[3.11] CoC Ball Lightning Assassin - 20M+ Shaper DPS/10k ES/fortify - League Starter Guide Included

Hey guys,

after last league minmaxing on this build to the fullest i tried to make this build work as an aurastacker. Believe me when i say that this is verry expansive and prolly not the most efficient way of spending your currency. On the other hand it works can do 100% delerious maps deathless sirus A8 etc. I love what Noesy did for us in this build. Look at it as a tribute to your genius noesy.

I would love to get your thoughts on this build below Noesy. Did i miss something, any tips or thoughts would be awesome.

Aeris Out

https://pastebin.com/EvtGc8Lw
"
johnny_ko wrote:
Is Global Strike Multi on amulet must have or can take another mod?
I mean which amulet will be better, first have multi, second have good attributes that allows me make good resistance ring:

You can use any amulet you like. If you use an amulet without crit multi, you'll lose some DPS, but it won't break the build.
"
TheBurlyWizard wrote:
Mind taking a look at my char? Damage is feeling a little lackluster. I'm playing this in standard so I have plenty of currency for upgrades. What should be my first target for min maxing? I would assume its sceptre but I may wait on crafting that until we get some sort of deterministic crafting.

I would definitely use Algor Mortis. You can get attack speed from silver flask instead. Also, you should look for boots with 30%+ MS, otherwise your movement speed is too low.

Also, you aren't using a megalomaniac with overlord. Is it hard to find a good one on the market? Fortify is a really strong defensive layer.
"
AerisTheAngel wrote:
Hey guys,

after last league minmaxing on this build to the fullest i tried to make this build work as an aurastacker. Believe me when i say that this is verry expansive and prolly not the most efficient way of spending your currency. On the other hand it works can do 100% delerious maps deathless sirus A8 etc. I love what Noesy did for us in this build. Look at it as a tribute to your genius noesy.

I would love to get your thoughts on this build below Noesy. Did i miss something, any tips or thoughts would be awesome.

Aeris Out

https://pastebin.com/EvtGc8Lw

Great work!
1. Are you generating power charges from Mage hunter? It generates power charges on block, which is not very consistent imo. Why don't you use skyforth, which generates power charges more consistently. You can also get some reduced mana reservation.
2. You need more crit multi. Arcane Potency Wheel gives 5.6% more damage per point... which is insane. You can also get crit multi from rare jewels. I know that rare jewels with rmr and crit multi are expensive, but If you use skyforth, you don't need rmr on them.
3. You don't need the 12% aura AoE node in the Charisma wheel, do you? You can save 1 passive point there.
"
N0esy wrote:
"
AerisTheAngel wrote:
Hey guys,

after last league minmaxing on this build to the fullest i tried to make this build work as an aurastacker. Believe me when i say that this is verry expansive and prolly not the most efficient way of spending your currency. On the other hand it works can do 100% delerious maps deathless sirus A8 etc. I love what Noesy did for us in this build. Look at it as a tribute to your genius noesy.

I would love to get your thoughts on this build below Noesy. Did i miss something, any tips or thoughts would be awesome.

Aeris Out

https://pastebin.com/EvtGc8Lw

Great work!
1. Are you generating power charges from Mage hunter? It generates power charges on block, which is not very consistent imo. Why don't you use skyforth, which generates power charges more consistently. You can also get some reduced mana reservation.
2. You need more crit multi. Arcane Potency Wheel gives 5.6% more damage per point... which is insane. You can also get crit multi from rare jewels. I know that rare jewels with rmr and crit multi are expensive, but If you use skyforth, you don't need rmr on them.
3. You don't need the 12% aura AoE node in the Charisma wheel, do you? You can save 1 passive point there.


