[3.11] Spellslinger VD Necromancer. All content. Easy and fast Sirus A8 kill. Wave 20 Simulacrum.
" Similar to this - why Hypothermia and not controlled detsruction? Does the hit to crit chance mean EO never procs? |
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Guys,does the "gain xx% of physical damage as extra fire damage" on our wand work for this build?
And if so, wouldnt it be quite sick? |
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I had a bit of a different twist on the build. Lvl 95 wit 7776 Hp and all the defenses except Chaos resist cap, but I found I don't need it with the flasks up almost all the time. This is my build: https://pastebin.com/8vYJMz4v My question is: Is the second desecrate from the weapon so important? (saw no real benefit for it) and should I keep using the Stibnite flask or should i go for the armor one and loose freez imunity ? Thank you Great build Last edited by WildestTM#4077 on Apr 30, 2020, 5:30:14 PM
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Confused with PoB and weapon choice. Above is what I'm using at the mo and PoB loves it. I know PoB doesnt accurately calculate dps for this build but it can surely act as a decent indicator? Just smashed 29 deafening anger essences and each wand (ilvl 85, Warlord influence) would calculate 68k-72k dps in my current setup. However my current wand is at almost 79k. PoB is set to show dps for VD -> Spell, and like mentioned I change nothing in the configuration between trying out new wands. What am I missing? |
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Guys i really need your help here!
I wanna craft a really sick wand for this build. Im playing this in standard, so currency isnt really a problem... But i simply dont understand Spellslinger well enough... Do the following mods work for our build? And if so, HOW GOOD are they? - damage with this weapon penetrates xx% fire resistance (afaik doesnt work) - damage penetrates xx% fire resistance (afaik works but is not thaaat strong for the build?!) - xx% chance to inflict fire exposure (id guess it works, but even if, again 10% fire pen is not thaaat great, is it?) - xx% increased burning damage - gain xx% of physical damage as extra fire damage - gain x% of fire damage as extra chaos dmg - x% chance to ignite - chance to cast lvl 10 flamability on hit (could we use another 2nd curse in the awakened curse on hit setup instead of flamability and have 3 curses in total then?) - +xx% attack speed (increased attack speed = faster fire ball creation, isnt it?) - crit chance (afaik works and is needed to trigger elemental overload, but isnt necessary on wand since we can get it from other sources, right?) What would the ultimate wand be like? Pre 1): T1 flat fire dmg Pre 2): +1 to level of all fire spell skill gems Pre 3): T1 fire dmg to spells OR T1 % increased fire dmg? Suff1): ? Suff2): ? Suff3): trigger a socketed spell when you use a skill Last edited by Etralis#2345 on Apr 30, 2020, 9:17:47 PM
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" Best possible combo is: PREFIXES: Adds (75-101) to (151-176) Fire Damage (essences) (100-109)% increased Fire Damage +1 to Level of all Fire Spell Skill Gems SUFFIXES (12-15)% chance to Unnerve Enemies for 4 seconds on Hit (hunter) Spells have a (6-7)% chance to deal Double Damage (redeemer) Chances to hit through essence: 1 / 116 046 532 105 3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
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Selling some pieces:
Spoiler
Hunter Onyx Amulet with pen, high life and resistances coverage: Arcane Surge on hit Anguish: Tailwind, CDR, High Life Two-Toned: Curse on Hit, +2 AoE Corrupt, Faster Attack Supp 5L gloves: Multi resistance, +elemental dmg Spellslinger CDR Bone Helmet: 3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E Last edited by Kelzar#5778 on Apr 30, 2020, 10:00:04 PM
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" EO is never not on. You have a base 5% crit i think it is. If you are casting you will have EO up. |
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" You dont have shit for physical damage at all so no that wouldnt be good at all. |
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Hey, folks. Loving the build and all of the awesome info in the thread! QQ I've got enough ex right now to buy one awakened spell cascade. Is it a worthwhile upgrade to buy one now and socket it with VD or is it really only effective when you have the second one also attached to desecrate?
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