Developer Questions and Answers

Will their ever be a merchandise store?
IGN RighteousRom LvL-100 Juggernaut
Mirror Drop T-14 Shrine
Regarding trade, what are some of the solutions you've looked into in the past, and why did they not work? Which one was closest to making it into implementation?

Also, are there any uniques you've considered just flat-out reworking, instead of doing something like adding a fated version or balance tweaks?
Last edited by TherosPherae on Apr 22, 2019, 9:22:26 PM
are you going to clean up the standard depth solo ladder with all those cheaters on the list that is at 2000 depth +++?
1. Have you considered the possibility of creating a stand-alone game called PoE Delve which is entirely / predominantly Delve? If you did, I would play that instead of PoE.

2. Are you as developers concerned that your recent leagues are destroying almost all sense of immersion and flow, by foregrounding interruptions and disruptions, thereby requiring players to 'switch cognitive focus' frequently, an effect known to decrease pleasure and enjoyment of gaming (and most things actually)? (Hint: if you answer Yes to the first question you'll be foregrounding flow and immersion :-)).
Are there any intentions/plans around improving the trade experience?
What did you learn the most from Synthesis league regarding player investment into a league mechanic? I understand that myself and many of my fellow exiles felt the time investment into utilizing the end game crafting mechanic to be too much of a time sink. I would like to get your thoughts on future mechanics in regards to leagues.
What are the most asked community choices that were against your vision for the game but still made their way into the game? And in a complementary way, what are the most asked ones that still aren't in the game / will (probably) never be?
Are there any plans to automate trading in the future, or any other form of trading that doesn't require players to be in the same instance?
With more time-sensitive activities like incursions, delves and memory rifts being added with each expansion, trading is becoming more of an annoyance than ever.
Why did you get rid of the Atziri/Elder model of tiering?

Right now most normal players just sell or outright ignore boss fights because they know that with their build and skill they will just die a couple of seconds into the fight without having learned anything. And at most they will see for example two Aul per league, so why even bother?
After visiting the Chihuly Garden and Glass and seeing all the tentcular-looking exhibits I am convinced that Chayula was based off of him and his work. The Eye of Chayula : Chihuly only has one eye : it's definitely not a coincidence. I would love to hear a confirmation though cause I've been playing since before 1.0 and I haven't seen anyone mention it at all, not even a google search gives me anything.

Report Forum Post

Report Account:

Report Type

Additional Info