Content Update 3.10.0 -- Path of Exile: Delirium

So do we not believe that summoners will re-balance with the new jewel notables? Those seem sorta overpowered as an option...

Though it seems a bit like that is taking summoner and merging it with RNG to get jewels which kinda sucks, but it will make finding those things better so meh. I'm excited to try some stuff out and just see how it goes.

After reading through the mirror summoner builds for metamorph though I can see how it would suck to have one of them as many of them rely on the prior 2 chaos now multi ex baron.
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Bex_GGG wrote:
Bonuses for completing Atlas Bonus Objectives and Awakening Bonus Objectives have changed:

You will now gain 1% increased Map Mod Effect per 6 maps with the Awakening Bonus Objective complete.


What the hell was your team doing over there? This is a bad effect, you said yourself previously that map mods are designed to hinder players so why would having a modifier that makes those hindering effects stronger be put on a "bonus" that you can't turn off?! I'm baffled, nothing you put on the "bonus" makes it worth completing, 5% additional chance at a master mission as compared to last league after completing like every map? Screw that and then being punished with the map mod effect as well? Were you guys doing shots while deciding how to f*** with players this league? As someone who makes tons of alt characters during a league this makes me not even want to do any of the awakener objective bonus, way to completely screw up what you wanted to achieve with the awakener objective as you've now made it worth even less to complete as it was last league "more incentivizing" my a**. Too bad you were too busy ignoring feedback to realize that some how.

Not even kidding here just delete the awakening objective bonus and set master rates to the rate of last league, you have nothing to offer to make someone want it since you don't want the effect from last league on it. Because even if it was toggleable I'd just leave it off, it's not worth having on.

Also talk about ruining alva temple, make it harder, offer a couple rewards but then kill all the special item mods from it
Last edited by IonDrako#4482 on Mar 11, 2020, 3:11:49 AM
I don't like the direction of changes in this League and I completely disagree with them.
I will spend my 60 Copper on other games this time.
Honestly this game balancing is gone even worse then diablo 3 . This is just bad and not fun to play anymore. Peace and gl whit the game !
noice!

The hype train has left the station for this league....
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The Divination Card The Dark Mage no longer gives Warstaves as a reward.

(read with bison's voice) YES ! YES !
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CMDR_Storm wrote:
Are there any builds left that have decent to good clear speed (not great) with very good survivability?

-Forget anything with ES. Just can't out leech or regen fast enough against monster damage, so you eventually get overwhelmed and die. (Even more so now with monster buffs)

I've spent the last 2 weeks in standard testing various ides. The best I could do was a Juggernaut with legacy gear and great stats, and still quickly get overwhelmed.
-5.5k life, 10 end charges (with kaom's way) gives 90% phys mitigation + fortify
100% chance to hit and 90% chance to crit, %620 crit multi
legacy Loreweave (79% to all resist) (flat added phys, crit, etc)
legacy abyssus (%40 phys taken & 220 crit multi)
legacy acuity with 2% dmg life leech (and even at 10% per hit, it works)
90% chance to impale 80% impale effect
Death's Door
Pride, vulnerability/assn mark, Dread Banner and Precision
160k -550K fully buffed cyclone tooltip


All that, and the build still does mediocre clear and gets easily overwhelmed in delve depth 200.

If I can't get by in standard with all that sweet legacy gear, then how are we supposed to get by in leagues? It seems like the pool of viable builds keep diminishing. That's why so many people play a handful of type of builds. Bc there just aren't that many good ones out there.

Honest question, anyone have a suggestion for a good build next league? I'd rather not do totems. I've always wanted to do a good wand slinger, but they always seem squishy. I'm starting to think we'd all just be better off going full glass cannon at this point since 1 shots are inevitable anyway.





every league they release there are less and less viable builds, its diminished indeed. or their balance team sux hard or they do this deliberately in order to sell stuff.
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Animate Weapon

Now has the Physical tag.


Sooo... Dual wield Cold Iron Point? +2 from Necro, +6 from the Daggers... with a 21 Spellgem? Das ist powerful, ja?
The crafting changes...hmm...ok, I suck at boss killing and Conquerors didn't drop anything good for me.
Besides the patch notes, i find it highly unprofessional to

1) mention a random User that had routine surgery
2) encourage the millenial-crybaby-no-drop-gang-armada with statements like "you did it reddit"

Please just stick to the patch notes, and create the thread for your twitter entourage elsewhere, thank you.

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