Animation Feedback
"] Correct me if I'm wrong, but I think this is more to do with Effects and is more for Russel (I THINK). At the moment they don't have 'bloomy' particles or trails, but they plan to add that in so I bet the majority of skills will get some nice updates to make them look more unique. |
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I like the design of the new snake monsters in act 2, but their animations seem really clunky to me.
Disregard witches, aquire currency.
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" hi, Something a little more specific than 'clunky' would be appreciated in the intrest of making animations better. does it have to do with the way it moves or the attack etc? animator
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" Nah I think hes talking about the actual animations. All the skills do just swing the weapon in some way and don't really do much. Sadly that's because every character has a separate rig so every time we add a new animation to the game for a skill every character also has to get that animation. So thats 6 new animations already.Then times that 6 by 3 for different weapon types and there we go. Lots of new animations for 1 skill. Heavy strike and glacial hammer share animations for this reason. So this is sadly why Ari cant add a new animation for each skill. For some reason at the beginning of development each character was given its own rig which is now causing this crazy work load for Ari. If there was only 2 rigs > 1 for male one for female characters Ari would have a lot easier time. I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept? |
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Hang in there Ari ! =)
Cant have to much Junk in your Stash
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I really enjoy watching those amazing skill effects, but what really bugs me are character animations. So far I tried playing templar only (cause he looked coolest on char creation screen, would go for duelist if he didnt have such a big head hahaha).
Anyway, i realy dont like the way he is running, it looks stiff and weird. Maybe he should lean his upper body forward or something. Second thing is attack animation, it feels like im "touching" mobs when im hiting them using basic attack, maybe cause animation is slow, if it was blink-blink or faster, would be better, dont really know. Even though i kinda got used to those, it was a big turn off when i loged in for the first time, but then i used that frost puls skill and i got the spirit back. Its basicly what u do all the time in the game, run around and beat things, think it should look cool :) Also going to idle positione in towns, its instant. Think it needs couple of seconds delay before he takes the position and some sort of transition. And yes, im not saying those animations are horrible, but think it could be improved. |
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" They look for me like they are flying, I mean there is no contact with ground. Its how it looks for me. Btw. Great work. Last edited by Lycian#3503 on Feb 20, 2012, 1:11:07 AM
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" This was also my first impression. Maybe add some footprints or darker shadow to get the animation connected to the ground Love is the emblem of eternity; it confounds all notion of time; effaces all memory of a beginning, all fear of an end. Last edited by Melograt#2954 on Feb 25, 2012, 3:19:37 AM
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Armguards get a little misplaced if equiped together with a wand on a ranger:
In town Outside of town Also, have a look at this thread: :)
Templar Dual-wielding is Hilarious
"http://www.pathofexile.com/forum/view-thread/19283/ Edit: fixed the link to pneuma's thread. [The Prison] Crawl a text-based dungeon - http://www.pathofexile.com/forum/view-thread/26299 Last edited by Azhubham#4599 on Mar 10, 2012, 8:18:23 PM
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Wow that axe and hammer.. hahahah.
the arm guard looked pretty nice as well! I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept? |
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