Content Update 3.8.0 -- Path of Exile: Blight

Cobra Lash after hillock <3 thak You GGG i think Supporter will be there soon in my acc :D
What is this BS about removing lab enchants on items instead of letting them legacy. You allowed all the other overpowered affixes that sit and mock people from the shear stupidity of the prices, but gonna remove .06 mana leech and 2% mana regen....

Did the Creepy Mana Monster touch one of the devs in a special spot or something? FFS
So many scrolls, so little time...
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Natalia_GGG wrote:
Unwavering Crusade: Has been reworked: Now grants nearby allies 30% increased damage, 15% increased attack, cast and movement speed, 30% increased area of effect, and causes nearby allies to Intimidate and Unnerve Enemies for 4 seconds on hit. Enemies which are Unnerved take 10% increased Spell Damage.


Intimidate and Unnerve
WAT?

its all about +10% damage taken
what a difference?

Last edited by OlegKruchkovsky#0005 on Sep 4, 2019, 9:58:06 AM
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Natalia_GGG wrote:
Violent Dead: Can no longer drop or be obtained from quests.


Can we still obtain the jewel from divination cards?
Happy with the UI updates for sure.
~ Adapt, Improvise and Overcome
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chinpokemon2905 wrote:
Haven't read all the comments but i see no mention of The Baron helmet and the +minion gem level affix that you can roll on helms.

Any word on if these are unchanged?

Thanks,


This was THE item I went looking for in the unique items changes and was surprised not to find anything. Either The Baron is completely unchanged, or these patch notes are even more incomplete besides leaving out hard numbers of new skill gems or the new additions in the passive tree.

It should be noted, however, that they did mention that they moved Utmost Intellect and Utmost Might out of jewel socket range. What this means for The Baron builds is that Utmost Intellect can't be taken as a strength node (thanks to Efficient Training from the jewel slot) which is a HUGE strength decrease. This also means that getting to Utmost Might, which is pretty much mandatory, will require more points to get to. Judging by the approximate location they gave us ("next to Bloodless"), it's probably 3-4 more points. If you already speced into Utmost Intellect, well, there's your free points...
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Natalia_GGG wrote:

The Star of Wraeclast: No longer grants Illusory Warp, and instead grants Level 10 Frostblink. Now also grants 50% increased duration for Frostblink. Existing versions of this item are unaffected and cannot obtain these changes.


Umm, how about no? Making it frost blink OK, but increased duration? The duration ONLY affects chilled ground. How about you make it use the Illusory Warp animation instead and cause the skill to deal damage at both ends, or at LEAST also create chilled ground at the landing point similar to Illusory Warp.

I get that this is a niche item and whatnot but at least make it build defining & more desirable to use instead of this..... Kinda destroying some of the flavour of the item.....

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Natalia_GGG wrote:
Combat Focus: Now also applies to Wild Strike.

Such a small statement BUT SO FREAKING GOOOOOOOD!!!!

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Natalia_GGG wrote:
Curtain Call: Now increases Mine Detonation Speed rather than Mine Arming Speed. Now reduces Mine Throwing Speed rather than Mine Laying Speed. Now requires that you have at least 800 Intelligence or Dexterity to throw up to 1 additional Mine (from 500).


..... Kinda overkill don'tcha think??? Am I missing some crazy meta build that existed where mine users easily stacked 500 Dex & Intel???

Also why not Geofri's Devotion love? That shticks been busted since it's 3.2 release..... Can't crit & can't even trigger it properly.... Meanwhile Poet's Pen with ANOTHER buff? Wow......
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062
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purely_sinful wrote:


- We don't know if Violent Dead can't still be acquired through Divination Cards.

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Violent Dead: Can no longer drop or be obtained from quests.


Quite specifically states from quests or drops. Also says nothing about existing Violent Dead jewels (for those who play standard). Four different cards could, in theory, still drop Violent Dead -- two of which being unique jewel specific. If it can, it renders the vast majority of the doomsaying completely moot. Yes, you'd have to work harder/pay out the ass for them, but they are still there. We don't know.


- We don't know how any/all of this adds up

Okay, let's put ourselves in GGG's shoes for a moment. Anyone who played some type of zombie build knew going into this patch that the potential for the build could reach Cyclone or Tornado Shot levels of absurdity (okay, maybe not Tornado Shot...). Maybe, just maybe, GGG had the foresight to see that allowing an easily obtainable jewel go unchecked would be too much power for the build given all the other across the board changes. I know people like to make jokes about GGG buffing builds to stupid levels only to break them the league after, but having such a mentality isn't a sustainable business model in the long run. People will get pissed and leave then never return. One would think a developer would learn from their mistakes, not repeat them. A 40% Cyclone user base may/could be an eye opener for them and they're taking steps to not make the same mistake. Just a theory, but what do I know.

-------------

TL;DR: We know nothing until we know everything.



Your post is... Ridiculous, at best. You realize that Zombies being nerfed is completely nonsensical, right? GGG is nerfing Zombies, a niche, hardly-played build compared to Spectres and Skeletons, and yet, they are giving incredible QoL and buffs to both Skeletons, and Spectres.

There is no logical reason for the absolute guttural removal of Violent Dead from the quest reward and loot drop pools, and delegating it solely to the off-chance that it still remains an obtainable item via Divination Cards (which means that this jewel is now going to be beyond rare.) It's unacceptable. Anything that a Zombie could do pre-Blight, a Skeleton could do, and they could do it 2x better. Yet nothing on Skeletons is even remotely nerfed. They may lose a damage mod from the gem it self, but this change is absolutely inconsequential in the face of every other minion change around them.

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NemisCassander wrote:
Qlida: Given that the Zombie gem has 76% increased CD recovery on Slam at gem level 20, that implies a 4% ICDR per gem level over 1, right?

So if you can get your Zombie gem to level 25 (which, given the other changes, doesn't seem that out of reach?), you would have 100% ICDR as with Violent Dead, no?

The Necro node is gone, but I'm pretty sure that GGG expects minion skill levels to be in the mid-20s this league.

Is your build (which I was thinking of using) still dead if you get the 100% ICDR through higher gem levels?


The gem stops raising their cooldown at gem level 20, for a total 76% increased cooldown recovery it states. It does not mention being raised higher than this, with additional gem levels, like some of the other gems have in the patch notes. This implies that 76% is it for the increased cooldown recovery of Slam in the Blight meta for Zombies, which is atrocious.
I stick with standard, im ok with the changes, but everytime is a mess, expecially for player like me that are playing few hours a week. Cant keep up with all the changes u makes guys all the time...lol
I dont get it expecially if u invest and spend time to gather an item for a particular build 3 months are not necessary, and then everything change again, so the item u dream about now is worthless because ur build sucks..
I dont get it guys, make things more easy for casual players that dont need to invest countless hours to play PoE and then everything u have is worthless..

I dont like this

i want to subscribe
"Summon Skeletons
Now summons 2 Skeleton Warriors per cast (from 1). "

Ooooh, it ONLY took two years to realize how dumb of a change it was. -.-

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