[3.13 UPDATED] gr0bbs | Poison Blade Vortex | Budget Viable | Endgame 50Mil+ DPS | Video Guide
This build is extremely fast and fun, but I cannot figure out the defensive mechanics. I am getting one shot constantly on rare t16 mobs etc. I'm not sure if anyone can look at my build and critique, but please do.
I am still only level 83, 3.6k EHP and am running flesh and stone, malevolence, and herald of agony with precision as well. I have a level 4 CWDT linked to a level 1 immortal call. Using Sporeguard as well. I've put a decent amount into my cluster jewels/weapons and all. The damage is there, but there are many times where I am getting wrecked just sprinting through mobs. I know it will happen occasionally, but it seems too common. Please let me know if I'm missing something. I also feel like I am needing to cast blade vortex more frequently than the videos I watched on this build. Anything I can do there too? |
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" I don't see any additionnal curse on your build, you should consider to replace your amulet annointment. The best answer you could receive, is to open your PoB and try to adjust it to your needs, meta is just good for those changing build and unwanting to learn on PoB. I also dislike the evasion version of the build, and play a more tanky one (this build is old, you should check some youtuber playing it and how they did before this thread, some korean builds of it too are nice). It's up to you to find where you think your dps should be and how you play (i play a lot chill, so i don't wan't to always give my attention on evading everything nervously). I've already talked to people having trouble early with this build, i think you should only fully focus on DPS once you are enough advanced and geared, for leveling and first mapping/farming, focus on survivability (Atziri evasion could be a clue, with iron reflex and basalt potion for exemple). Last edited by Sephiloss#7981 on Jul 19, 2020, 8:48:53 PM
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" I had been about talked into playing the damage cluster jewel version, until I saw what you'd done with this. I was really struggling to talk my self into giving up HP and shit ton of evasion to get more damage. Iron reflexes is a very interesting choice. Not sure I'd give up my Kintsugi, but I guess w/ iron reflexes I wouldn't have to at all if I didn't want to. There are a few very expensive items I would need to aquire. |
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Anyone know what my biggest upgrades I should look at next?
So is Enlighten 4 needed to run flesh and stone as well alongside my Malevolence/HoA and Skitterbots? Or do I drop skitterbots? I've seen a bunch of differing opinions and builds from a bunch of people in the thread. Trying to figure out what's the best mix of damage and defensives. I also will eventually move towards two cluster jewels, but currently am using one while I grab some other jewels and levels. |
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" A good endgame aura set up (that with good gear is capable of anything in the game deathless) is Malevolence - Flesh and Stone (Sand) - Herald of Agony - Aspect of the Spider - Despair - Precision. Skitterbots isn't bad, but I feel it doesn't have the same capabilities that the others give. It is possible to run all the above auras with a level 3 Enlighten, but your Precision would have to stay at level 1. |
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" Alright, thanks for the info and I already have a 20 flesh and stone to pop in. I may drop skitterbots after some more input, ideally I would rather not spend 5ex on an enlighten 4 just to run these auras. (Unlucky with my corrupt so far :( |
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Hmm, I started with skitterbots, then switched to Flesh and Stone for more survivability but I changed it back to the skitterbots after a while because it felt worse. Running skitterbots again now. My theory is that the slow caused by the skitterbot's chills in combination with your temporal chains on hit really slows the mobs down to snail level and the shock just adds a bunch of DPS and the heart of this build is to kill everything fast before they can lift their swords to hit you.
Got the %life on the third try. Didn't have the unbearable whispers V yet so bought it and will run lab after work :). I see that applying the "pre-fixes cannot be changed" crafted mod costs 2 exalts... yikes. I've never really got into crafting nor did I have the currency so it's a bit uncharted territory for me. When I lock the 2 juicy prefixes and scour the belt what would be the next step then? do a couple reforges in harvest craft and hope for some high resist rolls and add the missing one later? Or add one by mastercraft and add the other 2 with harvest crafting later? My aim is to have the belt like this: 9X Life X% Max Life T1/2 Fire res T1/2 Cold res T1/2 Lightning res XX% Increased Chaos damage Any tips to continue after locking the pre-fixes is appreciated! You don’t stop playing because you grow old, you grow old because you stop playing.
