Wolcen Hype Release!
Also, how many other ARPGs have a skill that is literally blood rain?
...a lacerated sky Bleeding its horror Creating my structure Now I shall reign... https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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" Unfortunately, that reminds me too much of the time I mistakenly watched BloodRayne. | |
" Funny, I was thinking almost the same thing, except it was, 'damn, this reminds me of that terrible Uwe Boll movie I never watched'. So we'll go with Slayer rather than Half-Vampire Slayer, shall we? https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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Okay. Mortarbeasts are actually fucking beast now. Damn. I kind of miss them being big, lumbering piñatas.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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Skin transmogrification and dyeing is now entirely free (as opposed to a fair chunk of in-game gold). This means that I may or may not have spent several hours last night playing dress-up with my 40 or so remade level 1 characters.
Oh, and the three new earnable skin sets are really great. Ridiculous and overwrought as usual, but well done with the details, and quite interchangeable with the existing components. Especially fond of the dangling skulls from the early Republic armour. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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So it never occurred to me that changing which items you have in your off-hand might change the core functionality of your main weapon. Surely a pistol is always a pistol, right? But I finally stumbled onto something I've seen in some videos but never tried out -- if you equip a shield while wielding a pistol, the pistol becomes a shotgun with its own basic attack combo chain. This makes absolutely no sense but it's surprisingly effective for clearing the crowds compared to a single target pistol.
To my knowledge, no other equipment combination changes a weapon's function so dramatically. A dagger and sword? Dual-wielding combo. Two daggers? Quick-Stabby combo. Dagger and shield? Basic melee+shield combo. Similarly, sword+shield, sword+pistol, sword+axe...all relatively the same function. There was really no indication that slapping a shield on with a pistol would completely change its class of weapon. ...But there was one tiny hint: the main shield+gun wielders in the game are the Republic's Justicars, and they do indeed use their guns as shotguns from behind their massive shields. So I suppose the player-character is, as with a lot of their gear setups, emulating an existing archetype in Wolcen. There's a lot to be gleaned from the reams of flavour text, which adorn not just unique items but all skills and their major modifiers, all basic weapon combo types, and most significant passive nodes. I have a stronger sense of the cultures, people and gods of Wolcen from the flavour text than I ever got from the scattershot, seemingly malleable lore of PoE. Pistol as boomstick. Kind of cool. I'll definitely need to think up a few builds for shotgun-style massacre. Maybe a hobo. Or an S-Mart employee. https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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Wolcen almost back to sub 2k players (after peaking 8.1k in first Bloodtrail weekend) in less than two weeks.
Reason being old and new unresolved glitches/bugs and no real updates to endgame or new acts. Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks | |
So two nodes in the Sentinel area (starting rogue) were granting 10% of maximum health as health regen, rather than the intended 10% increase to existing flat health regen (usually gained just from items). I was wondering why so many of my characters were getting chunky-ass health regen so early on from no discernible source. I'll miss it but if it's a bug, it's a bug, and their fixing of it is appropriate.
I love how much fun Wolcen Studio's incompetence can be. What a ridiculous fuck-up. Reminds me of some of the really weird shit you experience alpha testing, whacky stuff that prickly, high-strung live players just couldn't handle. Their galaxy-brain circuits wouldn't have a clue how to deal with it. DOES NOT COMPUTE. WHY IS THIS NOT WORKING AS INTENDED. FIX. FIX. FIX. Broken games suck, but at least they're not boring. :) https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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My older character expedition progress keep getting reset. That kinda make it unplayable with older characters... This strangely doesn't seem to affect newly created characters in bloodtrail. I don't like where their priorities lie.
Last edited by awesome999 on Dec 17, 2020, 9:39:55 PM
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Given how quickly you can level if you stick to just one character and go through the story, and how the Chronicle feature adds quite a bit to both the story and expedition experience, I see no reason to play legacy characters at all. They were made on a build of the game that no longer exists. I knew some of my builds would be wrecked by Bloodtrail (especially those relying on ailment stacking), but it was easy enough to find others. It was a given that legacy was going to be a shitshow. Not saying that excuses the reset of expedition progress -- that's awful. But I'm far from surprised that legacy is somehow less stable than Bloodtrail.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
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