[3.7] Rake's Tectonic Slam Equipment Guide - from League Start to Endgame

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Minimum Charges can not create Chargend Slams. They will just be there, foreever, untouched.


I thought so. It would be stupid cheesy for it to work otherwise.


My initial proposal is along the lines of this:

https://pastebin.com/DWMhFdRn

I cut off the Templar and Champ parts. I feel the juicy new nodes are more than enough of a replacement. I took 18% IAS and 20% more leech, because we need attack speed I guess? Might cut this off.

I tentatively took both nodes for Fortify, since I'm assuming Fort will go on the 6L in lieu of Multistrike. This gives us 50% stronger fortify effect, 16% IAS and some increased damage while fortified, which is to say always.

Given than eye jewels got nerfed, maybe the 3-pip jewel slot in the upper part could be worth removing, replacing it with just some 5% life pips.


Otherwise, what do you think? Anything I'm horribly missing?

EDIT: There is also Magmatic Strikes, above the Strong Arm/Butchery wheel, that gives 5% phys as extra fire. This is strong, but in an awkward spot. But maybe worth?
Last edited by rurt on Jun 5, 2019, 12:13:24 PM
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Rake7 wrote:

And, for everyone who didn't saw it yet: 10% chance to gain an Endurance Charge on Melee Critical Strike (Smashing Strikes)

It's a Staff node and we would have to invest 3 points for it. But i think that's really worth the 3 points. (and i really hope it works for every weapon - the wording suggests it)


It works, the node has been there for a while. 10% isn't very much though.

I don't know what to do with endurance charges, but here's a simple (101 point..) TS tree for the build. This is using Red trail and golden rule for frenzy charges and arakaali, just drop that one bleed node if you want to use blood rage. the pathing and life should be good:

http://poeurl.com/coQH
That is what i've got so far as first version:

https://pastebin.com/zxV1WQZ6

Picture

But it looks kind of terrible. It's so much traveling :D

(and it lacks life leech in this version)


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It works, the node has been there for a while. 10% isn't very much though.

I don't know what to do with endurance charges, but here's a simple (101 point..) TS tree for the build. This is using Red trail and golden rule for frenzy charges and arakaali, just drop that one bleed node if you want to use blood rage. the pathing and life should be good:

http://poeurl.com/coQH


The link don't work for me.

Regarding the 10% endurance charge on hit. it's for every hit on every enemy, right? That would be plenty while mapping and enough for bosses with the 35% from Chieftain. And i really didn't where aware of this possibility.
Last edited by Rake7 on Jun 5, 2019, 12:33:42 PM
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Rake7 wrote:
That is what i've got so far as first version:

https://pastebin.com/zxV1WQZ6

Picture

But it looks kind of terrible. It's so much traveling :D

(and it lacks life leech in this version)


"

It works, the node has been there for a while. 10% isn't very much though.

I don't know what to do with endurance charges, but here's a simple (101 point..) TS tree for the build. This is using Red trail and golden rule for frenzy charges and arakaali, just drop that one bleed node if you want to use blood rage. the pathing and life should be good:

http://poeurl.com/coQH


The link don't work for me.

Regarding the 10% endurance charge on hit. it's for every hit on every enemy, right? That would be plenty while mapping and enough for bosses with the 35% from Chieftain. And i really didn't where aware of this possibility.


Going for ranger side sucks but is needed for dex and mana leech.
Last edited by deadmeat9 on Jun 5, 2019, 12:37:34 PM
Thank you for your efforts. Godlike writing and conception.
Waiting for the full adaptation for 3.7. Then I'll try to create a PoB with all leveling progression + all the item sets in order to get one PoB to rule them all (except if you count do something like this?).

Thank you!
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Rake7 wrote:


The link don't work for me.

Regarding the 10% endurance charge on hit. it's for every hit on every enemy, right? That would be plenty while mapping and enough for bosses with the 35% from Chieftain. And i really didn't where aware of this possibility.


oops!:

https://pastebin.com/FmHHrDy7

It may be enough with Chieftan, all depends on the optimal supports. It should be enough for Jugg/Unflinching. With all the juiced staff/stave nodes it may end up being better to just craft a new Warstaff so spending those 3 points doesn't feel so bad. I don't think it's worth 3 points plus an ascendancy node for 21% more damage.
What about Dismembering or Soul of Steel? Not worth it? I think atleast 1% max Res is huge
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FiiRoX wrote:
What about Dismembering or Soul of Steel? Not worth it? I think atleast 1% max Res is huge


I missed Dismembering, thx. I'll have to see if it's worth it.

Soul of Steel is at least 4 Points. That means at least 12% less damage if we take it.

And currently cutting anything damage wise already feels very bad because we travel a lot and already are missing a lot of damage nodes.
Could you maybe add a little 3.7 changes section? to see what changed
https://pastebin.com/1zvtRKdT

This will probably be my starting tree.

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