Developer Questions and Answers

Will the Templar ever get pants?
Being based in New Zealand, it's clear that Polynesian culture, specifically Maori, is present in the realization of the Karui. Being not from the country, is something like that seen as a sensitive subject ("cultural appropriation")?
For most itemtypes people only pick up shaped or elder versions. Can you please add rolls/tier of rolls that can only be rolled on non shaped/elder items to make the loot more interesting?

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SlaserX wrote:
Why do you refuse to budge on improving Trade, despite the fact that the Trade Manifesto is entirely based on false assumptions and bad guesses?

Edit: Due to negative feedback on reddit due to the wording, I'll put it another way.

Have you considered listening to your players about the trade experience, just like you finally did with the desync issue (which lead to the discovery and fixing of several bugs in predictive mode that made the game actually unplayable, due to desync [This one's for you Oos]), or are you going to ignore the feedback of the general population of the game that trade is not a good experience, and not worth the risk (as we've seen in the rates of more than 90% of the playerbase not engaging with the system at all, rampant posts about scammers who go unpunished, the system seemingly built to enable underhanded behaviors like pricefixing, etc.)


Don't back down. PoE has suffered enough just because Chris, who admittedly is the co-founder, lead developer and has every right to direct his own company how he sees fit, has steered it "his way" too many times. The AoE nerf, XP nerfs, constant sulphite rebalances blatantly ignoring the obvious solution of simply removing it altogether as suggested by countless people before Delve even launched, VD enchant nerf, pointless boss loot, the reckless trading stubbornness you pointed out that spans back a decade, refusal to add DPS numbers or a target dummy, selling majority to Tencent (still the most boneheaded move they've done), and lately a spell rebalance of "all buffs" (Chris' words) that was definitely NOT that.... I was super excited about Synthesis for no other reason but the spell reworks, and it's been the most hollow league since Talisman.

My question would be, why doesn't the right hand know what the left hand is doing at GGG?
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
Why do we keep getting challenges that locked behind multiple layers of RNG? Is it possible to make alternative for these that require EXCESSIVE grinding, instead of blind luck?

IE. The incursion challenge "Use these devices 9/9" required RIDICULOUS amounts of RNG, in hitting the right room 2/3 times, and then hitting the right outcome, 9 seperate times. Could we not get something like "Use any of the devices 300 times" as a secondary objective to chase INSTEAD of / beside the RNG challenge?
could you make "casual", non-tedious,non-burnout leagues or an option (even an option for private leagues) to disable content like delve, incursion and the memory nexus.

personally, I liked the contents that exists on map only like breach and abyss.
and i think casual players, and new players can appreciate the slower pace and information and task overload of the game.

Not doing the contents above somehow punishes the player by missing a lot of resources, drops, and crafting stuff. Doing them is very tedious and a burnout

Thanks
What are the plans with Private Leagues going forward... As in, will the ability be added to turn our own private league into a super version of Mayhem? ( Mayhem is still in my opinion how standard should be ). For those of us willing to pay for these Leagues will we ever get the option to create something truly to our liking or will pointless options continue to be presented? Selecting number of Breach / Abyss / Monster Density / Invasion / Incursion within each zone seems like a logical concept.
As an Xbox player, I am curious about how the Console end product is produced.

At what point in a new League cycle does Console get involved? Is there any pre-production consideration given to the Console versions, or is it more of a case of the Console Team receiving the finished PC product and working with that? And how does the PC product become Console product? Is the core mechanism that a Console version is maintained and updated with new PC based content, or perhaps is some kind of master conversion routine maintained that translates PC to Console from scratch each time? I wonder because all the PC glitches seem to make it unscathed to Console (apart from those eliminated during the release delay period for Console).

And how many people at GGG play POE on Console? Do any of the Devs play on console on any sort of regular basis? I'm also curious about what sort of rigs are used at GGG to play test Console. Is it best generation gear with SSD drives and direct cable to servers? I'm curious because I would invite more of GGG to play on Console. and to try it on gear that your player base is likely to be using.
Formerly posted under AnExile_onthePath
Party play is kinda effect-messy. Can we get some options to turn effects down to a less cluttery level to improve performance and playability? Vortex makes my friends cry.
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2. Are you as developers concerned that your recent leagues are destroying almost all sense of immersion and flow, by foregrounding interruptions and disruptions, thereby requiring players to 'switch cognitive focus' frequently, an effect known to decrease pleasure and enjoyment of gaming (and most things actually)? (Hint: if you answer Yes to the first question you'll be foregrounding flow and immersion :-)).


Very much this. There is a reason why, when I get worn out and disgusted by the clunky bloated constipation PoE has become because of various recent league mechanics (either because they are unskippable, or would penalize me significantly if i skipped them i.e. getting the RNG gated bench crafts) that I will often go back to old fave games like Left 4 Dead 2 where I can still, after all this time, get a ton of enjoyment by just relaxing into my game, killing a shit ton of zombies, and not have to worry about alt-tabbing to cheat sheets and 3rd party programs to make the game function and have fun playing it.
That, that is, is. That, that is not, is not. Is that it? It is.

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