Upcoming Improvements to Blight

maybe u stop balance blight to meta zombiemancers with 30kk dps, and balance it for most classes(1kk-5kk) dps?
or nerf out zombiemancers.
Nice, just for your information, Defeat Blight Unique Monsters challenge is bugged too, everyone is stuck with Banisher of the Cleansed
I would be happy with some mobs, just some not all, from blights being less sponges, i mean a darn blue bear being able to out-tank a act final boss by a large margin? heck, not even some unique monsters from the blight are that big of a sponge. just saying.
Never really thought the normal blights outside of blighted maps were really an issues yes they are hectic but we wouldn't have it any other way.:) Pretty much everything i could have thought of to make this league more enjoyable is right here in this post. Great work GGG!
https://www.pathofexile.com/forum/view-thread/2651223

YouTube: Demonix Gaming
RIP shatter sound, the most satisfying thing in the game
maybe improve the drop rate of blighted maps? I found a total of 6 in 91 levels doing every single event. I understand it's RNG but the drop rate is below 3% at this point for me :/ ( thats 200++ maps done and found 6 total )

OR i'm just unlucky :/

It is good to read what is GGG cooking and how they are going to improve Blight. However, it is also continuation of trend where very obvious issues, that should not slip internal testing & QA, are getting into live version of a new league.

How on Earth is it possible to miss performance issues so clearly connected to number of monsters spawned in blighted maps? This is not some obscure issue that only occur once in a blue moon. This is a situation that happens every time and everywhere. You might have a high-end machine that can deal with it but even on those machines the performance hit is very noticeable.

I also find it problematic that a major game-breaking bug--blight maps disconnects or crashes--is not yet solved for 2nd weekend after release. Again, if it was some rare crash it would not be so problematic but this is an issue that is frequent and impacts main content of the challenge league, not to mention that content people are losing is extremely expensive/rare.

This is a trend in last few leagues where GGG is stretching themselves, delivering bombastic updates but ultimately taking too much on their shoulders and not being able to maintain quality at a level we are used to from the past. Betrayal, Syntehis and Legion were plagued by major technical and gameplay issues that took too long to resolve to a point where it damaged league reception and players enjoyment of those leagues.
Some more improvements I could think of:
-After you finish a master's quest it says in chat we completed it and how much favor we gained, add the name of the master please. Instead of only mission complete.
-Blue magic monsters now also have loads of health, since in blight the bosses and rares only spawn after these: Could you guys maybe include magic monsters in everything where buffs/charges and whatever else that generates on hitting a rare or unique is concerned?
-Do not let blight monsters all fire their projectiles all at once.(Kinda the same issue as the alva zones had when that league came out.)
-Spawn blight bosses further away. So we actually have time to kill them.

For those saying blight encounters are easy... they are easy for some builds, not on all! On my necro they were cake, on my new char they aren't too hard, but not easy. Some of those monsters take too much damage, even with enough towers active.

Note: I feel too many challenges are about not killing adds while doing a boss, these I do not like at all.

PS: Thanks for adding a way to find pantheon bosses in the atlas!
GGG please fix Primordial Might jewel. Aggressive mod is not working and is starting to affect me instead. Cheers.

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