3.6.3b Patch Notes
I think there's a few good things about synthesis (unironically). I like fractured items (not the actual synthesized ones), because a fractured explicit stat gives the item a feeling of uniqueness and personality, and with a pema-locked stat it can be really good or really bad and might be just right for your particular off-meta build. Those items feel really unique and fun and I enjoy playing around with them, chaos-ing a few until they're just right for whatever I'm doing... however, a bunch of synthesized implicit stats just feels cheesy and in some end-game cases feels OP. I mean, they are still neat, I guess, but not as simple and clever as just a few fractured explicit stats.
So yeah, I'd love for some elements of Synthesis League to remain (like fractured items specifically, and some of the lore obviously), but a lot of these more frustrating mechanics pretty clearly are not sitting well with a majority of the community. I still vote for having the four non-Zana masters relegated to specific quadrants of the Atlas, so that 1/4th of the maps (like the bottom left, or top right) are specifically themed around a particular master. For example, a bunch of underground themed maps can spawn Niko and would all be "Niko-Themed", a bunch of Jungle Themed places like "Thicket" for Bestiary stuff, a bunch of Ruins and ancient Vaalish maps for Alva spawns, and a bunch of Desert-ish and city-alleyway themed maps for Syndicate criminal spawns... that way you can set up your Atlas depending on what masters you wanted to focus on... Also that "artwork" in the background of the Atlas can actually make sense and have a real, in-game purpose (and possibly be improved). Maybe they could just have the center red maps have a chance to spawn all of the masters randomly like now, so if you didn't want that you'd have to elder-orb a Jungle map and set up your Atlas to get Einhar-ONLY to spawn on T16s (or whichever master) or some meta-gaming like that. Whatever, it would let us avoid that Syndicate-lag at least, right? |
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" Haha, nice idea but don't you know what's in the middle of the jungle? :D |
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"At last... Atzoatl. |
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Still no fix for "25% - 50% of the time you cannot apply a global memory modifier because clicking on it does nothing"? Hopefully in the next four weeks then!
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" Same happening to me ,this is one of the most urgent issue with synthesis in my opinion,Quote his message if you get the same problem as us please so they see. |
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When can we expect a fix for Celestial Aura and Celestial Righteous Fire MTXes, GGG?
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris. Last edited by Ydoum#5726 on Apr 3, 2019, 10:17:25 AM
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Can we get remaining (monsters) info displayed in memories, like we have in maps? And also the type of memory we are currently playing? I know you have more important issues to deal with, but should be very easy and a great QoL (at least for me). Thanks!
Last edited by Dex#5296 on Apr 3, 2019, 10:26:36 AM
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" Well i totally agree, i get it why everyone is whining, i belong among those too. For some reason the synthesis league is only good for those top 2% who want to make god tier items and have the time to invest to it, which is huge. Thats the disappointing factor. For the most 90% of ppl memory its just another pack of monsters, with a lot of bugs though and sometimes decay can be a real pain in the ass. betrayal is fine, except that one shot god hits holy shit, too many problems around that too, crashes/freezes. i wont skip this leauge, just lost all the hype from the second week. Still improving though we must tell that and keep playing. Rip abysses... if there were bugs (according to reddit users) around that why not fix them first? but remove is easier...... Last edited by Stathisman#0147 on Apr 3, 2019, 10:35:33 AM
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" Guys, the Decay is the essence of this Sclerosis league. They cannot disable it! This the reason why I do not want to go to those rubbish memories any more. Too many times (this happen especially on maze type maps) I selected a bad path and was trapped there by a decay. So memory fragment was lost. Another stupid thing is that you can keep only few memory fragments in a queue, you cannot turn them, they do not fit to anything you would like to connect... GGG mentioned that it will be possible careful planning of memory path... If you do not spend few hours daily to grind proper memory fragments to create memory path in the Nexus than you cannot plan and play anything in this Nexus. So if you cannot play all the day it is just waste of time. Obviously, to prevent players having fan on maps or in Delve, an access to them is also reduced (map drops are just bad, to find Sulphite on maps seems to be also impossible). Those all problems are not problems if you can play 16 hours daily... But who the hell can play 16 hours daily and have still normal life (family, school, work, hobbies etc.)??? This game is step by step, more and more, designed for no-life players, bots and professional currency farmers. It will stay quickly pay to win, as to achieve anything in a reasonable time, players will be forced to buy items or currency online (which is widely advertised - even on PoE severs were adverts of a currency for sale in good $$$ prices). GGG should very carefully reconsider their approach to the player expectations and to whom they would like to sell their game. If they fail with this task whey will finally stay with only bots on their servers. |
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" Says the guy with 0 challeges done. You didnt even play the league nor you have ever spent a cent in the game and you are crying because they are "scaming players with a league made for that". Wow. |
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