Changes to the Atlas of Worlds in Path of Exile: Delirium

werd
Although I don't like nerfs either, I really can't see this making a huge impact in map sustain.

A bit early for tears.
WOW! Making the conquerors take 9 maps to spawn at awakening level 8! On top of that you have to do a map per conqueror fight so that brings the grand total to 40 maps MINIMUM to just do one Sirus fight are you f'ing kidding me, NO ONE WANTS THIS! Add this on top of getting rid of the maps drop at +1 level awakener bonus and I suspect the results will be fairly horrific. Are you guys trying to get people to skip this league?
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One of our goals is to provide more incentive to complete Awakening Bonus Objectives.


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We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives.


Do you know what "more" and "incentive" mean? Seems like you don't.
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Vortosis520 wrote:
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We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives.


WHYYYYY, literally one of the only reasons to do them was that? Getting almost 100% chance for +2 levels was the nicest thing!


Maybe they nerfed it because it's a bit *too* nice. They do want to keep the game balanced you know, just because something is fun for the players doesn't mean it's not op and needs nerfed a bit. Not to mention because they encouraging people to do awakening bonus objectives more now it would be annoying for people that DONT want maps to always drop 2 levels higher.
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dryrunHD wrote:
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One of our goals is to provide more incentive to complete Awakening Bonus Objectives.


"
We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives.


Do you know what "more" and "incentive" mean? Seems like you don't.


They nerfed one thing but buffed it in like 2-3 other ways, that is "more" by definition, if we're talking about quantity.
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Captain_Proton_chan wrote:
"We want to bring some of that determinism back into the Atlas."

it seems you do not understand what that word means.

The determinist approach proposes that all behaviour has a cause and is thus predictable. Free will is an illusion, and our behaviour is governed by internal or external forces over which we have no control.





Free will is by no means an illusion. and if you don't have control, it doesn't mean you can't have it as far as the forces are concerned.

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Delevop Happiness
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Develop Happiness
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They nerfed one thing but buffed it in like 2-3 other ways, that is "more" by definition, if we're talking about quantity.
Except what we were supposed to get more of was incentive-- more master missions is not the same as incentive for many.
Things I like : *Showing conquer status for map spawn
*added ability to trade in sextants
*In general the atlas introduced in Metamorph

Things I dont like : *Making conquer spawn need at least so many to spawn. Keep
the same rng system that was in metamorph, but put a limit
to how many maps it takes to spawn influence. So after say
4 maps you will automatically get influence to spawn, but
you can still get it to spawn in 1 map.
* put cart orbs back into the game so you can uncomplete
maps
* Atlas changes and permenant awakener bonus, this is a bad
decision and unless there is more you did not state this
will hurt making 2nd characters

Horrible no good, terrible decisions : *saying you are giving more incentive, and than taking away the one thing this community has always had problems with, map sustain, was a decision that is just mind boggling. There is no reason to limit people on maps, maps is a way to play the game, and if you put a gate in front of that you will lose your community. This needs to be changed. Tell me on good thing for the developers or community that removing map drops does? I have hundreds of master missions, I dont need more.
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Lord_Izanagi wrote:
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Vortosis520 wrote:
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We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives.


WHYYYYY, literally one of the only reasons to do them was that? Getting almost 100% chance for +2 levels was the nicest thing!


Maybe they nerfed it because it's a bit *too* nice. They do want to keep the game balanced you know, just because something is fun for the players doesn't mean it's not op and needs nerfed a bit. Not to mention because they encouraging people to do awakening bonus objectives more now it would be annoying for people that DONT want maps to always drop 2 levels higher.




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IGN: @Azuriyl or @Bephany

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