Developer Questions and Answers
Can we please try a beta CURRENCY and MAP only "Auction House" in a void league? Been playing since closed beta and trade is by far the biggest downside of this amazing game that I have 15000 hours in btw, hc btw.
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Have you guys ever found a bug in testing and decided to keep it in game because it was hilarious and not game breaking? If so I would love to hear some funny ones.
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Hallo,
Here is my Question: In such short development Cycle, how you progress on Quality Assurance of the Game you make? - What is the QA Team Looks like, how many are they, and how they actually measure what is good design and what is bad design? Especially after Synthesis. A booming question is - how the first Design of Nexus got past trough QA? and also the new Craft System. How many hours did they test it? Did they play in a real "environment" with limited currency and tryed to get all those craft bases via real ingame drop? or did they just simulate all those things? Best Regards |
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Some questions:
1. Will you introduce runes and items with kill counters into the game? 2. Will we ever be able to modify the numeric values of the points in the Passive Skill Tree? 3. Will we ever know more about Kalandra? Btw, thank you for the awesome work all of you make at GGG. |
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The GDC talk from Chris was about how PoE can be created to be played infinitely.
It sounded like you have figured out a "formula" for new leagues which results in more and more players each league. But I think that eventually PoE will reach a plateau where it does not increase anymore, regardless of your efforts. Have you plans on what to do with the game when this happens? And do you have any sort of prediction or expectation on when this might happen? |
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Why wasn't Krillson included in the recent boss vs boss showcase?
IRON MAN
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Gonna keep it as short as possible
Due to the recent Release in the ps4 are you planning on a Nintendo Switch release? |
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How many players have you lost with the retiring of dx9?
Considering that people with good setups complain all the time about client's performance do you think retiring dx9 was a mistake? |
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For the endgame and thé futur if this game, did you think to rework the atlas?
To make it a little simpler to complete, maybe a little shorter, => then allowed to redo new acts, the rest of the story and a new endgame. May be a league a little longer (4 months instead of 3). Or will the current atlas definitely be the endgame? http://www.path-of-exile.fr/
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Hi,
First of all, I love this game. Thank you for all the work you have all put in over the years! I am loving this league and all the crafting options. Thankyou 1) Are you planning on introducing multiple atlas pages. To allow you to switch between two or more completely different shaped atlas strategies. Or to give players the option upon creating a new character to use either their own atlas or the same atlas as your other characters? I ask this because some of the progression systems are on a per char basis such as delve/temple/syndicate/synthesis. However the atlas (which arguably has the most choices to be made) is locked into all your characters. And although you can change your shaping options it’s extremely expensive. Having the option to switch between pages means you can have a speed clearing atlas set up for 1 char and a bossing setup for another. 2) I know it’s been mentioned loads but just because it’s so important... trade. Rares and uniques are fine . But a instant currency and map trade would be amazing!!!! Last edited by woolstar#3634 on Apr 23, 2019, 4:32:55 AM
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