Upcoming Improvements to Blight

@GGG

"Slightly" reducing entities isn't enough. Hectic is fine, but y'all are crossing the line with just how many mobs you have flooding in during these tower defenses.

Moderation!
Reduce the entity cap down to what would normally be on screen during normal gameplay, then have them come at us in hectic waves, maybe even timed. Not all at once in a mass horde most players can't handle, let alone our computers. Things get out of control extremely quickly in endgame maps, and once the framerate drops.. there's nothing we can do but accept death. That's NOT OK. I can solo rare modded t10+ maps just fine, but I can't even handle an unmodded t1 blighted map with anointed modifiers because of this.

Boss Spawning
Make sure boss portals DO NOT spawn close to the pump. With how hard it is to kill them, there's nothing we can do about them if they spawn in so close. There just isn't enough time. I've lost so many runs because a boss portal spawned too close to the pump.

Building Towers
If you insist that Cassia be near a tower for her to build it, then you need to let her teleport around when multiple players are in a party together. She sticks near the map host, and doesn't run around to build the towers others have placed. And with how "hectic" you guys want things to be, players aren't free to run around to make sure things get built.

------

As much as I'm enjoying this league, the fun gets sucked out of it when I lose encounters due to problems outside of my control.

I doubt y'all will even read this, but here's to hoping you do..

P.S.
ALWAYS SAVE THE FRAMES
I think boss hp need to be decreased cause when he pass damaging towers you need to damage him with own power and we cannot build another towers cause no monsters left.
"
CreoZ wrote:
"
Marinxar wrote:


There needs to be variety in one league to the next. In all aspects; builds, economy, pace.... can't just keep making things faster and easier. That would be the end of POE.


Man, that what literally do GGG last 3 years, makes things faster and easier.


Yeah, true..., but it's a subtle scaled descend....., and I get why.

Remember back in the day when you started... Man you could not dream of face-tanking Dominus. He would touch you in all the wrong places in no time.

The thing is, back then POE was still played by select group of people that enjoyed a true challenge in gameplay. Very little was explained, the learning curve was hectic AF.

I remember it took me several HC characters to even get to Dominus when I started, and relative small fraction of players made it to end-game at all.

...but things changed. ... D3 got no better than it's initial release, and POE picked up a lot of those players over the years. With lots of new players, it was the smart move to gradually make the tutorial(Storyline) easier, and get more people to actually get to play the core game.

...But, there is a core dedicated playerbase. People who been playing since the start, and want new challenges and new end-game bosses etc. So the entire slope of game progress keeps changing as more top end content is added, so new player don't give up and quit as they can't get through the tutorial.

"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
But what about the FPS lag we are having?
it wasnt a thing for previous leagues :(
1.º) Return life and mana flasks to their original arts. The new ones are uggly!
2.º) Fix the option "Full Screen" doesn't been saved or correctly applied to the game! The program always start in Window Mode.
3.º) Increase the speed to show items, jewels, gems on first load. It's becoming very annoying starting in town or in a portal and the game starts to "lag" because of the "runtime" loads. Not everyone has SSD disks to garantee fast loads!
4.º) Remove enemies located near the portals just because of these "slow runtime loads" that sometimes put the player in a fight that he is not seeing yet!
5.º) Corruption currency could garantee random enchantments to items too!
6.º) Show us the chaos orb recipe!
loot suck from boxes in maps from blight,line boss instant spawn in shortest line and kill mushroom and all the content in this league,soooooooooo anticlimactic to fail 33% of the time just bcs i didnt start with summoner
Can you take away the replicates on death spore boss? He's the only one that really slows down my pc, my fps dropped so fast from my minions fighting him and building towers lagged to hell, had to keep clicking to build and I've done so many blights, its just this guy so far.
This has been a good league expansion. The bug fixes will be welcome!
Awesome, looking forward to more stability when running more blighted maps
Useless... We need to be able to get oils from blighted maps too... just disable blight map drops in blight maps if that is your problem... but it makes no sense that we can not get oils in blighted maps...

Secondly you didn't fix or talk about the second biggest design problem your blight mechanic have... it spawns gates too close to the pump in many scenarios so the monsters that spawn can hit it instantly and kill it in less than 2 seconds no matter what you try to do... I know this is because your encounters are generated automaticly but it is just not good enough... but i guess you guys just don't give a s.... at this point... people are playing and buying mtx's so who gives a s... if they lose a third of their league encounters to our s..... and slobby design.

i got over 11k hours combined at this point and i do not like what you guys have become... (salvage box) LUL all about the money now isn't it.
Last edited by Drimli#1649 on Sep 14, 2019, 4:22:43 PM

Report Forum Post

Report Account:

Report Type

Additional Info