Latency problems on Japan realm
"Я играю пока что через WTFast на Японии, когда он начинает лагать, я перехожу на Москву с выключенным WTFatst. Вчера играл на Москве, задержку я чувствую бодро, так как пинг скачет со 110 до 150-180, особенно в пати это очень заметно. В соло еще можно более менее хоть как то играть, но и в соло, когда плотная пачка мобов встречается, сразу фризить начинает от того что пинг скачет в этот момент. | |
" Great news! =) Never forget - "With dexterous feet and steady eye, stones and arrows pass you by"
| |
"Great news, Fitzy :) | |
" Мне наверно немного больше повезло, у меня полоска пинга ровная, и скачки отсутствуют, даже когда очень много крипов сразу дохнет. А вот через WTFast очень частые пролагивания и небольшие подёргивания, хотя и пинг держится ниже 60. Вроде хорошие новости от Фитзи появились, ждём и надеемся, что все починят. |
|
Same problem, glad to see someone reported this. I thought it would clear up, but its been about a week now and its still happening to me. Random lag periodically it will super slow down everything on my screen, but my frames are still in the 100's. I can see the latency going from 10 to 300.
I'm in Japan currently. It was very smooth at the start of the league, but as the days have gone by its gotten worse/stayed the same. I hope there is a fix inc it's been a struggle. | |
Thanks for the killed league, 200-300 ping, I won’t buy any more support kit. https://ru.pathofexile.com/forum/view-thread/2507005
|
|
Here is my logs, reporting from Seoul SK with the same issues
Spoiler
|------------------------------------------------------------------------------------------|
| WinMTR statistics | | Host - % | Sent | Recv | Best | Avrg | Wrst | Last | |------------------------------------------------|------|------|------|------|------|------| | No response from host - 100 | 120 | 0 | 0 | 0 | 0 | 0 | | 112.188.56.37 - 0 | 597 | 597 | 1 | 1 | 14 | 1 | | 112.188.53.65 - 0 | 597 | 597 | 1 | 5 | 46 | 12 | | No response from host - 100 | 120 | 0 | 0 | 0 | 0 | 0 | | 112.174.48.174 - 0 | 597 | 597 | 1 | 5 | 102 | 5 | | 112.174.84.122 - 0 | 597 | 597 | 1 | 5 | 100 | 2 | | 112.174.89.166 - 0 | 597 | 597 | 7 | 10 | 116 | 8 | | 121.189.1.194 - 27 | 290 | 213 | 67 | 73 | 151 | 68 | | ae-1.r31.tokyjp05.jp.bb.gin.ntt.net - 24 | 310 | 238 | 68 | 70 | 146 | 69 | | ae-3.r02.tokyjp05.jp.bb.gin.ntt.net - 21 | 330 | 263 | 67 | 68 | 71 | 69 | | ae-0.a00.tokyjp06.jp.bb.gin.ntt.net - 20 | 342 | 277 | 68 | 82 | 120 | 88 | |ae-0.profuse-solutions.tokyjp06.jp.bb.gin.ntt.net - 29 | 278 | 198 | 67 | 69 | 88 | 69 | | No response from host - 100 | 120 | 0 | 0 | 0 | 0 | 0 | | 103.102.160.138 - 24 | 310 | 238 | 67 | 68 | 77 | 68 | |________________________________________________|______|______|______|______|______|______| WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider | |
Same issue here, random latency issue.
Very unstable in Japan realm, it is already dead I would say. |
|
" Because WTFast have their own routers and routes. This is why one would use WTFast. This is literally circumventing the problem and is exactly what you would expect when there is high latency due to pathing issues. As for Rocket League and BF1, that is anecdotal evidence that doesn't even apply. Those games probably already had the data center to route for it properly. | |
" The first hop: No response from host - 100 | 120 | 0 | 0 | 0 | 0 | 0 | is that your router/modem or your ISP? Other than that, issues are apparent starting at 121.189.1.194 - 27 | 290 | 213 | 67 | 73 | 151 | 68 | Which is Korea Telecom. It shows a lot of packet loss and then just continues the loss at each hop. |