3.1X FaceBreakin' Ancestral Warchief Hiero | Budget Friendly | User Friendly | All Content

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++ I see a lot of cluster jewels that could work for this build! many with DPS boosts and a few with hp/defensive boosts. These look promising!

My concern is that they take too many points to use...
Patch notes are out and I don't see any nerfs to the build itself!
Any PoB link for 3.10?
Last edited by feebleric#7483 on Mar 29, 2020, 5:13:13 PM
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feebleric wrote:
Any PoB link for 3.10?

https://pastebin.com/Yu82gjbV

pretty much the same as the last league...

If you experiment with the cluster jewels and find ones that are a nice upgrade, feel free to post them and i will add them in!
Hey, i'm really loving your build, i managed to get to lvl 93, 6.3k life and a whopping 3.5M DPS with my buffs on! (according to POB, don't forget to multiply your dps there by the number of totems you have!).

I tried experimenting with clusters jewels but they weren't that powerful :/


Ryslatha's Coil is really a nice dps improvement once you reach deep late game.

In harvest i will use this build as a league starter, i will go with a max block variation (since glancing blows is going to the main tree) and will try to experiment with the new warcries (especially with the rallying cry and intimidating cry)

Tyvm for the build, it really is amazing!

My POB: https://pastebin.com/UUdJTHfm
Glad it worked out for you in the last league! How did the Delirium mechanics work for you? seems like Totems would be good in the Sim but not so much in the fast moving maps.

Haven't seen too much in the way of changes so far for Harvest but patch notes will be out soon.

It seems like with the cluster jewels, you need to go all in on them to get the maximum potential. As i mentioned earlier and in the main post, i get around 40% of my DPS from jewels so the clusters jewels have a lot of work to do!

I played a necro skelly build in Delirium so i didn't get a chance to try the clusters jewels out. I did save a bunch to standard though so may experiment with them to see if i can find a good set. As with the necro, you had to go all in with the jewels too.

Ryslatha's Coil is a nice bump in DPS. I know the last time I just bought a bad one and hit it with divine orbs until it got better. can be the cheaper way to go.

Warcries can certainly help the build with DPS or defense as the case may be.

I see you took Forceful Skewering keystone. I don't think the -10% phy damage reduction applies as it specifies "you" which usually means it doesn't work with totems.
Impale would be nice to add to the build though as the totems hit pretty hard!

Good luck in the next league!
Last edited by Tallion99#0440 on Jun 16, 2020, 2:07:39 PM
That is looking like a nerf!
Herald of Purity
No longer grants added Physical Damage with Spells and Attacks.
Now grants 9% more Physical Damage at gem level 1, up to 12% more Physical Damage at gem level 20.

Removes the 25 to 37 phy damage. Don't think 12% more is gonna come close to making up for it... May bring Herald of Ash back into play...

Vaal Molten Shell nerf for everybody...


buff on the Darkness Enthroned: Now increases the effect of socketed jewels by 75% (from 50%). more life and dps...

Keystones:
Shamanistic Fury --------5% nerf
25% increased Totem Damage
25% increased Totem Placement speed

Primal Manifestation -------6%/10%/10% buffs
30% increased Totem Damage
30% increased Totem Life
30% increased Totem Duration

Berserking --------6% nerf
6% increased Attack Speed
+10 to Maximum Rage

Art of the Gladiator -------2% nerf
10% increased Attack Speed
10% increased Global Accuracy Rating
Ignore all Movement Penalties from Armour
+20 to Dexterity

Defiance ---------4% buff 15% defense buff
Attack Skills deal 24% increased Damage while holding a Shield
40% increased Defences from Equipped Shield
+3% Chance to Block Attack Damage while holding a Shield

Command of Steel ---- 13% buff on DPS, 6% nerf on AS
1% increased Damage per 1% Chance to Block Attack Damage
+3% Chance to Block Attack Damage while holding a Shield


EDIT: these do not appear to be in the tree, they are still on the cluster jewels i guess.

Ancestral Guidance
30% increased Effect of Buffs granted by your Active Ancestor Totems
Totems' Action Speed cannot be modified to below base value

Ancestral Might
20% increased Totem Damage
30% increased Totem Duration
30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds

Ancestral Reach
25% increased Totem Damage
25% increased Totem Placement speed
25% increased Totem Placement range

Snaring Spirits
30% increased Totem Damage
Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed
Last edited by Tallion99#0440 on Jun 17, 2020, 3:28:41 PM
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Overall I think the changes will be a bit of a nerf depending on how much the HoP drops the DPS...

The thing to know about the Warchiefs build though, if your stuck on a boss, you can run up to him, drop the totems, die like you usually do, and then watch the totems continue to damage the boss for the full duration and at full DPS.
So if you find yourself at a point where you can't advance anymore, the totems may help you move past that fight and allow you to gain more experience on higher level content.

It sure worked for me... and it is cheap build and it will ALWAYS have enough DPS to do the content!


Did some research on the Cluster Jewels. This is theory only at this point but looks like it is the way to go!
These also do not include the Herald of Purity nerf, which is frankley gonna be a punch in the nuts!

So i took my base blight character with 3.11 POB tree
https://pastebin.com/tuz1Mp9p

I then tried different jewels (for sale in standard) to see what i could get for max DPS.

1 Large Jewel only
https://www.pathofexile.com/trade/search/Harvest/0nXWOwgsg
1 Added Passive Skill is Prodigious Defence
1 Added Passive Skill is Smite the Weak
1 Added Passive Skill is Strike Leader
2 Added Passive Skills are Jewel Sockets
https://pastebin.com/wFNCkCtb

+ 5% Chance to Block Attack Damage
+ 3% Chance to Block Spell Damage
+ +2 to Melee Strike Range while Holding a Shield
- 350 HP loss
This will be the most expensive as it really needs to have the 2 jewel sockets.

1st medium jewel
https://www.pathofexile.com/trade/search/Harvest/3j5Jo0PU5
1 Added Passive Skill is Ancestral Might
1 Added Passive Skill is Sleepless Sentries
1 Added Passive Skill is a Jewel Socket
https://pastebin.com/wsywQQbw

+ the 4 second Onslaught is a huge bump
+ after that a 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds kicks in.
- 50 hp loss

2nd medium jewel
https://www.pathofexile.com/trade/search/Harvest/WQ8gd0KIm
1 Added Passive Skill is Ancestral Might
1 Added Passive Skill is Snaring Spirits
1 Added Passive Skill is a Jewel Socket
https://pastebin.com/Tvtxc4RN


+ after that a 30% increased Totem Damage if you haven't Summoned a Totem in the past 2 seconds kicks in. This gives us a total 60% after 2 seconds.
+ Totems Hinder Enemies near them when Summoned, with 25% reduced Movement Speed
- 50 hp loss
With Maim that gives you a 55% reduced Movement speed

In the 2 medium jewels i added % damage nodes to simulate the 30% and 60% after 2 seconds damage.

With 6 totems, your over 2M shaper DPS. Like I say, The warchief will always have enough DPS.
Last edited by Tallion99#0440 on Jun 23, 2020, 11:24:14 AM
Large Cluster Jewel Nodes and the order of importance


Medium Cluster Jewel Nodes and the order of importance
First off, thanks for the 3.11 updates to this build Tallion. I will be trying it out this season!

Unfortunately, I'm getting an error when importing your 3.11 PoB pastebin. I'm on version 1.4.169.

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