Content Update 3.10.0 -- Path of Exile: Delirium
Well...
Should I think that players who want to play without worrying too much are just considered big dung? After all there is only for hardcord gamers ... always nerve, nerve nerve nerve and again nerve ... However, they have a hardcore league ... so why always strive to make everything more difficult? Seriously it is abusive! Yes I am annoyed by all these nerves repeatedly, we take the lead to develop something that works well and automatically we are not allowed to take advantage of it since we are rotting what we have patiently built . The beautiful excuse of "there are too many people playing the same" .... so what? what can it do to GGG if people like an attack rather than others? And if they find that it’s not fair to those who use other, less good skills ... why don’t they improve the efficiency of what is not working well instead of rotting the only ones that are good? Really demotivating! Also this endless list of bugs fixed ... there I am more than amazed! Should we say bravo to the team or should we wonder if the people who program have taken the trouble to test a bit before throwing something so messed up? They were undoubtedly busy wondering how they were going to upset the players who are getting their nerves all over the place? But what is this principle of eternal frustration ?! In addition to this XP penalty ... I realize that there is a huge job that has been done and I respect that ... But for what purpose? => frustrate players ... When I think of all the money I spent on storage tabs, I tell myself that I might be better off not buying them because it is obvious that everything is done to avoid having fun to play. But create a Hardcore league that does not send players back to Standard at the end! And let the others play quietly! |
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cant w8
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About fixing Feeding Frenzy Support:
" GGG, you said as follows in 3.8 release: " At the time, I thought it is a great idea that make minions controllable by giving aggressive AI, defensive AI, and Deathmark to them. To realize this mechanics, it presupposes that all of Feeding Frenzy Support bringing aggressive AI, Meat Shield Support bringing defensive AI, and Deathmark Support have benefit for main minion skill not only changing AI. But you remake the Feeding Frenzy Support so that it is not worth linking to main minion skill. The changed property that Feeding Frenzy buff chance increases with gem levels is clearly intended to be used by sub minion skills like Golems. By this change, getting aggressive AI for main minion skill will become difficult. Thus, few users will link Feeding Frenzy Support to main minion skill in 3.10 as you intended. I understand that the recent meta was too biased toward Necromancer and needed to be nerfed. But I'm sad that you destroyed one mechanics, not just decreasing DPS (and it was the thing you provided, not broken mechanics like double-dip.) |
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i already uninstalled the game for what they did to explosive arrow,only reason i'm still stalking this thread is to find some comfort in the rants of others. i will play again when poe2 comes out,hopefully they'll change their approach in bricking build's that standard players worked hard to make.
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Has the Aspect of the Spider lag been solved?
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"Flying isn't planned until Path of Exile 6." lol
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^^lol
page 69 nice Curiosity is followed by ambition. Ambition, is followed by madness. Last edited by Forgotten_Overlord#5490 on Mar 12, 2020, 11:39:17 AM
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