really have any damage on gear though, it's still mostly placeholder stuff.





If you want to kill bosses faster, seriously it's not really about getting more damage, but getting more consistency. And Stone Golems aren't very consistent. The solution for them, is to get more and more attack rate while maintaining the cooldown ratio, so it'll be a bit better. But still...

If you want pleasant and consistent boss kills (and more consistent mapping in general if you ask me) Carrion Golems are the one you want to use. They use exactly the same setup as Stone Golems (except they don't need a ton of Harmony for cooldown, cause they just don't really care about cooldown lol) so no big changes. And don't get fooled by PoB damage calculation of Carrion Golems, it's wrong. A 1mil Carrion Golems build in PoB deal as much damage (or maybe more) then a 3-4mil Stone Golems build in PoB (My 1.2mil dps Carrion Golems build clear and kill WAY faster then my 3.8mil dps Stone Golems build of Delirium, no joke). The calculation PoB is wrong, so if it feels good in game, it's because it's good in PoB.

But, you'll have to replace that amulet, Primordial Chain is really bad for Carrion Golems (it's less damage then wearing no amulet at all lol)
Last edited by bigtoaster64 on Aug 16, 2020, 1:38:45 PM
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Last edited by bigtoaster64 on Aug 16, 2020, 1:38:00 PM
@carlovski: you are missing huge amounts of dps still that you'll get eventually. Both rings can roll 35% minion damage, you don't have flesh offering enchant which is like 10-15% MORE damage, you only have a lvl 1 brutality vs awakened brutality (thats your biggest phys damage increase gem). All in all, right now you are probably pumping out maybe half of what your dps COULD be. So your battle is probably twice as long

Also since you are using Primordial Chain still, I would get a helm with minion damage vs minion life. You don't need life for the golems. Life helm is for when you switch to specters. Theres another 20+% minion damage roll for everyone too
Last edited by jsuslak313 on Aug 16, 2020, 3:31:31 PM
With the no cluster jewel setup how important the Impale Support and Dread Banner/Generosity? Is there any better options considering the low impale chance? Like maybe Empower and War Banner instead? Maybe something else? Just trying to make a plan for next league in case the cluster jewel prices skyrockets (without having reliable way to craft them yourself).
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Fenris1970 wrote:
With the no cluster jewel setup how important the Impale Support and Dread Banner/Generosity? Is there any better options considering the low impale chance? Like maybe Empower and War Banner instead? Maybe something else? Just trying to make a plan for next league in case the cluster jewel prices skyrockets (without having reliable way to craft them yourself).


With Awakened Generosity and Dread Banner Helmet enchant it's usuable.
So yes, it's very important. you'll get ~86% impale chance if i rememer correctly.

Empower is only good if you have a 2h weapon with +1 socketed gems and +2 support gems. With such weapon, you basically get the same amount of power then with 2 CIP, so it's not really worth it and there are far better options, such as harvest crafted staves.

War Banner is not bad, but not as good as Impale. I would say it's usuable. But, better options, if not going impale, are maybe to go EE or cold conversion (Triad Grip). I don't really know how much damage difference those have vs the phys/impale version, but of course impale is by far the best version.

I played without cluster jewels for a while a beginning of the league (and Delirium league) and it runs fine, so not having access to cluster jewel is not a build-breaker. It's just that you're not going to achieve tons and tons of damage, minion survivability and regen (if primordial bond). But, it's a super good build anyway.

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bigtoaster64 wrote:
And don't get fooled by PoB damage calculation of Carrion Golems, it's wrong. A 1mil Carrion Golems build in PoB deal as much damage (or maybe more) then a 3-4mil Stone Golems build in PoB


The current LocalIdentity fork is missing two components of Carrion Golem DPS that is making the numbers much lower than they should be: (1) They are not accounting for 5% more damage per nearby non-golem minion and (2) they are not accounting for the attack speed and base damage increase on the 3rd-6th swings of the combo attack.

Apparently, these are getting fixed in the next major update. For now you can manually simulate Carrion Golem DPS by manually adding the following lines to your PoB:

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== Carrion Golem boost for ten nearby non-golem minions ==
Golems deal 50% more damage
=== Combo attack multiplier (based on others math) ===
Golems have 133% more attack speed
Golems deal 13% more damage


If you are using Primordial Chain, remove the damage boost from non-golem minions as that will not apply to you. Otherwise, substitute a suitable number based on how many non-golem minions you have.

Sources for the info:
https://old.reddit.com/r/pathofexile/comments/i8scta/carrion_golem_dps_on_pob/
https://old.reddit.com/r/pathofexile/comments/czot6y/summoner_things_that_we_still_could_use_info_on/ez1nlb0/?context=3

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