Developer Questions and Answers

What quality of life changes are you willing to implement for people not willing to pay for space? space is pretty important on any ARPG game since loot explosions are a core of the game, it would be best for the game to go buy to play at this point if you're not willing to change somewhat the free to play/new to the game experience.

What do you think of the new player experience overrall? the game is balanced for people with alot of knowledge rather than teaching the new player how certain system works.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

Retired since crucible.(Not a free tester anymore for a multi billion dollar company).
Are there any plans to increase SSF players way of getting 6 links?
Question about boss mechanic and difficulties scaling in upcoming version of the game.

1) Be it telegraph or not, will one shot mechanic become the only method to give us what you considered harder difficulty?

2) When designing a boss fight to be interesting and doesn't one shot, do you only considered "bullet hell" or "dodge-em-all" boss mechanic?

Bosses since Shaper are always like that, bullet hell and one shot are always the mechanic of boss fight.
Do you guys have nicknames to certain things in-game that have been extra troublesome or hilarious during development? Like a skill or a passive notable or an item.

Path of Exile is pretty macabre and violent game. Have you ever scrapped something from the game because it was too gruesome to stomach? If yes, what was it? :D
are you listening?

good, please do NOT put synthesis in the core game
Last edited by Fracture333 on Apr 23, 2019, 2:26:49 AM
Are you going to make good crafted items harder to obtain for the average player every league by introducing new mods whilst not increasing currency drops, thus making it harder to roll the item you want?

Which audience do you intent to cater to for the next year(s)? I've played this game since 1.3 but now i need a better pc, i need to wait for bug fixes for stuff from december, i need to be insanely lucky with drops and encounters to experience the advertised league content. In the past i could farm for content like atziri, but with Aul and Cortex boss i just need to play a lot and hope to be lucky. Is this what you intent for the average player to experience? (I don't know if i'm supposed to play this game by your standards or if you intent to target traders, twitch streamers, new players or just as many players as possible.)
Is racing considered when making changes to the early game?
Are there any metalheads in GGG?
What are you favorite bands?
Have you ever considered to create entire new game (RTS / FPS with lootsystem from PoE) ? You know - something new and fresh :)
Is there a plan to adjust bleeding to Cold/Chaos DoTs? Like with "Physical Damage over Time Multiplier" mods, as they were introduced for the others?

I understand why double dipping was removed, hence leading to a massive nerf of poison, but this also affected bleeding in a similar manner. Yes, we all know, that with MASSIVE investment bleeding can actually hit 1m shaper DPS numbers - but this is still nothing compared to other DoTs ingame.

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