[3.13 UPDATED] gr0bbs | Poison Blade Vortex | Budget Viable | Endgame 50Mil+ DPS | Video Guide

yup i got vL bv lol dunno why its doing thT either -.-

yes i hve every skillpoint dropped into the cluster jewels
Last edited by MegaZebie#7780 on Jul 18, 2020, 8:21:54 AM
Hi! So I'm pretty well geared rn I think, but I seem to die a lot in pretty stupid situations, I'm not reaching dodge cap, 5k life atm.

What are some defensive scaling options? Can I get like way tankier? I do a lot of dmg so I can surely sacrifice that.

Gear:
Spoiler
You should be able to run "Flesh and Stone" in addition to your auras and take out culling strike, which is a nice idea, but not really good for us since when a mob or boss reaches 10% life, he already has so many poisons on him that he dies within seconds anyway. That should give a big defensive boost.
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HornedTerrorist wrote:
You should be able to run "Flesh and Stone" in addition to your auras and take out culling strike, which is a nice idea, but not really good for us since when a mob or boss reaches 10% life, he already has so many poisons on him that he dies within seconds anyway. That should give a big defensive boost.


Okay so I got rid of skitterbot (what were they for anyways?) and got flesh and stone instead, blind should be really good, I'm thinking about getting other flask setup. Is steelskin or immortal call cwdt setup better? What else can I do to get more defensive layers?
"
Rackham_ wrote:
"
HornedTerrorist wrote:
You should be able to run "Flesh and Stone" in addition to your auras and take out culling strike, which is a nice idea, but not really good for us since when a mob or boss reaches 10% life, he already has so many poisons on him that he dies within seconds anyway. That should give a big defensive boost.


Okay so I got rid of skitterbot (what were they for anyways?) and got flesh and stone instead, blind should be really good, I'm thinking about getting other flask setup. Is steelskin or immortal call cwdt setup better? What else can I do to get more defensive layers?


Skitterbots give offensive + defensive boost. They chill mobs and slow them down, and they also shock mobs, meaning you do increased dmg on them. Big dps increase. I run them instead of Aspect, but that's only a personal preference.

Don't really know about SS vs IC. No idea how the formula for their dmg reduction is really calculated.
"
Rackham_ wrote:
Hi! So I'm pretty well geared rn I think, but I seem to die a lot in pretty stupid situations, I'm not reaching dodge cap, 5k life atm.

What are some defensive scaling options? Can I get like way tankier? I do a lot of dmg so I can surely sacrifice that.

Gear:
Spoiler


Do you have the Lunaris pantheon fully capped?

Also it might sound counter intuitive, but you don't want to drop DPS for survivability on this build, you actually want to pump up your DPS to survive better. You should be dealing so much damage everything, even bosses, die instantly.

Because you have Asenath's and an explode chest, Bino's is pointless. Switch it to a second CiP.
"
HornedTerrorist wrote:
You should be able to run "Flesh and Stone" in addition to your auras and take out culling strike, which is a nice idea, but not really good for us since when a mob or boss reaches 10% life, he already has so many poisons on him that he dies within seconds anyway. That should give a big defensive boost.

Sorry for the maybe dumb question - but in which stance and why?
"
Freki wrote:
"
HornedTerrorist wrote:
You should be able to run "Flesh and Stone" in addition to your auras and take out culling strike, which is a nice idea, but not really good for us since when a mob or boss reaches 10% life, he already has so many poisons on him that he dies within seconds anyway. That should give a big defensive boost.

Sorry for the maybe dumb question - but in which stance and why?


Sand Stance, since nearby mobs are blinded and you take less dmg from mobs that are far away. Blinded means, their chance to hit is reduced by 50%. So basically, they are slowed anyway by Asenaths Temp Chains, then they have less chance to hit, but IF they hit we can dodge, and if we are unlucky we could still evade, and if everything fails, surging vitality / devouring diadem should regen life. This build has a lot of combined defenses.
Anyone able to link their POB for higher level characters? Most of the POB builds are only showing ~90ish points allocated. Looking for direction on where to go from here.

Checking peoples build on here just craps out because the site can't handle cluster jewels.

Thanks!
After doing a bunch more PoBing, I have no doubt the cluster jewel tree will deal roughly, the damage jewel tree +items. However, it's unclear, I have not gotten enough of a chance to play with them both to say the double offense is wroth the massive deference you get on anything but top tier content. Because let's face it, if you do 1,000 million DPS it doesn't real;y you doing much levels if 1 DPS projectile kills you. Struggling how to give up how to so much survivalabilty, for leveling safety. Perhaps I should just get a few more levels and then stop leveling?

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