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@Sephiloss
First things first: i already said multiple times, that if you're only doing "normal" maps, your build should be more than fine and safer than the original build. My post wasn't meant as an offense, it's just that the original builds mantra is to get to as much dmg as possible. It's completely legit to invest a bit more into defense, if you feel safer that way or your goal is to reach level 100. And if you're not doing the ultra-high-tier juiced content, you don't need that much dmg anyway. " Simple. You said, you wanted to level to 100 with your build, but you're doing "only" good rolled T14 maps. Completely legit way, so no offense here. Just compared it to when i decided to level to 100 and used a way with a lot of more mobs compared to mapping, being insanely overpowered and it still took me forever. " It's just simple math. The more you invest in defenses, the less you can invest in offense. I'm not saying your build is bad at all. But if you count in Vaal Blade Vortex for it's uptime on boss dps, i'll raise my 25m Shaper DPS by another 17m DPS for 4 seconds. Not that it would be really necessary to have that much boss-dps on ANY boss except for Sirus (and only his last phase), delve bosses to skip phases or maybe the last two waves of a simulacrum. And since you made a video about your build, i just recorded the kind of maps i'm running. Not to brag, just for clarification and comparison. Btw, i disabled the normal loot-display after 20 seconds, otherwise i wouldn't see the mobs. You only see the scarabs and delirium-rewards. I need 3 to 4 portals to carry out the loot, which i don't show. Also, i usually die once or twice per map, so this is only for currency farming, not for leveling. One map takes ~20 minutes, including picking up loot. https://www.youtube.com/watch?v=nNSMpahLbdw And if someone is interested, my pastebin for those maps, since i switch gear sometimes, depending on the content i'm doing (Double obliteration for Blighted maps, CiP + Mistwall for speed-farming non-juiced maps, Desecrate instead of Blood Rage for Sirus, ...) https://pastebin.com/3DyEt4Bn And as spoiler, a little explanation what i'm running and why
Spoiler
- Cost per map to run: a bit less than 3 exalt - 100% Delirium (2xScarab, 2x Blighted, 1xBreach) - Gilded Harbinger scarab, Gilded Breach Scarab, Polished Legion Scarab, Rusted Ambush Scarab. Basically everything that increases the amount of mobs on the map for a reasonable price. - 4 Awakened Sextants: a) Nemesis monsters drop 3 additional currency items: since we're running the nemesis mod, you'll get a lot of additional chaos, fusings and stuff b) Harbingers drop additional currency shards: Strand has 2 bosses, so we have 2 harbingers, in addition with a gilded harbinger scarab. 6 Harbingers on the map, so on average one Ancient orb per map c) Hunted traitors: it basically doubles the amount of monsters on the map, and they're fighting each other, so instead of being widespread, they all stand together. d) Fourth sextant is only really powerful, because i'm running a self-poisoning build. It gives me 600% increased movement speed and 1200% increased damage while on 100 poison stacks. It's a bit stressing because of the movement speed, and most of the times i die, it's not cause i didn't doge but because i was too fast. Ran a few of those maps without that sextant, no problem at all. But it's a lot of damage, and i don't really like the beyond-sextant mod, even though it would increase the amount of loot |
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" Now i understand why you answer non sense, you just don't understand my messages, maybe my english is bad. I never said i was wanting to get to level 100, i said i was aiming to have a hp pool around 7k at level 100. And i said i run any T14 to 16 maps corrupted regardless of mods to farm, not only T14 (wich would be a non sense with this build). Sure i can do delirium maps as DPS comparaison between you and me is proving. But let be honest, how much of this maps do you run per day ? They are expensive. Just compare your stuff and mine if you have any doubt about my currencies. " Again, you don't even read. I provided you PoB screenshot showing my 22m Sirus DPS and 44m non-boss DPS. It's not about simple maths, it's about hours of optimisation on PoB, focusing only on DPS by not optimising it is useless. But because you seems to prefer maths, let me open your pob, and go to configuration. Let me see : - you apply 60 poisons recently, meaning in the past 4 seconds, by only hitting 7.5 times per second. Let me reduce it to 30 like i did (we apply the same number as we are at 100% chance). - Let pick up sirus DPS, who cares anymore of Shaper. - What is your source of frenzy charge ? It's blood rage, no luck, on boss, you have none. Let me put it to 0. You still have power charge and unholy might. - Let's put it at level 84, and tweak your amulet to not see the negative reservation. Your Sirus DPS : 18M vs my tank 22M. Your non-boss DPS is 32M, vs my 44M. And you die like a chip. But yeah, my stuff is higher, you should be able to achieve in a better DPS with better stuff and some optimisation on PoB while still being a chip. Your build PoB Sirus DPS :
Spoiler
My build PoB Sirus DPS :
Spoiler
In what world would you think your version is superior ? But come on, it's not a competition anyways, it's a solo game. I'm just sure right now that you don't know how work PoB and don't understand why you was wrong, just to understand those magic numbers you was saying. You should revise your judgement as your maths was wrong. Last edited by Sephiloss#7981 on Jul 20, 2020, 10:05:33 AM
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" I self-poison, so i do have 60 poisons applied recently. 30 on the mob, 30 on myself. That's one of the reasons i'm still playing Golden Rule, even without Apeps slumber + MoM. You're right on the Blood Rage though. " Also explained multiple times what i understand to be a juiced up map. Chisel + Alch + Corrupt + sextants + map mod are normal content for me, they aren't juiced up. So if you understood my comment as belittling your mapping, it wasn't meant that way. Also, if you would have watched the video, you'd have seen that i don't just "die like a chip". Whatever that means, guess it's just a mistranslated insult, in accordance to the rest of your post. So i'll cut it short: maybe you're closer to me on boss-dps than i thought, but your mapping damage is still way off. Which is - for the fifth or sixth time now - still ok for the content you're running. But it has nothing to do with this build-guide, which is all about maxing out your damage and STILL has enough survivability. UNLESS ofc you stand in shit all the time or get hit by avoidable stuff. But then ofc, something like a mana guardian or RF juggernaut who can facetank most stuff would be better suited. |
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