Changes to the Atlas of Worlds in Path of Exile: Delirium

I mean really https://www.reddit.com/r/pathofexile/comments/fc17ln/changes_to_the_atlas_of_worlds_in_path_of_exile/fj7vubw?utm_source=share&utm_medium=web2x

That single comment alone makes me curious on where you're getting feedback from LOL
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
It's too soon to say anything guys. But if we can't progress my atlas without spamming the shit out of other ppl to get the map and sustain our high tier map like 3.9 just quit the league and let league' stats tell GGG what to do.
Eh, determinism is ok, but why the ssf hate?? Bunch of streamers playing for 10h a day find the game too easy again?

Hope it can still be enjoyable for casuals...
I am not a fan of those changes. I was so happy and had fun in 3.9 with the map sustain. playing the game should not be RNG based. (boss and special stuff yeah but playing the game no)

Like the player said above. that kinda annoying to feel that they try to adjust the game for streamer that play 500 hours in a week. and then say in said stream that they are bored.

most players are not streamers and don't play 500 hours a week. and yes we like doing the end game and farming t16 etc!
I just don't understand the logic behind this. This was the first league where I actually hit 36 challenges because I was able to sustain maps and actually complete the goals in a reasonable amount of time even with a 9 to 5 job. I don't see how removing map sustain would make this game more fun or better to play. I feel like you're punishing us for having fun playing your game.
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Strator wrote:
I am not a fan of those changes. I was so happy and had fun in 3.9 with the map sustain. playing the game should not be RNG based. (boss and special stuff yeah but playing the game no)

Like the player said above. that kinda annoying to feel that they try to adjust the game for streamer that play 500 hours in a week. and then say in said stream that they are bored.

most players are not streamers and don't play 500 hours a week. and yes we like doing the end game and farming t16 etc!


I do share pretty much same opinion...
Also you guys accept the feeback from few streamers who play a tons of hours and ignore the feeback from the majority of all other regular or more casual players sort to say. Most casual players will suffer from those new changes.
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iHaku wrote:
whould it be possible to save the amount of bonus objectives completed and apply it randomly if the t15 that was completed is corrupted or something? cheers

My thoughts exactly.
Save a completion bonus as a number, then after reshuffle redistribute on new maps (starting from Tier 1).

This is so obvious solution...
"War's over, soldier. You just don't know it yet. Everybody lost."
We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives.




tf? u stupid shit dev ever
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Last edited by estu87#5462 on Mar 2, 2020, 7:17:37 AM
incentive
/ɪnˈsɛntɪv/
noun
a thing that motivates or encourages someone to do something

Do you guys really think casual players (like me) get motivated to play by getting fewer maps and fewer missions in the beginning?

It's like the ultimate promise: Always eat up, be nice and pray and you will get to heaven when you die - in 3 months.
GGG, would you please contemplate to not balance the game around the top 2% of players and streamers? I would really appreciate it for the sake of money and time I actually planned to invest in the game in the future.

I mean, this is already the first league after the last 4 that I don't bought a supporter pack in advance and I don't took time of from work for the league start.

Thank you very much.
"The master has failed more times than the beginner has even tried." - Stephen McCranie
Last edited by juyevon#0958 on Mar 2, 2020, 7:38:33 AM

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