Cold Conduction Cluster Jewel Notable Clarification

I would like some clarification on how the new Cold Conduction passive functions.
On the surface level, it functions exactly as one would expect from the wording. However, some interactions seem to function differently.

"
Enemies Chilled by your Hits are Shocked
Enemies Shocked by your Hits are Chilled


This implies that the source of the chill/shock is the notable, not the hit that caused the other.

When one equips Three Dragons, though, it reveals that the source of the secondary effect seems to also be the hit.
The expected interaction here is that Lightning Damage can now freeze, when a mob is frozen, it counts as chilled, which should cause it to now be shocked due to Cold Conduction. However, it is not, as far as I can tell, which seems to imply that Three Dragons stopping the lightning damage from causing shocks seems to also stop this interaction. (Based on the wording of the notable, it is not the damage causing the shock, but the chill resulting from the damage).

How is this supposed to function? What order are effects applied in?
Should the notable in fact be worded as "Your hits that chill also shock", or at least interpreted that way?
Goose Volt!
Last bumped on Jul 3, 2020, 6:43:59 AM
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2ndPerk wrote:
This implies that the source of the chill/shock is the notable, not the hit that caused the other.
The source of the "extra" ailment is you, not the hit. If it were the hit it would frequently do nothing because it would then still be dependant on the hit dealing the correct type of damage to determine the strength of the ailment.

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2ndPerk wrote:
when a mob is frozen, it counts as chilled
No. It is not the case that being frozen makes you count as also being chilled. Being chilled makes you count as being chilled.

Usually, things that get frozen also get chilled by the same hit, because usually chill and freeze are caused by the same damage type, and chill is always applied by hits that deal enough of that damage. So a hit that freezes will also chill. This is just a thing that happens, not a requirement for freezing.

By using The Three Dragons, you are explicitly changing that interaction so that freezing is instead caused by lightning damage, and not by cold damage. The Three Dragons doesn't make lightning damage able to chill, only to freeze. It does also make cold damage unable to freeze. So your hits with lightning damage will be able to freeze but not chill. Without something to give some other damage type the ability to chill, you can't chill with hits at all with The Three Dragons, because it removes that capability from cold damage, and doesn't grant it to any other damage type.

Last edited by Mark_GGG on Mar 15, 2020, 8:13:17 PM
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Mark_GGG wrote:
No. It is not the case that being frozen makes you count as also being chilled. Being chilled makes you count as being chilled.

Ok, seems like the wiki is wrong on this point.

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Mark_GGG wrote:
The source of the "extra" ailment is you, not the hit. If it were the hit it would frequently do nothing because it would then still be dependant on the hit dealing the correct type of damage to determine the strength of the ailment.

Given this, is it correct that hits that cannot normally cause the shock ailment, eg Herald of Thunder, will be able to indirectly cause shock if they were somehow able to chill?
Goose Volt!
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2ndPerk wrote:
Given this, is it correct that hits that cannot normally cause the shock ailment, eg Herald of Thunder, will be able to indirectly cause shock if they were somehow able to chill?
Yes

EDIT: I misrembered the exact nature of the modifier on Heral of Thunder. It is not limited to only preventing shock from hits.

The shock in this case is not caused by the hit, it is caused by the chill. It thus comes from the same skill as the chill, just not from the hit. Since Herald of Thunder cannot shock at all, not just with hits, this will still prevent that shock.
Last edited by Mark_GGG on Mar 22, 2020, 7:48:35 PM
Ok...but what is the intensity of the the Shock? Is it equal to the Chill? Is it a flat amount?
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Mark_GGG wrote:
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2ndPerk wrote:
Given this, is it correct that hits that cannot normally cause the shock ailment, eg Herald of Thunder, will be able to indirectly cause shock if they were somehow able to chill?
Yes


It seems this currently isn't working as intended?

I have a Herald of Thunder with some added cold damage and Elementalist's minimum chill to guarantee chills. Herald of Thunder never seems to refresh itself even if it takes more than 2 hits to kill a mob (in case the chill->shock isn't applied until after the initial hit which kills it). Similarly Inpulsa's isn't chaining off itself either (Inpulsa explosion deals 1+ cold damage which should chill with Elementalist node which should shock due to the notable).

Hoping this gets fixed since my build is kinda bricked without the interaction working. I guess I'll go make a separate bug report as well.

E: While I'm at it, it seems Cold Conduction is reflecting chills back at me when used in conjunction with Maligaro's Restraint. The notable says 'Enemies Shocked by your Hits are Chilled' which implies the chill shouldn't be applied to yourself - assuming I'm not my own enemy.
Last edited by Pvtsarge on Mar 17, 2020, 5:14:02 AM
Yes, my own testing also shows that this interaction is not working. Assuming HoT is dealing cold damage, if it crits, it should effectively apply a shock and refresh its timer, which is not occurring, as far as I can tell.
Goose Volt!
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Kasseopea wrote:
Ok...but what is the intensity of the the Shock? Is it equal to the Chill? Is it a flat amount?

Presumably it is the 15% that other non-damage sources of shock have.
Goose Volt!
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Mark_GGG wrote:
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2ndPerk wrote:
Given this, is it correct that hits that cannot normally cause the shock ailment, eg Herald of Thunder, will be able to indirectly cause shock if they were somehow able to chill?
Yes


Is there something we are missing here? What is stopping Herald of Thunder from effectively triggering itself?
Goose Volt!
I was incorrect and have edited my post.

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