3.7| Stress Free PoE - HALLELUJAH FIRE |Clear the Atlas with YOUR Items at YOUR Pace (SSF & Co-op)
" Fire penetration does not work with RF damage so the Ramako Sun's Light passive that works with RF only the 15% burning damage - so Moon's Presence would be more advantage for RF. What I know affect RF damage are: Fire damage, Burning damage, DoT, Area damage. " I would say Burning Damage & Concentrated Effect (Elder helmet). |
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Any advice on managing to get Purity of Fire to run on my build. I have been running without it so far as i simple dont have the mana to run it and still have enough left to use my skills effectively.
I dont know if i did something wrong in the build or if i simply need to get more mana on my gear(already put it on chest&head piece) but the build guide doesn't seem to mention anything about needing extra mana(unless i missed it)so just wondering if you could take a look at my build. Otherwise the build is running pretty smooth for me so far. Doing T6 maps at the moment without any issues rly. Last edited by Ch3v4l13r#0065 on Jun 13, 2019, 2:52:52 AM
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" quote from wiki Damage stats: The following stats apply to the damage Righteous Fire deals to enemies: Fire damage, burning damage, damage over time, area damage and generic "increased damage" or "more damage". These stats do not apply to the self-inflicted damage from Righteous Fire. Increased and decreased spell damage does not affect the degeneration damage because spell damage and damage over time are two distinct and mutually exclusive damage sources. Aura modifiers don't affect Righteous Fire because it's not an aura. P.S.: elemental dmg such as on sceptres also works Last edited by MaxHax2#5344 on Jun 13, 2019, 9:53:46 AM
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Hi awsome easy build to follow for us newcomers. I was wondering what are the most important stats to increase the dps for righteous fury?
Elemental dmg hp physical dmg spell dmg? are there any other stats i have forgotten that would increase dmg ? |
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" HP is you best option since it also improves your chances of not getting killed the instant you run into mobs. Elemental damage, fire damage, burning damage, damage over time and area damage. Spell damage won't do anything for RF. Why would you even consider phy dmg? Its a ring of fire that burns anything around you and yourself. Nothing physical there |
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"Hey ethaN646, Great! I'm glad you're loving it, and good question (you're welcome)! So Shaper and Elder items can have mods that act exactly like a gem! So an example would be "(13–15)% increased Area of Effect Socketed Gems are Supported by Level 20 Increased Area of Effect". That's a mod that can only roll on a Shaper Helmet with an item level 83 or higher. So if you were to have RF in that helmet, you could remove the actual Increased AoE gem and insert a different gem...essentially 5-linking the skill in the helmet. Here's the link I use. It looks overwhelming. But I just "Ctl-F" certain key words to help me out. You can search of all mods of a specific item, like helmets, or simply click on the Shaper or Elder links to see all they offer. Notice how the items require a certain item level to have the chance at a higher version of the roll. If that makes no sense at all, don't worry at all :). Your HFT will benefit from mods that benefit physical damage, fire damage, spell damage and such. While RF will benefit from AoE, Burning, general fire damage (not Fire Damage to Spells). I'd like an Elder Helmet that gives "Adds (25–34) to (51–59) Fire Damage to Spells" for the totem for example. And for RF I'd love an Elder chest that gives "+1 to Level of Socketed Support Gems", "Recover #% of Maximum Life on Kill", or many others. I didn't mean for the reply to be complex so let me know if it helped or I just make life worse ;). https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Annnnnd Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875 |
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"Thanks Jayaa, I'm happy to have helped! I appreciate the thanks :). Regarding RF: Life always doubles as great survivability along with small increases to damage. So that obvious point can't be stressed enough. But a sweet sceptre is going to be your biggest addition to damage. A sceptre can have an implicit to Elemental Damage and can then rolls mods to increased fire damage (both as a prefix and suffix!) and increased burning damage. Don't ADD fire damage (that goes to Attacks). And don't improve SPELL damage. Well, you can, but that won't help RF. Other items will have global mods that increase damage for RF as well of course. But a nicely rolled Sceptre will be your biggest damage improvement for a single item. Good question! https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Annnnnd Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875 |
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Spoiler
" " Cool changes! I'm glad you're liking the build! Good job on the 4th lab! Feels good hey? Ya, totems are mana heavy. whyarewehere answered well. Penetration only applies to Hits in PoE. So Fire Pen. would only impact our totem. PoB (hopefully it's accurate) states that RF would have the same damage whether we chose Ramako or Arohongui. So we may as well select the one where we get defense too. Keep in mind, that 8% damage is for ALL types of damage. There are not that many ways in the game to get damage mitigation for ALL types of damage in the game...and all we need to get that 8% is be near one of our totems. Smart question! Let me know if you have any more! https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Annnnnd Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875 |
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"Hey Ch3v4l13r, I'd personally prioritize Purity of Fire over Malevolence if you can only run one aura. The bonus to Max Fire Resist is very important for RF. You'd then have 65% mana to play with. IF you were doing that you'd have the mana space to run Clarity instead of Malevolence. That's short term anyway. I have mana regen on 3 pieces of gear totalling around 90% increased mana regen. I'm around 50 mana regening a second. Though that's not the 89 mana that HFT costs to cast, I find that I am never short on mana with my play style. So ya, a couple mana regen mods should do the trick. Does that help? Let me know if it doesn't of course :). https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Annnnnd Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875 |
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"Hey zwinto82, Thanks! I'm glad it's helpful for you! If you have any suggestions or if i'm missing anything from the guide, let me know. MaxHax2's answer is correct. Your physical damage mods will only impact Holy Flame Totem. If you care about HFT, make sure the physical damage mods are "increased Physical %" or "Adds Physical to Spells". Otherwise it'll only apply to Attacks. Note the above that Spell Damage doesn't improve RF. Look for a Sceptre with lots of Elemental, Fire, and Burning Damage. It'll be glorious. I just posted to clarify that Physical Damage does apply to our build, just not RF. Ask as much as you like! Thanks for the question. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Annnnnd Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875 |
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