I don't wanna lose my regen because of skyforth. Also im going for 400 aura effect treshold to get like 18% more physical damage reduction. I'm also going to improve my rare jewels some more with crit multi and taking in account the aps on my cyclone. There are multiple ways to improve still mana reserve on mediums etc. I know the on block power charges isnt the best way but I really dont like the skyforth. I tried that before. Also every aura node on the mediums i get from every level now will give me 4.6% increased dmg and it will improve my defences aswell ( phys dmg redcution and es ). I am also gonna try to improve my shield to get spell damage on it or cold but ill have to metacraft it since there is none propper on the market. I'm really surprised how important dying sun is for mapclear. In my opinion its a must have in my build. I might be able to lose Doryani's for cdr/elusive boots but i dont think its wurth and ill have to drop flesh and stone then which i don't like. If i improve my build some more ill defnitly repost it with an updated pob. Thanks for your insights Noesy also took a look at your life based coc ball lightning seems verry strong also. Maybe when 3.13 and harvest crafting is somewhat back it might be easier to get.

Aeris out
"
AerisTheAngel wrote:
"
N0esy wrote:
"
AerisTheAngel wrote:
Hey guys,

after last league minmaxing on this build to the fullest i tried to make this build work as an aurastacker. Believe me when i say that this is verry expansive and prolly not the most efficient way of spending your currency. On the other hand it works can do 100% delerious maps deathless sirus A8 etc. I love what Noesy did for us in this build. Look at it as a tribute to your genius noesy.

I would love to get your thoughts on this build below Noesy. Did i miss something, any tips or thoughts would be awesome.

Aeris Out

https://pastebin.com/EvtGc8Lw

Great work!
1. Are you generating power charges from Mage hunter? It generates power charges on block, which is not very consistent imo. Why don't you use skyforth, which generates power charges more consistently. You can also get some reduced mana reservation.
2. You need more crit multi. Arcane Potency Wheel gives 5.6% more damage per point... which is insane. You can also get crit multi from rare jewels. I know that rare jewels with rmr and crit multi are expensive, but If you use skyforth, you don't need rmr on them.
3. You don't need the 12% aura AoE node in the Charisma wheel, do you? You can save 1 passive point there.


I don't wanna lose my regen because of skyforth. Also im going for 400 aura effect treshold to get like 18% more physical damage reduction. I'm also going to improve my rare jewels some more with crit multi and taking in account the aps on my cyclone. There are multiple ways to improve still mana reserve on mediums etc. I know the on block power charges isnt the best way but I really dont like the skyforth. I tried that before. Also every aura node on the mediums i get from every level now will give me 4.6% increased dmg and it will improve my defences aswell ( phys dmg redcution and es ). I am also gonna try to improve my shield to get spell damage on it or cold but ill have to metacraft it since there is none propper on the market. I'm really surprised how important dying sun is for mapclear. In my opinion its a must have in my build. I might be able to lose Doryani's for cdr/elusive boots but i dont think its wurth and ill have to drop flesh and stone then which i don't like. If i improve my build some more ill defnitly repost it with an updated pob. Thanks for your insights Noesy also took a look at your life based coc ball lightning seems verry strong also. Maybe when 3.13 and harvest crafting is somewhat back it might be easier to get.

Aeris out

I forgot that skyforth disables life regen... You are right, it's not good.
"
N0esy wrote:
"
TheBurlyWizard wrote:
Mind taking a look at my char? Damage is feeling a little lackluster. I'm playing this in standard so I have plenty of currency for upgrades. What should be my first target for min maxing? I would assume its sceptre but I may wait on crafting that until we get some sort of deterministic crafting.

I would definitely use Algor Mortis. You can get attack speed from silver flask instead. Also, you should look for boots with 30%+ MS, otherwise your movement speed is too low.

Also, you aren't using a megalomaniac with overlord. Is it hard to find a good one on the market? Fortify is a really strong defensive layer.


