Map Stash Tabs in Standard League

GGG add more tabs and autosorting pls!
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch
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Thank you very much, this was becoming an increasing concern to me. With limited play time I spend much of it redoing the atlas each league and was considering skipping a league or two and staying standard. The current state of maps in standard (until this fix goes in) is truly a mess.

And I frankly dislike synthesis overall, and many of its features. And while I enjoyed the betrayal league itself, it's addition to core wasn't well implemented and unlocking crafts needs a lot of work.

Overall though, I continue to get a lot of enjoyment from the game and expect I'll continue to support it.
Yes! Finally :D
As a man with OCD, can you see the tears in my eyes?!
Thank you the holllllllllly dammmmmmm god much! You are my hero GGG

Only concern now: Please also fix the bug that when "only-remove" map stash does not disappear when it is empty.
Will this button work on remove-only tabs as well?
In other words, can we convert the maps in the remove only tabs to current maps?
about damn time. i've wasted too much time with this issue a while now and am feed up with it.
Fuck yeah.
Jul 27, 2011 - Sept 30, 2018.
Hopefully this will also fix the empty remove only map tab bug
"
Bex_GGG wrote:
Our solution to this problem is to add a button that both updates the series of the Map Stash Tab to the most recent one, but also bulk-converts all of the maps in it into equivalent ones at the right tiers from the new series.

I think this is a terrible solution.

If only people with map tabs can upgrade a previous series of map to the current series, you have just created pay to win items.

If you want people to be able to upgrade maps so that past progress can continue in the current gamestate, make a system to allow map upgrades. But whether or not and where to upgrade maps has nothing to do with the map tab problem standard players have and it should not be done in a map tab.

The real problem as I see it, rather than the one you defined, is that the dev team seems to be stuck on the need for the map tab to be bound to a single series as though the tab is physically filled with items. It is not. The tab itself is just a view based on selectors like the player and tab id.

Why not simply allow the tab to switch between series and operate on the currently selected series? There is already a selector in the tab settings that could, but needn't be, made more prominent. Instead of this selector being disabled when a map populates the tab, leave it active and when it changes simply refresh the map tab with the currently selected series. It's little more complicated than a change from fetching data by tabId to a combination of tabId and mapSeries. And far less complicated than this upgrading and converting nonsense. You could even do nice QoL things like inserting a given map into the correct series, regardless of the one currently selected when someone ctrl-clicks a map into the tab.
Maybe you can also remove empty remove-only-map-stashes also?

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