Path of Exile: Legion - What We're Working On

why trade not show to max life mod on jewel abyssal?
Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
Mulstistrike not supporting bladestorm is intended?
Sad to not see leech bug being mentioned, maybe its not worthy of mention but for me this bug is game breaking since I went vaal pact berserker. I hope it's in the works too.
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Smoke_Dawg wrote:
omg so happy!

The Beatles never get old, even if they are dead.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
incubation bar!!!!


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Shade_RU_N53 wrote:
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We've seen a few players request that we increase the visibility of Legion icons over monsters, generals and chests as well as adding them to the minimap. One of our earlier iterations of the Legion league included symbols for monsters, chests and generals on the minimap. During playtesting, we found that it felt really bad, as people would spend most of their time looking at the minimap rather than focusing on the combat in front of them.

Due to this, we entirely disabled minimap icons for anything that had a Legion reward. This lead to issues where players would release some monsters with rewards and then end up forgetting where they were which resulted in sometimes missing rewards. This also didn't feel great.

Our next iteration involved adding minimap icons but only after Legion enemies had been activated. This is where we're currently at with minimap icons and is the best of the three scenarios we tried.

I think that's the wrong side to approach this problem (although we already are looking at the minimap during play). The problem people request to solve is missing special reward encounters from monolith since there's just a tiny bit of time to explore. You can approach this in a twofold way.

First, you've had Catarina and Vorici "arrow guides" pointing players at the required direction from the master (before Betrayal). Tora, on the other hamd, has had an arrow guide leading from player to the target.
So what's holding you from signaling the player in a similar way a vector to the reward encounters from the monolith, so players will at least know how many rewards are available and make somewhat informed decision to pursue these? Like, when monolith is activated, there can be a brief (1-2 seconds) beams/sparks/tendrils/spikes that point from the monolith to said encounters. Thus, people will be able to decide where to go first (and be more informed in general). If these required final targeting, you've got Tora-way target vectoring.

Second, you can add some time in the activation phase for freing legion monsters and/or freing reward encounters. That'll help slower characters to have more fun with the encounters (let's be honest, most players don't know about clearspeed-meta, and it's not right to penalize them hard just for that).

With these 2 ways combined, Legion encounters will be more fun since players will have their targets and will be able to formulate a strategy, while still being able to make the fight more epic and fun. And fun is the only thing what all of us are here for, aren't we?


PS: And yes, Delve could use some more open travel areas, where players won't be as confined. Would add a new ring to the game's more fun engame activity.


lol, arrows and increase time? How bad a build can be such that it needs an arrow and more time.
Last edited by gruumine on Jun 11, 2019, 2:17:10 AM
Not even listed issues with Sound Effect volume and loot filters, what a true Pepega company.
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Bug where you can be kicked for performing too many actions while the Shaper has frozen an area.

As a cyclone player, this happens way too much
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Common client crash that can occur while changing areas.

If it means from the map to map to trade then yes, finally.
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Bug where you can get stuck using a channelling skill.

Yep, cyclone.
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Bug with highlighting objects after using some skills.

Absolutely, cyclone.
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Bug where Alva does not offer new Incursions after opening the Temple of Atzoatl.

Probably the most annoying part here cause it actually invalidated a few hours of play, multiple times.
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Control+Enter not opening chat to reply to the latest whisper.

This!!! I thought my macros broke it
First Mirror drop at t8 pier map in legacy league :D
Second Mirror drop at t16 promenade map in delirium league :D
Gods knows what happened in affliction league... :L
Last edited by Hucuchill on Jun 11, 2019, 2:28:27 AM
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mannymota2 wrote:
Shield charge doesn't activate fortify with my wand


I just had the heartiest laugh at your comment. Imagined Harry Potter running full steam ahead and bouncing off a basilisk.
Is it intentional that melee aoe skills namelock ? Once my mouse goes over an enemy while attacking it stays locked on that mob until it dies and when it dies the character stopps attacking ( while i still hold right mouse button ). Am i the only one that thinks this is bad. Before i could freely change the direction that i was attacking ... Is this a bug ? Can we have an option to be disabled ? Also please can we have an option to enable/disable attack queue please ...
Last edited by CrystalNix on Jun 11, 2019, 4:14:47 PM
thanks for this amazing launch and league!
IGN: Megawipe

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