Developer Questions and Answers
So you said Synthesis is not going core, but how about the whole lore that was attached to it? Just going to trow away the whole Shaper backstory?
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Path of Exile is at some point in history going to shut down its servers. It doesn't matter when, however, I'd like to know if the game is going to receive a possible Standalone Single Player version of itself, with all the content that you people have committed to it.
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is stun going to be changed and balanced in 3.7?
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What's your stance on ethical micro-transactions today?
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What innovations are coming for challenges? Many of them are basically the same template from league to league, and generally follow this pattern:
1) A set of challenges that follow the story progression - these are good, as they give even casuals a sense of accomplishment. 2) A set of grindy challenges - these are mostly good, keeps the playerbase involved and while usually not difficult, they are time consuming. 3) A set of challenges involving completing certain goals under certain conditions. These can be fun, and are arguably the only challenges that are actually challenging. 4) A set of challenges horribly gated by RNG. These are not fun, and are not challenging in the slightest. These are the ones that end up being bought/sold, because players feel it is easier to just throw currency at them than bang their head at the gods of RNG for weeks. This part needs work. I'd like to see more challenges of the #3 type, but varying difficulty, and with more variety than we've had before. | |
I'm sure that the question has been asked but I really would like to know if there are any plans to allow players to more freely choose what content to engage with since there are so many different core mechanics in the game now. I feel that it's really good having them in the game but rather straining the way it's all implemented on top of one system right now.
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Betrayal content is really important to crafting and getting recipes. It also has problems with stability, performance, and really isn't that fun. With other content, like Alva or Einhar, you can skip it if the content is too challenging. You can't skip Betrayal encounters without just abandoning the map because of how intervention works. The rewards are also a fundamental part of the game. The crafting bench is integral to PoE's experience. Moving the basic recipes to become world objects is fine, but having many of the powerful crafts gated behind betrayal causes many problems. Not only do I have to engage with content I find extremely dangerous, that content causes many performance problems and has an additional layer of rng on top of it. I play quite a bit. While I'm not always successful, I always attempt my syndicate encounters. I have never found an unlock for Hit's can't be evaded. I have never found an unlock for additional curse. I want to craft conversion on gloves, but of the three crafts, I've found phys to cold 1 time and it didn't unlock the recipe.
Under the old masters system, it was slow and grindy but it also was consistent. I value consistency in a part of the game as integral as crafting. Maybe as you unlock mods the system biases against them? I stand by the adage that your players are great and finding problems but terrible at fixing them. What is you plan for ensure that players can be self-sufficient crafters? | |
RNG gating is an important part of PoE. That said, it seems as though we're now at the point that there are so many heavily RNG gated encounters and mechanics that players are experiencing an exponential curve -- especially when in many cases each of these gated encounters is gated behind specific content that excludes other content (e.g., if you're trying to find delve bosses, you're not going to make any progress toward your syndicate/mastermind grind or any other grinds). What are your plans to adjust the RNG gating of content in general as more and more gated content is added to the game? In other words, how will you avoid an ever-worsening exponential curve that prevents players from experiencing at least most of the good, rare stuff each league?
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Why console and chinese versions have alternate trading method, and international PC version doesn't?
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All I want for console trading between to profiles i mean one one account i used i got a lot of good things but my son has so many friends on x1 that i decided to start a new account, but i wanted a way to transfer all that good stuff to my new account?
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