Changes to the Atlas of Worlds in Path of Exile: Delirium

You should really just get rid of this post and rethink your atlas changes that no one asked for or wanted.
well now I know I wont be focusing this league as much unless you bait something big for 36 challenges.

oh and for the "changes" terrible justification for a hamster wheel retention rather than fun endgame grind.

there's no mention on how many maps do you need to get the 32 chorestones again which tells me and kinda confirms it you will need 500-800 maps per league to get the chorestones again..
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe2 = ruthless 2.0.
Last edited by Xystre#4581 on Mar 1, 2020, 8:26:48 PM
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Aias_o_Telamonios wrote:
So on standard we will lose all our watchstones? What's the point of having completed maps if we need to re-do everything to get the watchstones. Standard becomes impossible to play like this. We have to get 32 stones in the league and then repeat everything to get 32 on standard. This is ridiculous.


yep, i'd like to return to a few old builds once in a while, but resetting the atlas every league, converting maps that sometimes get eaten by bugs... no, thanks.
Bring back Elder Orb and let us self sustain the t16 map we like please :(
Also removing the +1 tier of dropped maps in exchange for 5% more master missions feels terrible.

Please rethink all of this.
Echoing the sentiment expressed at large here, no problems with the changes other than the nerf to map sustain. Was, for the first time since I started playing in incursion, able to run T15/16 maps reliably, and had the most fun I've ever had in POE, and forced me to be a lot more creative in building my character. To have that challenge semi-locked behind trading etc is a real shame. Hopefully this gets reverted and we can continue to run T15s regularly, especially now with all the unique watchstones to add that higher tier challenge for those who want it.

It was really nice to have 14 ex worth of currency, ive never been able to spend that kind of cash before, and thats only because of t15 sustain
do i see that correctly that you guys say "we monitor your feedback in this thread and discuss it", on reddit but here you dont?

so, we dont discuss poe on the poe forum?

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Last edited by MarboroMan#2479 on Mar 1, 2020, 8:41:51 PM
I remember when poe stans tried to troll me when I said that I should be able to sustain t16's in a game where "freedom" is the key according to their systems..

reducing maps drop rates only means you want people to slowdown further, more trade dependant, more wonderful trade interaction (t4t, ty, no words just leave the party and move on.. etc etc)

Again what kind of feedback are you reading? it's the same feedback that pushed metamorph to core?

it clearly seems you're closing your eyes when you start reading something negative on your league, systems, balance, monetization and someone from the team pat your back and find a non "negative" feedback and that's where you stop and focus and make your decisions based on that feedback.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe2 = ruthless 2.0.
Last edited by Xystre#4581 on Mar 1, 2020, 8:44:16 PM
I really do feel you guys don't read shit and just make shit up like this can't be proper feedback if you think this is ''good'' cuz I can promise you this is not good in anyway shape or form makes me actually feel okay I didn't buy a supporter pack in awhile got to throw my wallet right will that get you listen? Nah probably not it's just a variable.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
As a standard player I dont care much about Master Missions, but I guess it can be good for League.

Nevertheless I hope there will be same amount of map drops as it is now and to enjoy atlas the way it is now. I bought supporter pack only because of that. If there will be nerf to map drop, I doubt I buy another pack when map drop return to current state.
Last edited by Rexeos#3429 on Mar 1, 2020, 9:01:46 PM
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We'll also be removing the "x% chance for Maps to drop one tier higher" bonus from Awakening Bonus Objectives.


I really disagree with this also. The grind to end game maps was long enough, don't make it stupid and harder to sustain.

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