3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
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Last edited by brunowa#6253 on Mar 18, 2020, 5:55:13 AM
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Thanks Brunowa.
Yesh Delerium we must skip... Hard endgame maps just delete my zombies if Delerium is active and I don't think that taking some extra minion hp nodes will fix that. |
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" anyone? |
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-- TL:DR
* Still one of the best and easiest league starting builds. * Still cheap to start out, but gets expensive quite fast. * Minion builds suffer heavily from all Delirium mechanics. * Doesn't stomp end-game(+league) content with the budget build. Basically no-mods t16 map doesn't really count "budget farm t16's" if you can't juice up your t16's your not gonna make currency, it's better to just sell map as raw, not saying it's not possible at all, but for the purpose of showcase it would be better to juice an annoying t16 map and then do it, Canyon is definitely in a pool of one of easiest t16's superior layout, easy boss. I know you are just testing out the build and looking for improvements in Standard. I really don't really care if this works in standard, the standard is like stone age compared to leagues, everything is much more expensive in league, some things 10x, if you gonna claim budget build for t16's put it in league metric. Enlightenment/Empower Support Lvl3 is definitely NOT budget in league metric same goes to many of your gems, if I go through your gear and gems in detail, for league metric, it easily makes it over 5ex as a whole, most of it comes from gems (levels, quality). I'm not trying to criticize the build or anything, I've spent countless of hours looking into PoB and looking out a way to improve mostly those things: -- Minion Survivability / Juiced up t15/t16 + Delirium Even if Delirium 30% damage scaling is nerfed and reduced On-Death effects, the sheer amount of time to kill those mobs vs. all those effects and damage on a nerfed scale, your minions (Zombies) will die. The problem here is not that our Zombies can't survive it's the fact that they can't properly be healed through life leech and life regens because of those debuffs that are so surplus, they literally block all life regen/leech for your minions for an extremely extended time. -- Problem if we focus on Minion Survivability and their Damage. It's actually difficult to stay alive yourself, on an intense map with chaotic environment it's so simple to just die yourself not even talking about Delirium counterpart. I like Vaal MS idea. It's definitely one way to fix it, but I really don't wanna rid of ES just yet at the same time it seems it's only way. I'll keep playing the build and trying to feel out some of the improvements I did myself today based on yesterday's playtesting. But I'm gonna be honest here, Minion build just can't perform in this League, not unless they nerf the living hell out of the Debuffs/On-Death Mechanics, literally, just think of it as all this nerf times 2, it's how bad Minions are in this league right now, I'm really tired of macro and micro minions just to get same result from mindless 1 button/skill zoom build that starts to look also the same cost as minion build, with much smoother game flow. |
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Does Path of Building not calculate impale correctly or am i missing something? You insist on using and and im sure you know what you are doing but no matter how many times i run the numbers minion damage support just seems better. Can someone explain what im missing please?
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Hey guys.
Is it worth to use a Inspired Learning jewel in this build ? |
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i don't know why but i am like the thinnest piece of paper. Any skill can get me killed. Is anyone facing the same problem? i am poor as f now but can anyone guaranteed that once all gears are in place, we will be tanky as f? Giving up hope. lol
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" your baron is legacy |
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Hey guys, just a question about animated Guardian Helmet Slot.
Would you rather recommend Leer Cast (Aura that "enemies receive 15% more dmg") OR Mask of the Tribunal (Aura "Allies have 6% increased defences per 100STR") |
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" Thank you! As always you rock! |
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