Trial / Labyrinth should have been optional

I can tell you have not been too far in this game if you think Lab is most boring thing.

Try unveiling like 1 million useless rares to get all recipes 99% of the time give you nothing new.

97% temples rooms useless. 3 are good.

Lots of other boring tedium like that.

Yes lab is and has been controversial since introduction for many reasons but you can make it relatively painless.

1. Over level on entry. Be like level 50 for first one!
2. go to poelab and see most efficient route through.
3. Have a movement skill.

I don't like it either and only do lab exactly 4x per toon takes 20 -30 min total.
Git R Dun!
Last edited by Aim_Deep#3474 on Apr 24, 2019, 1:32:19 AM
"
Aim_Deep wrote:
I can tell you have not been too far in this game if you think Lab is most boring thing.

Try unveiling like 1 million useless rares to get all recipes 99% of the time give you nothing new.

97% temples rooms useless. 3 are good.

Lots of other boring tedium like that.

Yes lab is and has been controversial since introduction for many reasons but you can make it relatively painless.

1. Over level on entry. Be like level 50 for first one!
2. go to poelab and see most efficient route through.
3. Have a movement skill.

I don't like it either and only do lab exactly 4x per toon takes 20 -30 min total.
Some have posted in the feedback forum about the other issues you're mentioning. Are the people making those posts wrong because they didn't mention that lab is tedious to many and essentially required to progress in the game? At that point, what's the role of the feedback forum?

I agree that there's more tedium in the game than just lab. But, that doesn't invalidate posts in which players express their disappointments related to lab.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
"
Fruz wrote:
Wow, I just quoted something and pointed the obvious, while you just started name calling and going full ham in denial, Goodjob lol !
If you wanted to crush all credibility to your silly "cause" here, you probably could hardly have done better haha.


You accused him of lying. He didn't lie, Fruz. You just like to belittle and insult others and seem to take every opportunity to do so. For example, your silly assertion that he is not able to do the boring horrible content, just more of your attempts to belittle and insult others.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Either you can't read, or you can't understand the meaning of the words and/or the context ?

Idk lol, but if you lack something as such, there is no point [...]


edit : as I expected, still didn't get it :>
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Apr 25, 2019, 6:37:56 AM
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Fruz wrote:
Either you can't read, or you can't understand the meaning of the words and/or the context ?

Idk lol, but if you lack something as such, there is no point [...]


You said,

"
Fruz wrote:
"
Kjasdfg wrote:
I cant force myself to complete Trial / Labyrinth because its just too boring.

"
Kjasdfg wrote:
Ok, after i removed Vaal Pact it was very easy (but still boring)

In short : you lied, as the reason why you did not do it before was because it was too difficult for you.

Many others in this case of course, you are just a perfect example.


When you say, "you lied" that means you are accusing him of lying.

When you say, "because it was too difficult for you" you are trying to belittle him. Perhaps the problem is you don't don't know what belittle means?

belittle: to speak slightingly of : DISPARAGE
https://www.merriam-webster.com/dictionary/belittle

When you say, "Many others in this case of course, you are just a perfect example." you are belittling and insulting many others in the group of forum posters that have said in the past that they do not enjoy labyrinth and think it should be optional.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
EnjoyTheJourney wrote:
"
Aim_Deep wrote:
I can tell you have not been too far in this game if you think Lab is most boring thing.

Try unveiling like 1 million useless rares to get all recipes 99% of the time give you nothing new.

97% temples rooms useless. 3 are good.

Lots of other boring tedium like that.

Yes lab is and has been controversial since introduction for many reasons but you can make it relatively painless.

1. Over level on entry. Be like level 50 for first one!
2. go to poelab and see most efficient route through.
3. Have a movement skill.

I don't like it either and only do lab exactly 4x per toon takes 20 -30 min total.
Some have posted in the feedback forum about the other issues you're mentioning. Are the people making those posts wrong because they didn't mention that lab is tedious to many and essentially required to progress in the game? At that point, what's the role of the feedback forum?

I agree that there's more tedium in the game than just lab. But, that doesn't invalidate posts in which players express their disappointments related to lab.


Did I say he was wrong? No. I just gave suggestions how to ease the pain.
Git R Dun!
"
ARealLifeCaribbeanPirate wrote:
"
Kjasdfg wrote:
Trial / Labyrinth should have been Optional


It is optional. Just like everything else in this game.



This is coming up all the time in this forum .That exact sentence .Everything is optional .Of course .Optional to even turn on the game ,optional to take a shower or brush your teeth ,optional to walk the dog ,optional to use flasks when we are hit too .Optional to use a helmet or a pair of boots .Yes we have that choise of putting that pair of boots in the item slot or not .It is afterall an option .

