Atlas Changes in 3.10.0

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jer1993 wrote:
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Elhazzared wrote:
To resume.

We don't want as many high tier maps dropping cause people are crying about other content feeling less rewarding.

We lowered higher tier map drop chances and we feel it's good now.

Let me tell you what you didn't test GGG. You didn't test if the majority of the players feel this is good. I for one was never happy with map sustain and many like me werent. Map sustain should be EASELY archievable by raring a map. That it! No sextants needed, no chisels needed, no other content like temple or delve needed. Doing maps and getting more maps that are of equal or higher tier should be the natural course.

Other type of content should have their own rewards and not be profitable through giving maps, if anything that should be a bonus at best. Similarly, sextants, chisels, awakening and so on should be BONUS. it shouldn't be the way to get the map sustain.

Similarly but on a different topic that is related to mapping. When are we gonna get the balance changes that PoE needs? In the last... i dunno, at least 2 years, the balance has been horrible. The game has been getting harder, being able top do nay kind of high level content requires more and more expensive gear which means less and less people can do it. This can't be a good balance when you put artificial barriers to prevent the vast majority of the player base from having access to high tier content.

I'm not even talking about Delve or Awakener. I'm talking the abillity to even do high tier maps.

Most people cannot farm a few douzen exalts to finish a build. Most just don't have the time to dedicate to PoE that it requires for ludicrous profits. Most don't even have a ghood knowledge of the market and frankly I think they shouldn't need to be able to enjoy the game. And then we add that the vast majority of player, while wanting fast clear speeds, they kinda still want to take it at their own pace. It's rare for a player to clear maps in less than 5 minutes. Most people, even if they have a build capable of doing it, probably will still take 10 to 20 minutes per map because they want to have fun.

However it's hard to have fun when even the most basic of high level content is barred. I mean, GGG already made it so that drops are not fun. Most people don't bother picking up rares or identifying them cause the likelyhood of them being good is abismal and it's more profitable to just pick up currency and meta uniques. So you know, maybe make the game fun again GGG? You know, remember when hiero got reworked and totems worked on a budget? Remember when traps worked on a budget? You may think, damn people were beating end game content with budget builds but you know what was far more important than silly notions like that? People were having fun!


So what I get from this, according to your very scientific research the vast majority of players wants to get maximum rewards for minimum investment. Everything should just be easy and free and achievable for the worst players within a week. You're talking bout diablo 3. Go play diablo 3 honestly.
"some players can't farm a few dozen exalts" like, that's the point, you gotta get good to be good. If you don't spend any time, thought or dedication to a game you SHOULD see no results. Don't even claim you even put thought into it too because if you really did you would notice map drops aren't necessarily nerfed but just shifted back into the side content a little so players that actually want to play the game have a reason to. Like around 5% ADDITIVE mapdrop bonus lost boohoo, run the side area. Given a map of 400 monsters and a tiny side area of just 50 monsters you just got a 12.5% MULTIPLICATIVE bonus back, just by killing more shit which you essentially should've done anyway but probably didn't given you can't farm a dozen exalts in a league apparently let alone a week or so. Then when time really is an issue and you can only play an couple hours every league, why the f are you playing league then, there's a standard mode that doesn't remove your progress every 3 months.


Seriously this "git gud" mentality got to stop when commenting on other players. Ironically as someone who has between last league and this one, four characters above 95 (100, 98 95 and 95), I feel the person you commented on have some legitimate points to make. Should people weigh my ideas more simply because I play more and "better"? I don't think so.

Talking about map drop rates and equate this to "rewards" simply does not make sense. That is very the problem shown by the devs in this manifesto. When maps don't drop, people need to STOP playing the game to acquire maps in order to continue, which is very disruptive to the experience. That is something the devs don't want to acknowledge right now, and it simply makes no sense.
People might have a lot of T14+ maps dropping this league but because you can't force certain maps to drop, a lot of those drops are shitty layout maps that they will never be run anyway.

