Boss Fight Improvements in Path of Exile: Legion

lul
"
Snorkle_uk wrote:
i like the changes and im not entirely against phased bosses like a lot of the people posting tbh. I get why theyre annoyed though.

I do feel they are at odds with the playstyle of the game, my take is that the playstyle the game has adopted is the main problem rather than the bosses. I think u guys left vaal spark in the game way too long, and now what ud had to do is make every viable skill vaal spark rather than saying ok, vaal spark is an abomination and destroying it as soon as it reared its awful head.

When uve got people just zooming through maps at the speed of their movement skills barely stopping for a second to wipe out everything it removes so much from the game. You now cant have any meaningful monster encounters, that includes but is not limited to phased bosses. Anything interesting u add to normal monsters has to be essentially a 1 shot, preferably a 1 shot that is inflicted by some mechanic that happens after they die because its very rare they will get to attack while alive. Looting becomes and idiots activity because the time it takes to pick up 1 item is now being weighed against such a huge amount of killing and progress through the area. Skills that tackle small amounts of mobs quickly cant exist because ur skills that tackle a lot of mobs are instantly wiping screens, so u simply cant balance big aoe vs small aoe/single target, this makes all the skills start to feel the same.

So you lose looting, you lose gameplay and you lose tangible build/skill variety... are those not core essentials in this loot based action rpg game that we play whos big selling points are strong, diverse, deep build/skill/loot systems?



This is the cost of the cheap shot power creep thats been used to sell the next big idea constantly, its killed whats good about the game, and thats why ur suffering the backlash against stuff like phased bosses. When dominus was phased no one cared, there was no outcry, this is the difference in poe then and now.

You dont need everything to be so ridiculously strong and powercreeped beyond sense to sell the next league every time and get people back. You make great content just have faith that the content itself sells bringing us back and that if we dont get showered with op items from the word go then sure, ull get a small minority that say "oh its not rewarding" but ultimately for the majority the game will have more shelf life. People will have a reason to keep playing to get that hard to find gear that lets them grind the red maps etc. I shouldnt feel like I can get the budget to buy red map gear from playing 10 white maps, thats where we are at right now, so by the time I even loot a single red map my char is so powerful it can instantly delete a red map boss unless its phased, thats why phasing feels so bad ultimately. Its a good mechanic that is out of place in a game that is really badly balanced right now in terms of loot vs difficulty vs build power balance/potentials.


This, good post, friend.

Poe needs to slow down honestly. We have too much movement speed, attack/cast speed, and overpowered mechanics/skills. It would be nice to have more meaningful/remember-able encounters. Zooming through everything doesn't do that.

The new changes in 3.7 are a good start. dodges actually count now, which means skill will matter more. however, it would be much better if we could slow everything down, enjoy the fights, and enjoy the visuals. Slower games like dark souls is a nice example.
So GGG's idea of "improvement" for these bosses is just adding mobs to clutter up the screen and push clearspeed meta even further?

Who was even asking for this?

You're slowly becoming as out of touch with your fanbase as Blizzard.
"
Spadesghost wrote:
So GGG's idea of "improvement" for these bosses is just adding mobs to clutter up the screen and push clearspeed meta even further?

Who was even asking for this?

You're slowly becoming as out of touch with your fanbase as Blizzard.


+1.
Last edited by Life2v#6168 on May 27, 2019, 5:55:10 AM
So... arakaali got some adds.. Innocence dude got some desecrated ground.. and Kitava got.. well, I can't actually see any difference?

What am I missing here that is supposed to be great improvements? :O

Melee looks awesome though!
You should have given them the redmane treatment.. Make a statement!
You should have given them the redmane treatment.. Make a statement!
You should have given them the redmane treatment.. Make a statement!
"
Snorkle_uk wrote:
i like the changes and im not entirely against phased bosses like a lot of the people posting tbh. I get why theyre annoyed though.

I do feel they are at odds with the playstyle of the game, my take is that the playstyle the game has adopted is the main problem rather than the bosses. I think u guys left vaal spark in the game way too long, and now what ud had to do is make every viable skill vaal spark rather than saying ok, vaal spark is an abomination and destroying it as soon as it reared its awful head.

When uve got people just zooming through maps at the speed of their movement skills barely stopping for a second to wipe out everything it removes so much from the game. You now cant have any meaningful monster encounters, that includes but is not limited to phased bosses. Anything interesting u add to normal monsters has to be essentially a 1 shot, preferably a 1 shot that is inflicted by some mechanic that happens after they die because its very rare they will get to attack while alive. Looting becomes and idiots activity because the time it takes to pick up 1 item is now being weighed against such a huge amount of killing and progress through the area. Skills that tackle small amounts of mobs quickly cant exist because ur skills that tackle a lot of mobs are instantly wiping screens, so u simply cant balance big aoe vs small aoe/single target, this makes all the skills start to feel the same.

So you lose looting, you lose gameplay and you lose tangible build/skill variety... are those not core essentials in this loot based action rpg game that we play whos big selling points are strong, diverse, deep build/skill/loot systems?



This is the cost of the cheap shot power creep thats been used to sell the next big idea constantly, its killed whats good about the game, and thats why ur suffering the backlash against stuff like phased bosses. When dominus was phased no one cared, there was no outcry, this is the difference in poe then and now.

You dont need everything to be so ridiculously strong and powercreeped beyond sense to sell the next league every time and get people back. You make great content just have faith that the content itself sells bringing us back and that if we dont get showered with op items from the word go then sure, ull get a small minority that say "oh its not rewarding" but ultimately for the majority the game will have more shelf life. People will have a reason to keep playing to get that hard to find gear that lets them grind the red maps etc. I shouldnt feel like I can get the budget to buy red map gear from playing 10 white maps, thats where we are at right now, so by the time I even loot a single red map my char is so powerful it can instantly delete a red map boss unless its phased, thats why phasing feels so bad ultimately. Its a good mechanic that is out of place in a game that is really badly balanced right now in terms of loot vs difficulty vs build power balance/potentials.


A PERSON WITH COMMON SENSE!
dont be afraid we find a way out of this madness and laugh when the uniques are better than rares, just how it should be
Continued to incrementally improve the sound, art, effects and environments.
Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM
we know where the priorities are...and we know what you mean by "effects"
by the way if you think thats an improvement worth calling it i just tell you thats the one proof i needed to know you have no idea what your players are doing vs what you think they do
and you are the developers
Kabam would be proud of you
i hope YOURE NEXT
Continued to incrementally improve the sound, art, effects and environments.
Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM
we know where the priorities are...and we know what you mean by "effects"
Mittens blinked and seems to have miss on the changes. Can some kind souls fill Mittens in?

Did catch the spiders, extra spiders are nice, Mittens loves spiders
And not even ONE single item drop.. not even of normal rarity......

Where are those item reward improvements ? :)

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