Developer Q&A - Part II

that was actually not bad
looking forward to some changes
Continued to incrementally improve the sound, art, effects and environments.
Posted by Bex_GGG on Dec 5, 2018, 12:35:38 AM
we know where the priorities are...and we know what you mean by "effects"
nice
"
DanteKorvinus wrote:
The betrayal going per account isn't too much of a bother for me.

But the delve going per account seems bad.

1. Farm sulphite 4-8k per map on t16 on main character
2. Use MF character on low delve and go sideways for 10 hours straight
3. completely destroy fossil economy
bonus. new characters don't know where to start delving; can I do depth 80? or 200? I can't tell, I have 25k sulphite

just my 2 cents but I think delve was in a perfect state before


This is just nonsense, you can already do this.

Just because you have an mf char doesn't mean you have zero dps and cant kill monsters in t13-t16 maps. Said mf char can also just rush through niko daily and scarabed maps and get the same amount and delve for just as long, all you're getting is a small shortcut from the current way.

Also on your last point, nobody with resting 25k sulphite has a new char where they don't know if they can do depth 80....You've already been past that point anyway likely and are familiar with the territory.
And if you're really that unfamiliar with your own character then you only need to do one single node to check if its too easy.
You just wasted 3 seconds reading this.
Synthesis was a bit dissapointing for me because there was too much management to be done. Alva, Betrayal, the Nexus,...

After reading this I feel excited to restart playing again in the next league
Would you consider creating a SSF version where you can't migrate back to the trade league but would have increased drop rates?

We feel that providing permanent access to a version of Path of Exile where players progress more quickly would be a mistake. Sometimes we run special events that have mods that make the game more rewarding, but these are not available perpetually.
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As a preface, I think GGG does a good job overall. But I have to comment on this. So, trade is overpowered and that is the reason an AH is a no go? But, in a no trade league it would be overpowered to implement a few things to "equalize" it with a trade league? Come on man.
you lie about having no interns,

all i can see is the interns that make idea about the league at the moment

it never happen when Chris make the idea about new league

synthesis is so shit yet i still do 36/40
FIX SG SERVER
I love lore so much! I am looking forward to know more about Kalandra
(Steam)MickeyDankMouse
(PSN)MickeyDankMouse
(Xbox)MickeyDankMouse
-MickeyDankMouse-
How about UI improvements?
Thank you so much for answering!
Would you consider creating a SSF version where you can't migrate back to the trade league but would have increased drop rates?

We feel that providing permanent access to a version of Path of Exile where players progress more quickly would be a mistake. Sometimes we run special events that have mods that make the game more rewarding, but these are not available perpetually.
----

Progress more quickly????
SSF is X-times slower than Trade leagues on both, currency and item acquisition.
What the person asking this likely meant so to equalize efectivity of SSF with trade. To actually allow SSF players have meaningfull progression.
IGN : Impz (Warbands)

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