Poe is (un)balanced with the power of ascendancy skill points and having a pair of boots equipped or not ( lol ) ,it is an option in a game based on character customization to try to make it work or not .The ascendancy skillpoints is build defining which makes it an option to make a good build or not . The game is based around making builds ( ok ,i guess we can say it is an option to even make a build at all ) .

The problem with lab in particular , it is extremely hated and it was showed down our throats anyway if we liked it or not .The devs had the option to not do it .GGG had the option to not put build defining skillpoints behind non arpg content in an arpg game based on character customization ,they didnt .

Options , options , options

"
Devonor wrote:
"
ARealLifeCaribbeanPirate wrote:
"
Kjasdfg wrote:
Trial / Labyrinth should have been Optional


It is optional. Just like everything else in this game.



This is coming up all the time in this forum .That exact sentence .Everything is optional .Of course .Optional to even turn on the game ,optional to take a shower or brush your teeth ,optional to walk the dog ,optional to use flasks when we are hit too .Optional to use a helmet or a pair of boots .Yes we have that choise of putting that pair of boots in the item slot or not .It is afterall an option .

Poe is (un)balanced with the power of ascendancy skill points and having a pair of boots equipped or not ( lol ) ,it is an option in a game based on character customization to try to make it work or not .The ascendancy skillpoints is build defining which makes it an option to make a good build or not . The game is based around making builds ( ok ,i guess we can say it is an option to even make a build at all ) .

The problem with lab in particular , it is extremely hated and it was showed down our throats anyway if we liked it or not .The devs had the option to not do it .GGG had the option to not put build defining skillpoints behind non arpg content in an arpg game based on character customization ,they didnt .

Options , options , options


its extremely hated cuz noobs cant time a 2 second delayed traps.
thats why. because in current year every arpg has to be easy af.
or bad players will cry about it.
Trust your mind and strengthen your abilities!
"
MrsDeath_ wrote:

its extremely hated cuz noobs cant time a 2 second delayed traps.
thats why. because in current year every arpg has to be easy af.
or bad players will cry about it.


That doesn't cover that it's a vastly different issue which is talked about though.

It's not about 'hard' or 'easy' in regards for lab which is the issue. It's the type of game-play presented. Lab is very different from the 'common' ARPG style, it's leaning towards a jump&run style more then it fits into the core-experience of PoE. Which is fine to HAVE, but not fine as a MANDATORY progression-system in place.

That's why it's hated so much, it doesn't fit in the place it's right now.
As an example for another ARPG which offers a vastly different type of play compared to the rest of the game, something which is a little bit similar to lab:
Grim Dawn has 'roguelike dungeons' implemented. Those have traps (very rudimentary ones though) as well as 'perma-death' which forces you to use another key - similar to the blessing in PoE - to attempt. There everyone rather likes it, and if not... you can just skip it. It's my favorite content in the game there, on the other hand I dislike the implementation oflab in PoE (Not lab itself, that I like). Why? Because lab FORCES me to do it, Grim Dawn's iteration doesn't. That's the main difference.

Implement lab as a side-mechanic, as it should be, nobody would bat an eye anymore.
The same as all the other content people complain about, Delve running full with sulphite store so you HAVE to run it, Temple finished so you HAVE to run it, Nexus full so you HAVE to run it.... all those aren't an actual choice, it's a 'use it or loose stuff' situation, which is the contrary of choice. Choice is not about loosing stuff but about gaining additional things, treat, not punishment.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
Last edited by Kulze#3236 on Apr 25, 2019, 4:25:56 PM
"
Kulze wrote:
"
MrsDeath_ wrote:

its extremely hated cuz noobs cant time a 2 second delayed traps.
thats why. because in current year every arpg has to be easy af.
or bad players will cry about it.


That doesn't cover that it's a vastly different issue which is talked about though.

It's not about 'hard' or 'easy' in regards for lab which is the issue. It's the type of game-play presented. Lab is very different from the 'common' ARPG style, it's leaning towards a jump&run style more then it fits into the core-experience of PoE. Which is fine to HAVE, but not fine as a MANDATORY progression-system in place.


its fine as it is.
i love reading bad players complain about lab page after page.
its soooo gooooood.
if only they knew players spend 500+ hours per league and their crying on their 1h lab time doesnt even matter in larger picture..

Considering game balance and gating skill points behind nice hard-locked content its worth way MORE than 1h of a bad player.
crybabies will cry whatever you do to the game. let them be and game on.
Trust your mind and strengthen your abilities!

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