Animation Feedback
" I'd love to see the 2H sword or battle axe stored on the back when the character is running. It seems silly having any character hold a big sword out like a plate of food? |
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Big props to the guy who worked on the Witch melee animations. They look indredible!
My little tribute to Diablo 1 aka why Diablo 3 is the worst part of the series.
http://www.youtube.com/watch?v=zP2ejhudUlU ig: Witchfire_The_Unholy |
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I love your new kodama/tilting totems in Kaom's area. It's similar to the amount of glee I had when I first saw the Sarn gemlings.
I took a good look at the cyclone animations recently and noticed they almost look like the default pose models have when they are loading (the arms-out Vetruvian stance). It's kind of silly watching my Marauder do the helicopter through everything. The Revenant unique in the Docks also does this, which is a really odd thing to see a dog do. Last edited by BananaXango#1565 on Aug 16, 2015, 11:43:08 PM
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" THEY ARE SO CUTE NOW. Like a fat dog stumbling it's way across the room! IGN : Ericaa
My Store! /108685 My Rain of Arrows Evasion build guide! https://www.pathofexile.com/forum/view-thread/791798 Twitch! http://www.twitch.tv/samfishersam |
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Don't like the new siren "walking on tentacles" animation. It looks stupid. I preferred the old slithering movement, if nothing else because it looks a little more realistic.
"People ask me why I do this at my age. People are rude."
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The Vaal Oversoul has a really cool stage entry - the unlocking and raising process. Would be nice to see such for other map bosses too, instead of them "just being there".
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Don't know if this was posted yet, but I'd really like to see a fade out effect when turning off Arctic Armor.
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Please improve Marauder's attack animation,they look so weak and soft,it should be more powerful in visual.
Other classes idk but a overall improvement would be cool. |
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Shadow cast animation looks weird, head twitching amplitude is way too high, and it looks like he pulling something, or pushing with his pelvis (special shadow magic, huh?)
![]() sort of reversed woodpecker. also last frame forearm move is "too fast" Problem: impostor syndrome Solution: nerf everything Result: depressing mess Last edited by a_z0_9#4860 on Apr 29, 2016, 5:44:56 AM
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What cause character to move like that?
![]() Is it animation failure or something else? Problem: impostor syndrome
Solution: nerf everything Result: depressing mess |
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