Here’s an early look at the Champion Ascendancy in Path of Exile: Legion!

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HerrImHimmel wrote:
Pretty solid, thanks.

Fortify is getting some buffs on the passive tree i think (Baeclast), so the "You have Fortify"-Node should be getting indirect buffs. Something to consider when thinking about this rework/buff.


Fortify is being buffed, or just the Fortify support gem? The latter doesn't do a thing for Champion. If it's good enough that other classes use it in their main setup, then it actively diminishes Champion.
Last edited by Exile009#1139 on Jun 2, 2019, 9:45:11 PM
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e1337donkey wrote:
Getting 25% life back when you get brought to low life is kind of neat. I was going to start as a Champion this league and may have to reconsider that node now.


I don't get the point of that change. Most ppl 'pre-cast' Adrenaline before boss fights (much like how spellcasters use Vaal RF), healing right after, so Adrenaline healing you now is irrelevant. GGG seems to really want people to be using Adrenaline 'naturally' i.e. in response to taking damage, but I highly doubt this alteration is going to change that at all. A big hit for low life might well kill you instead.
Last edited by Exile009#1139 on Jun 2, 2019, 9:52:29 PM
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Exile009 wrote:
I don't get the point of that change. Most ppl 'pre-cast' Adrenaline before boss fights (much like how spellcasters use Vaal RF), healing right after, so Adrenaline healing you now is irrelevant. GGG seems to really want people to be using Adrenaline 'naturally' i.e. in response to taking damage, but I highly doubt this alteration is going to change that at all. A big hit for low life might well kill you instead.


Lets asume you dont get to kill the boss in those 20 secs of adrenaline. and you get to lowlife due to damage received you will heal up 1/4 of your health pool, not forgetting that you get 10% reduced damage while you have adrenaline so another one hit is up to terrible bad luck or bad plays, same for clusterfk of monsters in hard maps. that 25% hp is awesome, combine this with the new block thing that deflects 50% of damage and there you go, good sustain, also depends on your leech rate or life regen, so imo. it is a well rounded ascendancy upgrade.

On the other hand this fortify node should get something like 10% fortify buff increase or something, in order to make it worth.
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wykyng007 wrote:
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Exile009 wrote:
I don't get the point of that change. Most ppl 'pre-cast' Adrenaline before boss fights (much like how spellcasters use Vaal RF), healing right after, so Adrenaline healing you now is irrelevant. GGG seems to really want people to be using Adrenaline 'naturally' i.e. in response to taking damage, but I highly doubt this alteration is going to change that at all. A big hit for low life might well kill you instead.


Lets asume you dont get to kill the boss in those 20 secs of adrenaline. and you get to lowlife due to damage received you will heal up 1/4 of your health pool, not forgetting that you get 10% reduced damage while you have adrenaline so another one hit is up to terrible bad luck or bad plays, same for clusterfk of monsters in hard maps. that 25% hp is awesome, combine this with the new block thing that deflects 50% of damage and there you go, good sustain, also depends on your leech rate or life regen, so imo. it is a well rounded ascendancy upgrade.

On the other hand this fortify node should get something like 10% fortify buff increase or something, in order to make it worth.


While that's true, I'd much rather just have a less annoying way to gain Adrenaline. Plus ppl finish off most bosses within Vaal RF uptime, which is far less than the Adrenaline uptime. I'm sure it'll come into play from time to time, but less finicky Adrenaline triggering would come into play even more often (and while that might've been too OP in the past, compared with what the new other Ascendancies can do readily it doesn't seem like much of a give).

And yeah, some additional Fortify effect would've been nice, unless they're buffing Fortify itself rather than the gem alone.
Last edited by Exile009#1139 on Jun 2, 2019, 10:26:35 PM
champion is an already a solid ascendancy
Here you go guys, Champion reveal ( barely changed)

I mean wut?
Well - you can just use Cleave with overwhelming odds gem on a Champion and get the full effects with only the 2pt investment.

You get the bonus from the ascendancy and get to use a reworked melee skill (weapon range increase from 2H) that grants Fortify on hit. Cleave is not a bad skill at all IF you have good AoE. With the changes, it looks like that issue is going to be resolved. I imagine it will end up close to the AoE that Reave has on 4 charges.

The bonus is very similar to how the Jugg node works regarding accuracy. Then you still have 6 points to put towards some of the other areas. Those are my two cents worth on Champion.
It Looks like Champ got a slight nerf. Look at 3, 5 and 7. Most of the damage nodes are gone. Oh well. we still have slayer and zerk.
This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."

YOLO!
The important question is: Does Fortify from Ascendancy work the same way as the gem (= every melee skill gets the bonus of Fortify)?
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raggapaul wrote:
The important question is: Does Fortify from Ascendancy work the same way as the gem (= every melee skill gets the bonus of Fortify)?


No, you just get permanent Fortify effect which is 20% damage reduction. It is not tied to melee.
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