So decreasing the map drop rate and not allowing people to target farm maps is going to make a lot of people quit sooner. Having an abundance of map drops this league so people could just ignore the bad map layouts just hid an underlying problem which will come to light as soon as map drop rates are nerfed.
Good changes, i like it.
I'm curious about the new improved temple of atzoatl. By the end of the league i had around 200 Alva missions. It's too tidious and random.
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Bex_GGG wrote:
Delirium being a high-reward league if you take risks


The nature of the risk is more important than the degree of the risk, Bex. There is a HUGE difference between the two:

A. Careless players are far more likely to die.
B. Unlucky dice rollers are far more likely to die.

GGG's seemingly perennial conflation of A and B is perhaps a distilled description of the design decisions that most consistently enrage players, new and old alike.

I hope you someday can adequately convey this fundamental concept to the team. They need to understand it before they can design around it well.
Wash your hands, Exile!
Wow, it sure seems like a lot of people are upset with the changes to the Atlas - either with the 3.9 overhaul or the bonus completion nerf. Gee, if there were only another endgame system already in the game that could mitigate dissension with unpopular changes. Probably too hard to implement, though.
Just bring back the Atlas manipulation mechanics, let us decide which maps we want to run and you got me back in the game supporting it.
We haven't had problems with map sustain since at least legacy.
And your answer is to drop even more maps.
Like this:
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Players playing the league commented that Delve cities did not feel rewarding any more (because in the past they were a great source of Maps). Similar comments were made about the Temple of Atzoatl, which was also a good place to find maps in the past.

Your post-league integration and maintenance is just complete shit. That's why they are not rewarding. Delve feels completely unrewarding because it still requires 300+ depth (more like 600) to even feel good for side rewards. Cities didn't even drop T16 Boss maps. To be fair it proabbly still is the most rewarding content, but also the most mind numbing. There is not a single interesting room that doesn't make you vomit while holding a button for 1-2 minutes without moving or waiting for monsters to spawn (except the wolf's den). I mean, the concept doesn't have to be 500iq genius level, just don't make them ass across the board. They don't have to drop riches, but it's faster to just log out and not get the shit node instead of waiting for xy to spawn.
Same with the Temple. The mechanic of upgrading the temple is bad. The rooms themselves are bad (except the T3 corruption). The quantity is bad, the pack size kinda, too.
It doesn't help that your master system is still ass. The reward gap between masters is too high. Unveiling is a system that should've been tied to master xp, if at all. Bestiary is so irrelevant you couldn't be bothered to put a stash there for one year.
Sadly nothing will change since you made rewards generic. Everything can drop from anything. You'll even go so far to flush more down the players with Delirium. Resulting in us getting more rewards and everything else still feeling pointless. It's like pre-nerf Torment, but without the effort. It doesn't have to be a marathon, but let players use the items you give them, like sextants. Want more map drops? Tie them to sextants and make them drop accordingly.
Pull out the rewards and put them in an endgame that was actually designed to be that. Not 5 bosses that were designed with half a brain (seriously, even though they are cool, you put the worst mechanics imaginable in those bosses). Or maybe get rid of the idea that your endgame needs some incredibly stupid boss farming. There are more things to do.
You could easily tie the masters to the awakening level. Higher sulphite %, chance for red beasts, chance new temple to spawn with higher lvl rooms, something something unveil, and so on. Obviously not the best suggestion, but it's likely that I put more thought into this than a multimillion chinese company.
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ettanportion wrote:
I can't believe how entitled some people are. Seriously, some of you are like "oh no the game doesn't cater to all my personal needs so the game sucks and GGG sucks I'm not gonna play anymore buhuu".
Well you know what? Good riddance. There are thousands of players that like the game and will keep playing. You leaving won't make a dent. Actually, it will make the community better, because nobody likes toxic whiners anyway.
Good riddance, please don't come back! Cheers

I just wanted to point out that you said that without showing any sign of having supported the game in the slightest.


Just sayin ....

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I am impressed about all the whining....
The solution is simple, if not easy.

Remove maps. Keep the atlas.

You can unlock a region and play it as many times as you want (like story areas.) But you use the atlas and items to control that experience.

Put a button on map tabs "Delete for points."
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen

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