Have a look at a Metamorph-specific unique ring!

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Ilhane wrote:
Would Abberath's fury from Abberath's hooves work with this ring? I guess not, but would be fun if it does
doubt it although it kinda should xd
"Now all that's left is for you getting on your knees."
if you know thank me:) i'm dying to find out x'D
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trolldemort wrote:
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Mark_GGG wrote:
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Potion wrote:
does mark even...? the only reason you can 6l death's oath is because of arcane surge. there are literally 4 support gems that work with that thing WITH arcane surge lmfao.
That has nothing to do with any supports adding tags. They don't do that, which is what I was pointing out. The post I was responding to and quoted explicitly stated that this worked by adding a tag. It does not.


Could you explain then, why is the presence of the arcane surge support that enables the use of swift support with death oath or RF then? If both skills were hardcoded to work with duration supports arcane surge wouldn't be needed in the first place. However, removing/adding arcane surge to the link clearly affects the way said skills operate.

That being said, I have another question. Is it possible to use the ring with nova skills and spell cascade support? I think it was asked already but either no answer was given or I must've missed it :<


You didn't read. It works, but not for the reason that was given in the original question.

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Mark_GGG wrote:
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deadmanwalkin wrote:

Wait, what?
I am responding to the statement as a whole, not jsut the first part of it. Arcane Sruge does apply to Death's Oath, and this affects which other supports can apply.
It does not do this by adding a hidden Duration tag


Edit: also on cascade...

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Mark_GGG wrote:
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Theblaze973 wrote:
Does this enable nova spells to be supported by Spell Cascade (and Awakened Spell cascade)?
Unfortunately not. Only support effects can change skills in ways that affect which other support effects can apply. Since this isn't a support effect, it can't make spell cascade able to apply.

The skill system really doesn't handle supports starting/stopping applying to a skill without actual gems being changed - the set of supports applying to a skill is determined at the time gems are moved, and the whole skill system relies on it being constant until gems change again.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Dec 12, 2019, 2:34:43 PM
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BDtetra wrote:
Would Holy Relic's Nova technically work on this(basically asking if it monster skills are tagged as "Nova" as well) if it could somehow be able to share the player's rings? I know it won't work in this case because of the fact that you specifically didn't mention it.
In theory it should and could be, but I suspect no-one had time to code the interaction into skills which can never possibly benefit from it, and we'll address that if we ever make a way for minions to get your ring stats.

That doesn't extend to all monster skills, some monster skills are made in ways where they're pieced together from generic parts, which as a result can't have detailed tags set because the same skills are used for all kinds of things.

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Ilhane wrote:
Would Abberath's fury from Abberath's hooves work with this ring? I guess not, but would be fun if it does
This one could have gone either way (technically centered on where you step, rather than your cahracter's position, but difference is very slight), but the call came in as no. If it were it wouldn't change anything anyway, because triggered skills are targeted at the location of the trigger event, which in this case would be your footstep - so it would still happen in the same place, giving it the tag would really only have meant it got the penalty for no benefit. This might be re-addressed if we add more stats which utilise the new tag.

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DarthSki44 wrote:
I'm sure Mark put on his pants one leg at a time this morning just like the rest of us.
You guys are wearing pants?
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Mark_GGG wrote:
You guys are wearing pants?


Well, not at home, certainly.
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Mark_GGG wrote:
You guys are wearing pants?


It's quite cold in Chicago actually. I would in fact, recommend pants.

However in the warmer parts of the globe I see your point. By all means, Templar it up.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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Mark_GGG wrote:
You guys are wearing pants?

Not everybody is a Templar...
"War's over, soldier. You just don't know it yet. Everybody lost."
Man call me a fanboy, but just seeing devs actually respond multiple times on the forums is great, and watching them even get slightly irritated makes me laugh =D
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Mark_GGG wrote:
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BDtetra wrote:
Would Holy Relic's Nova technically work on this(basically asking if it monster skills are tagged as "Nova" as well) if it could somehow be able to share the player's rings? I know it won't work in this case because of the fact that you specifically didn't mention it.
In theory it should and could be, but I suspect no-one had time to code the interaction into skills which can never possibly benefit from it, and we'll address that if we ever make a way for minions to get your ring stats.

That doesn't extend to all monster skills, some monster skills are made in ways where they're pieced together from generic parts, which as a result can't have detailed tags set because the same skills are used for all kinds of things.

[/quote]

poor holy relic no one has time to play with it...
not to hijack the post but someone give that poor thing the "physical" tag

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Mark_GGG wrote:
You guys are wearing pants?


unfortunately police does not share templars concept of freedom.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on Dec 12, 2019, 6:37:00 PM
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Mark_GGG wrote:
You guys are wearing pants?


I didn't know pants even existed in this game...
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Mark_GGG wrote:
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BDtetra wrote:
Would Holy Relic's Nova technically work on this(basically asking if it monster skills are tagged as "Nova" as well) if it could somehow be able to share the player's rings? I know it won't work in this case because of the fact that you specifically didn't mention it.
In theory it should and could be, but I suspect no-one had time to code the interaction into skills which can never possibly benefit from it, and we'll address that if we ever make a way for minions to get your ring stats.

That doesn't extend to all monster skills, some monster skills are made in ways where they're pieced together from generic parts, which as a result can't have detailed tags set because the same skills are used for all kinds of things.

"
Ilhane wrote:
Would Abberath's fury from Abberath's hooves work with this ring? I guess not, but would be fun if it does
This one could have gone either way (technically centered on where you step, rather than your cahracter's position, but difference is very slight), but the call came in as no. If it were it wouldn't change anything anyway, because triggered skills are targeted at the location of the trigger event, which in this case would be your footstep - so it would still happen in the same place, giving it the tag would really only have meant it got the penalty for no benefit. This might be re-addressed if we add more stats which utilise the new tag.

"
DarthSki44 wrote:
I'm sure Mark put on his pants one leg at a time this morning just like the rest of us.
You guys are wearing pants?


Thanks for your time MArk_GGG
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