Content Update 3.10.0 -- Path of Exile: Delirium

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Victor5457 wrote:
Crafting with fossils was literally what I played for... that was the best part of endgame for me.

Can't believe fossils are getting nerfed this hard, a slight nerf would have been disappointing. Doubt me and a bunch of others will be playing much due to this... I was about to buy my supporter pack too, thankfully I waited to see patch notes.


GGG should add more affixes to the influence pools and continue to dilute conqueror exalt orb options.
Last edited by typecast#2382 on Mar 11, 2020, 2:15:37 AM
i hope the new shocking ground isn't as epilepsy inducing as last time they messed with it.
The nerfs to my lame SSF zombomancer seems somewhat insignificant, 11 zombos instead of 13, a bit less everything but still strong if not broken.

Shaper's touch nerf on the other hand is a big "meh" to many other builds, and why fuck up fossils so hard
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
Path of Nerfs. I'm seeing a patern develop if its fun to play GGG will shat all over it
What happened to changing unreasonably restricting map mods?
Nerf 50% of skills, even ones nobody plays
Nerf the only reason people still play delve
Nerf incursion after saying you will buff it
Promised buffs are nowhere to be seen
Preferred maps system will not be coming until later, and we've not been given any numbers, so we're forced to do stupid atlas strats if we don't want to brick our atlas

Great patch guys
Did i overread the cyclone nerf? XD
Glove, Amulet and Shield Fossil-exclusive modifiers can no longer be obtained in any form. Existing items will be unchanged.

Could someone refresh my memory of what these mods are?
Reach of the council rework was another lie, great job, many thanks for nerfing death's opus from bow users... nice patch...
OMG everything is ruined, going on Reddit to bitch, never going to play again, see you guys on friday

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