Developer Questions and Answers

i'm curious to see how many out of all of the employees actively play path of exile and how many hours they have under their belts.

is chris the OG tryhard with 20k+ hours? we must know
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Why is there not the possibility to display the level of the players in the avatars of the groups (on / off in the options). All the friends I play with, say "yes it's a shame".
With an animation when a player goes from level, it will bé great.

Thx!
http://www.path-of-exile.fr/
I am building house right nơw and cant play as much as i want. Can you please make “realm down” for everyone please?
24.1.2018 [quote="Dro28"]wheres my fragment tab?[/quote]

(I thought that was a joke)

25.1.2018: GGG- Introducing the Fragment Stash Tab!
1) Have you considered making the nowadays heavy damage oriented support gems more interesting than just "deal x% more .... damage"? An example would be Swift Affliction providing "Supported skills deal damage over time x% faster" instead of fairly simply providing "x% more damage over time".

2) How do you feel about the development of Energy Shield as a mechanic from open beta to today, where a recharge-based gigantic shield that required strategic play became a basically differently colored life pool which can have almost every recovery mechanism of life with either no or very marginal downside?

3) Initially, energy shield recharge was the core (and only) recovery mechanism of ES. Due to its recharge delay and interruptable recharge it justified the generous ES values compared to life. In todays PoE gameplay with many hits, DoTs and ground effects (especially in boss fights) ES recharge is only viable with temprarily uninterruptable recharge from Occultist. How do you feel about this and would you implement this WickedWard mechanic as keystone on the passivee tree? Doing so would allow for more non-Occultist recharge based characters, embracing this core recovery of ES.

4) How do you feel about the fact that multiple actions and information research requires the use of the browser parallel to the game client?
For instance, trade is a prime example with multiple trade searches or life searches being used in the web browser while playing on the client. Have you thougt of implementing item searches and generating trade requests directly ingame with no need of external instances (even if it is the poe official trade webpage)?
PoE is out for 6-7 years now and we still need to manage these things outside of the game hopping back and forth.

Last edited by ANGELofDESPAIR#6508 on Apr 23, 2019, 5:23:16 AM
Dear, GGG, you can add to the hideout such a type of scenery as DOORS. To have the opportunity, for example, using the key combination OPEN / CLOSE certain doors?
Last edited by Uzyol#1924 on Apr 23, 2019, 5:30:31 AM
nvm
Last edited by Scarab_Dodger#5934 on Jul 7, 2019, 7:11:13 PM
1) With as often as MTX gear clips horrifically/doesn't play very nice with other sets, or MTX effects don't work as advertised (like trailing effects), has there been any consideration for a diablo 3-esque preview window for MTX in the shop tab?

2) or in-game wishlist functionality to better facilitate buying exactly what you want (particularly with the above allowing you to preview it before buying)?

3) is there any intention of adjusting the prices of MTX overall? paying 20+ USD for a single small hat cosmetic is incredibly harsh by any games' standards and no doubt turns away many potential buyers (especially when people muster up the walletspace only to find it clips horribly or just looks awful on their character, which may turn them off the idea of purchasing others in the future).

I understand that you guys have talked about there being a major graphical/model update sweep as part of 4.0, would anything like these be worth considering more after then?
Ok time for some questions :)

1) will synthesis league go core? I personally love the nexus and the memories the extra loot is so juicy however the fractured items/synthesiser are clunky at best imo.

2) Is there any chance that the trade system could change? The main way I'd like to see a change would be to make it so players don't have to be online in order to complete their trades kind of like an auction house. This would allow people who aren't online or even have stopped playing the current league to still be able to sell the items they had for sale. Better yet it would allow people to be able to trade with players from across the world easely. Finally this would solve every single scamming issue. I have to deal with scammers on almost a daily base and it's really frustrating so not having to deal with that would be great.

3) could we get a permanent item on our characters that creates a portal (like the portal gem but without the gem) and one that identifies items?
This would allow us to not have to stop and pick up scrolls every pack we kill or trade currency for scrolls if we filter them out :)

4) Any chance that we could get a unique rework? The vast majority of uniques that have been created are completly useless can they either be buffed or maybe delete them from the game and make uniques drop less frequently since the average unique we'll find would be better? In an elder t16 maps i end up finding about 3-10 uniques per map and that's on a non magic find character yet i've only found about 5 uniques that actually had some value. Getting a unique feels... anything but unique to the player and getting a fix for that would be awesome. :)

Thank you for the amazing game GGG i've been here since the closed beta and i hope to stick around for a long time. (Also sorry for any spelling errors english isn't my native language)
IGN PutzyPS
If u need me for anything u can pm me ingame or send me a private message :)
do you have any plans to reward SOLO players?
Party gets all the drop bonus.


Do you have anyplans on making it easy for players that just want to Delve, get sulfite mutch easier?

Will syntisis be core game? ( i hope not ). But i like the herald rings :)

Do you have any plans to make melee always hit like spells do?
Hi and thank you for the opportunity to be able to ask questions.

Firstly would juat like to make it clear that above the 3 manor issues and concerns that I have your game and experience across the board has been amazing, inluding the support team, thank you all at GGG for this and keep up the amazing work you guys are doing!

Now for the the 3 major issues, player interactions/social, Guilds and Servers for every continent except Africa.

1. What is GGG's plan on improving player interaction and the social aspect of the game and if there is no plan why is there no focus on an inportant factor of an online game? Still have to say that nee party mechanics is amazing but that was only a drop in the bucket of what is missing."Current trading and adding biding, mail system, logs, adding feature to disable party members skill affects and much more.

2. Guilds, the poor guild system is really neglected and one of GGG most disappointing features in the game, why is GGG sticking withit and refusing to improve it? "no logs, only 3 ranks where one is the owner so technically 2 ranks, poor permissions, no shortcut to add and remove items, no currency tab, no mass communication, no info and so much more features that is non existent"

3. Why oh why in the current day and age is there still issues to release servers for Africa? "there is an azure data center in South Africa and to be honest with only +- 300000 player base adding Africa can open up another +-20000 players that refuses to play with +-240ms ping"

Hope to hear back from you regarding the above but won't be holding my breath.

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