[3.13] HC/SC/SSF All Content Miner - Any Mine Skill - LL/CI - 12k ES w/ Videos!

Looks like my enfeeble doesnt work why is that ?.
Last edited by sn3kox on Jul 30, 2020, 10:37:34 AM
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sn3kox wrote:
Looks like my enfeeble doesnt work why is that ?.


You have a curse on hit ring but no obvious source of multiple curses, so you're probably overwriting enfeeble when you hit mobs. Enfeeble is probably applying before then, though? If you run past some mobs without hitting them do you see the enfeeble icon pop up over all their heads?
Hi all, checking in for the last time. I officially quit the league yesterday as I completed my last league goal (mirroring Onslaught Branch).

That said, I wanted to talk about my experience running the 5-delirium orb juiced T14-16 maps in case anyone was thinking about running them. It's absolutely doable, but keep in mind that it takes us at least 1.5x the amount of time than that of a coc ice nova toon running HH. A large part of the reason is because we have to place mines down in an area and detonate them, which gives the mobs plenty of time to swarm us. The other part is that we don't run HH, and even if we did, the buffs do not do much for mines. Thus, the only way to run these maps is to kite around packs of mobs and lure rares away one by one.

In terms of mods, we are able to run any mod EXCEPT for reduced ES recovery rate. Under normal circumstances, reduced ES recovery isn't much more than a nuisance, but since everything hurts in these maps, you want your innate ES recovery and "leech" from Machina Mitts to be as much as possible in the event that you do get hit. I'd advise against temporal chains as well simply because it makes picking loot up take twice as long.

As for what I did, I ran T15 Ports with 5 Skittering Delirium Orbs. I mirrored the map using a combination of fractured, lucent, and pristine fossils. I used the following sextants: nemesis monsters drop 3 additional currency items, areas have an additional legion encounter, slaying enemies close together has a 6% chance to attract monsters from beyond, and areas contain hunted traitors. The last sextant mod is the rarest of the four, and I would argue it is mandatory for us to run because it mobs are aggro'd onto the "hunted traitors", giving us more time to place mines and kill them.

I also used four scarabs: gilded breach, polished harbinger, gilded legion, and polished ambush. Pretty much anything that adds monsters is good here, and I'd argue the ones I chose added the most within a reasonable price range. I also ran Nemesis from the Zana map device, and Alva as my master mission.

Below is a spreadsheet I made after running 10 of these maps. It's surprisingly profitable if you are able to dish out enough damage to kill the mobs quickly. It took me an average of 25 minutes to complete each map in full. Also, everything in the spreadsheet sold, and I mean everything, within 3 hours yesterday. All prices listed in the spreadsheet are non-bulk pricing; thus, I actually profited more than what I listed.

Spoiler
https://docs.google.com/spreadsheets/d/148rTYXzFLTVUF_ISIJARgXpGg6RTlu-p5AtFbIMpxHw/edit?usp=sharing
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ChippDamage wrote:
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sn3kox wrote:
Looks like my enfeeble doesnt work why is that ?.


You have a curse on hit ring but no obvious source of multiple curses, so you're probably overwriting enfeeble when you hit mobs. Enfeeble is probably applying before then, though? If you run past some mobs without hitting them do you see the enfeeble icon pop up over all their heads?


Thas the point if i take off the ring enfeeble doesnt work anyway i didint saw at once that curse enfeeble on monsters when i'm running around them without ring.
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sn3kox wrote:
"
ChippDamage wrote:
"
sn3kox wrote:
Looks like my enfeeble doesnt work why is that ?.


You have a curse on hit ring but no obvious source of multiple curses, so you're probably overwriting enfeeble when you hit mobs. Enfeeble is probably applying before then, though? If you run past some mobs without hitting them do you see the enfeeble icon pop up over all their heads?


Thas the point if i take off the ring enfeeble doesnt work anyway i didint saw at once that curse enfeeble on monsters when i'm running around them without ring.


Assuming you have the aura turned on, it will be working. The radius is around half of the screen at max level.
"
Fyrenti wrote:
Hi all, checking in for the last time. I officially quit the league yesterday as I completed my last league goal (mirroring Onslaught Branch).

That said, I wanted to talk about my experience running the 5-delirium orb juiced T14-16 maps in case anyone was thinking about running them. It's absolutely doable, but keep in mind that it takes us at least 1.5x the amount of time than that of a coc ice nova toon running HH. A large part of the reason is because we have to place mines down in an area and detonate them, which gives the mobs plenty of time to swarm us. The other part is that we don't run HH, and even if we did, the buffs do not do much for mines. Thus, the only way to run these maps is to kite around packs of mobs and lure rares away one by one.

In terms of mods, we are able to run any mod EXCEPT for reduced ES recovery rate. Under normal circumstances, reduced ES recovery isn't much more than a nuisance, but since everything hurts in these maps, you want your innate ES recovery and "leech" from Machina Mitts to be as much as possible in the event that you do get hit. I'd advise against temporal chains as well simply because it makes picking loot up take twice as long.

As for what I did, I ran T15 Ports with 5 Skittering Delirium Orbs. I mirrored the map using a combination of fractured, lucent, and pristine fossils. I used the following sextants: nemesis monsters drop 3 additional currency items, areas have an additional legion encounter, slaying enemies close together has a 6% chance to attract monsters from beyond, and areas contain hunted traitors. The last sextant mod is the rarest of the four, and I would argue it is mandatory for us to run because it mobs are aggro'd onto the "hunted traitors", giving us more time to place mines and kill them.

I also used four scarabs: gilded breach, polished harbinger, gilded legion, and polished ambush. Pretty much anything that adds monsters is good here, and I'd argue the ones I chose added the most within a reasonable price range. I also ran Nemesis from the Zana map device, and Alva as my master mission.

Below is a spreadsheet I made after running 10 of these maps. It's surprisingly profitable if you are able to dish out enough damage to kill the mobs quickly. It took me an average of 25 minutes to complete each map in full. Also, everything in the spreadsheet sold, and I mean everything, within 3 hours yesterday. All prices listed in the spreadsheet are non-bulk pricing; thus, I actually profited more than what I listed.

Spoiler
https://docs.google.com/spreadsheets/d/148rTYXzFLTVUF_ISIJARgXpGg6RTlu-p5AtFbIMpxHw/edit?usp=sharing


Nice write up. Yeah the build can do 100% delirious without too many issues, while it’s a bit slower then CoC builds, it also can do it on much less investment.
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Last edited by SALUK1 on Jul 31, 2020, 1:04:51 PM
Can some one tell me what gems i need to in Prophecy wand, Hubris Circlet, Prism guardian, machina mitts and boots? i can't undestand this thread, in 1 section 1 gems, in other section other gems. im playing LL
Last edited by Oegudir on Jul 31, 2020, 2:21:13 PM
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Oegudir wrote:
Can some one tell me what gems i need to in Prophecy wand, Hubris Circlet, Prism guardian, machina mitts and boots? i can't undestand this thread, in 1 section 1 gems, in other section other gems. im playing LL


Check one of my characters
Hi,

Great guide, having amazing fun.

Currently running 6-L BL with controlled destruction.

I got this flask:


I'm thinking of using the flask and removing controlled destruction and replace with light pen.

Is this a good idea?

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