[3.7] Rake's Tectonic Slam Equipment Guide - from League Start to Endgame
So i wondering if i decide go not chieftain but Juggernaut ( since i play On PS4 and it's kinda laggy) i wondering juggernaut be less dmg but more tanky ? and any need change skill tree or items if i go for jugg?
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As far as i can see we have no increases to AOE. I'm really having problems freeing "enough" (if there is sucha thing) enemies from the monoliths. I used to play a OniGoroshi-Version of Tectonic Slam back at Betrayal and the AOE literally covered nearly the whole screen. Any suggestions how we can increase our AOE significantly?
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" Hi Rake, Thanks for the info. I didn't mean to shit on your build. I merely wanted to point out so that people understand that the decrease in attack speed is very, very noticable. On that note, you suggest using juggernaut instead. Would you just keep the exact same skill tree and just switch the ascendancy? If so then that might be worth a try. | |
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I'm having big problems with mana regeneration right now. The whole thing is only like this since I switched to tectonic slam. Any tips how to fix this for leveling? currently level 40
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" Either use Pulverise or Increased AoE or Both. Additionally, use Blood and Sand in Sand Stance. " I probably didn't express myself properly. Going Jugg won't get us noticeable more Attack Speed (its maybe 10% increased - nearly nothing). Using Multistrike just eliminates the advantage from Chieftain over Juggernaut. So you can use either Jugg or Chieftain. For Juggernaut the Tree would be the same. " Take the Mana leech as soon as possible. Don't use Hatred for leveling. Use a Mana Flask " If the Problem still exists: open the PoB Link in the Browser. Copy the Code. Import the Code to PoB. Hope that helps | |
I am suffering in Act 6, I do not have enough damage, what can I do? |
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Hi Rake, i followed your build but i have some question to ask and hopefully u can make it clear for me.
It's my first time playing tectonic slam but it feels kinda slow compare to others melee builds. Idk if it's the nature of thid build or i am doing something wrong ? Even though i tried multistrike but it felt even worse. Second, is there any other way to build this but not crit ? I mean as a league start build our crit won't be enough with crappy gears. Third, i barely saw my endurance charges build up. Is it because i spent them too fast or we just can't generate enough ? ( even though my atk spd feels slow :/ ) I'm lv 68 rn and just finish act10. The dmg is great and the build feels fine. Even though to actually feel good about a melee build like this i think we should be able to attack faster right ? I'm sorry if my question sounds stupid but that's exactly what i felt after 12 hours into the build :D |
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" Upgrade your weapons, check your tree if you have more defensive nodes than dmg, get flat phys dmg on rings/amulet, get a 5link if possible, have you done your labyrinths? Those are the usual things why you lack damage. I essence crafted + alch scroured 2x foils until i was happy with them and crafted missing %phys or flat phys. Im at act9 atm with 2.3k life around 50% all res and 30k unbuffed damage. Currency spent on gear 3c + crafting materials. Hope this helps you. Last edited by NoBo1 on Jun 8, 2019, 12:57:45 PM
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" Thanks ! helps a lot, i kinda forget that my weapons were act 1 x) now is better |
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