Yeah I was having trouble balancing as to get to 10.1, and my boots were just what I had in the stash. I have a sick megalomanic to use, was pushing to level 100 so I can toss it in the tree. I may respec a couple points to use it now to make the grind a little safer. I'll try using a silver flask so I can toss back on the algors. I played the build LL with a +4 shavs but I was only at 7k es. The damage was overkill and I wanted to be a bit safer for the push to 100. Thanks for the tips! Cheers
Hey Noesy,

i was wondering if there is an update to the aoe calculations for ball lightning since they nerfed the aoe in 3.12 or am I wrong? Refering to the post below.:

"Ball lightning hits a maximum 13 times per cast if you have 40% increased AoE from the passive tree. Thus,

DPS = (AverageDamage(ball lightning)) * EffectiveCritChance(cyclone) * AttackRate(cyclone) * 13

If you don't have 40% increased AoE, use 11 (0% AoE) or 12 (20% AoE) instead of 13.

Note that for the first 2 seconds your actual DPS is lower than the calculated DPS, because during this period the number of ball lightings is not enough. Unfortunately, almost all enemies die in 2 seconds, so you rarely see your real DPS."

Cheers Aeris
"
AerisTheAngel wrote:
Hey Noesy,

i was wondering if there is an update to the aoe calculations for ball lightning since they nerfed the aoe in 3.12 or am I wrong? Refering to the post below.:

"Ball lightning hits a maximum 13 times per cast if you have 40% increased AoE from the passive tree. Thus,

DPS = (AverageDamage(ball lightning)) * EffectiveCritChance(cyclone) * AttackRate(cyclone) * 13

If you don't have 40% increased AoE, use 11 (0% AoE) or 12 (20% AoE) instead of 13."


The number that will change from the previous version is the 13/12/11 at the end of the calc, which has to do with the velocity and AoE of the projectile.

Each ball lightning hits every 150ms. So you have 6.66 hits per second (1000ms/150ms) from each ball lightning.

You need to figure out how many times each ball is within range of a target, to determine how much time each ball is exposed to a target. Then you take 6.66 * how many seconds your ball lightning will fly over enemy.

Ball lightning flies at a default velocity of 48 units per second. If you use slower proj, you're at 48*0.7 = 33.6 units per second. If you also use adjacent animosity anoint + slower proj, you're at 48*0.6 = 28.8 units per second.

If you're playing perfectly, the max distance over which your ball can hit an enemy is your cyclone radius + your ball lightning radius.

Level 21 cyclone at max stages has 18 radius, and ball lightning also has 18 radius. If you have no increased AoE, your damage distance is 18+18=36, let's say your velocity is 28.8, you have 36/28.8=1.25 seconds of exposure. So you'd be hitting 6.66*1.25 = 8.32 times per second with each ball lightning.

Increased area of effect is the next thing to calculate. We only care about RADIUS for our calc, but AREA is what is being calculated by "increased area of effect". Area = pi*radius^2, so radius = sqrt(area/pi). This means that we have to take the square root of your increased AoE to calculate how it affects our radius. E.g. with base 18 radius, and 30% increased AoE, we have sqrt(1.3) = 1.14x radius, or 18*1.14 = 20.52 ~=21 radius. So with 30% inc AoE we'd have 6.66*(21+21)/28.8 = 9.71 hits per second.

Maybe someone can comment on how to round the 'hits per second' here? I guess you always round down?


P.S. I think PoB still does not have correct AoE for BL (seems like still 22 radius instead of 18?) Also f you spec divergent ball lightning with 20% quality (10% chance for projectiles to be supercharged) PoB will give a 5% more area of effect, which kinda messes with the AoE calc.
"
AerisTheAngel wrote:

I don't wanna lose my regen because of skyforth.

I'm really surprised how important dying sun is for mapclear. In my opinion its a must have in my build.


Could you use stormrider on a lightning cluster for better power charge generation? Looks like you'd lose arcane surge on your large cluster from Arcane Adept, not sure if that can be fixed elsewhere? I guess sockets are kinda strapped on aura stacker.

Also I've been considering dropping rumi's for dying sun in my build (can hit 75/74 block with glancing), I don't play super fast and feel like my clear is solid but LMP could be nice

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