The team is continuing to work on Synthesis League improvements as well as various fixes. The 3.6.3b update will be deployed this week on PC and consoles. Today we've prepared a preview its patch notes to keep you in the loop.
Please note that the patch notes listed below may be changed prior to the release of this update.
Synthesis Fixes
- Essences and Fossils can now be used on Fractured Items.
- Added 3D Art for Mask of the Tribunal, Perepiteia and Storm's Gift.
- Abysses can no longer spawn in Memories.
- The Synthesis Beach Tutorial Memory no longer spawns for players above level 25.
- Increased the potency of the "x% increased Rarity of Items found" implicit Amulet modifiers created by the Synthesiser.
- Fixed a bug where Memory Stabilisers in a decaying Memory would pull items to them when a player was in close proximity, rather than solely when activated. This now only occurs in non-decaying Memories.
- Fixed a bug where returning to your Memory Nexus from the Memory Void could incorrectly assign ownership of that area to another player if your Memory Nexus had previously closed.
- Fixed a bug where an Aura that was socketed in March of the Legion Unique boots would not be supported by Blessing if that Aura was also supported by Arcane Surge Support.
- Fixed a bug where you could be Frozen in Decay but still be able to move.
Miscellaneous Fixes
- Added minimap icons to Betrayal Transportation Carts.
- Various beasts in your Bestiary are now hidden unless you have already captured them.
- Indoor areas in the Temple of Atzoatl now use the correct music and ambience audio.
- Jun now has an exclamation mark above her at the completion of a Betrayal encounter in areas when you have a Safehouse available.
- You can now dismiss Masters from your Hideout via the Decorations panel.
- Blink Arrow and Mirror Arrow can now be supported by Volley and Greater Volley.
- Fixed a bug where modifiers in Delve areas appeared to be doubled. This was solely a visual issue.
- Fixed a rare bug where not enough capturable beasts were spawned in The Riverways, preventing completion of the Einhar mission.
- Fixed a bug where you could get into a state where all Betrayal Targets were jobless, and thus no Betrayal encounters were able to spawn.
- Fixed a bug where the "Spell Damage and Non-Chaos as Extra Chaos Damage" Veiled modifier displayed that it could apply to Bows when it could not.
- Fixed a bug where some crafted modifiers could not be replaced with another crafted modifier (by paying one scouring in additional to the crafting cost).
- Fixed a bug where, under certain conditions, the unique helmet Ahn's Contempt would trigger its "while at maximum Power Charges" modifier while you weren't at maximum Power Charges, and wouldn't when you were.
- Fixed a bug where the "Life and Mana Leech are instant during effect" modifier found on Legacy Vessel of Vinktar Unique flasks caused Energy Shield Leech to be instant.
- Fixed a bug where the "No Physical Damage" modifier didn't prevent Physical Damage on the item if Quality exceeded 20%.
- Fixed a bug where you could not reserve life for a skill if the reservation cost was 0 and you only had 1 life.
- Fixed a bug where you couldn't enter Elder Guardian or Elder encounters if you had previously died in the encounter and then consumed the final Map portal.
- Fixed a bug where the Unbearable Whispers V prophecy could trigger in the Labyrinth but not spawn monsters if a party member entered the final Izaro encounter before you.
- Fixed a bug where the notification for failing a challenge displayed even when you had already completed that challenge.
- Fixed a bug where the Locomancer achievement was not able to be completed.
- Fixed a bug where Abaxoth's Summoned Skeleton Casters had more Cast Speed than intended.
- Fixed a bug where some Raised Spectres were unable to attack after you had used an in-area entrance such as the entry to a boss room.
- Fixed a bug where Blast Rain's visual effects were larger than intended. This was solely a visual issue.
- Fixed a bug where using Phase Run when it was socketed in an item with the "Trigger Socketed Spells when you Focus" modifier caused the "x% increased Movement Speed", "x% reduced Visibility to Enemies", and Phasing buffs from Phase Run to be removed immediately.
- Fixed a bug where the flames on the Undertaker Gloves and Undertaker Boots microtransactions were not visible when equipped on a Scion.
- Fixed a bug where the Vaal Invasion prophecy applied the wrong environment to the Lunaris Temple when it was triggered.
- Fixed a bug where your checkpoint would be incorrectly set to the boss arena if you had died after killing the Depraved Trinity.
- Fixed a rare visual bug where the ground appeared to be moving underneath you.
- Fixed two instance crashes.
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Posted by Bex_GGGon Apr 2, 2019, 8:33:11 PMGrinding Gear Games |
"
Essences and Fossils can now be used on Fractured Items.
Should've been fixed first week...
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Posted byPallumx#4803on Apr 2, 2019, 8:36:18 PM
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Rip Abyss in memories.. NEAT
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Posted byporkchopTV#2721on Apr 2, 2019, 8:36:19 PM
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Too many bugs :(
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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Posted byJerle#2906on Apr 2, 2019, 8:36:33 PM
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finally
Last edited by TheNhire#4330 on Apr 2, 2019, 8:37:33 PM
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Posted byTheNhire#4330on Apr 2, 2019, 8:37:14 PM
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cant open safehouse portals most times , i thought mastermind didnt reset all my syndicates lol
https://www.twitch.tv/bigbubbajukes
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Posted byxBoneshocKx#2455on Apr 2, 2019, 8:38:00 PM
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meh hopefully next league is better and they remove betrayal
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Posted bySulphiron#4836on Apr 2, 2019, 8:41:52 PM
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"Abysses can no longer spawn"
I'm sorry, but didn't you just add Abysses spawning in the last patch?
Do you even have a plan any more? Or do you just roll dice?
Even the design, it seems, is gated by RNG.
Last edited by Raigirin#2466 on Apr 2, 2019, 8:43:24 PM
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Posted byRaigirin#2466on Apr 2, 2019, 8:42:56 PM
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GET RID OF DECAY. it's the worst part of this league, due to way too much RNG in how it works, and where it decays. It shouldn't be possible to fail in seconds, or like what happened 4 times yesterday in a row, you can't use one exit, because the path there auto decays before you can even get there. Happened in memory nexus I was trying to head north to get to a distant memory, and every path I put there, the north path was decayed by the time I reached all the paths.
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Posted bywolfwing#3765on Apr 2, 2019, 8:43:11 PM
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Rip abysses...
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Posted bytheFoffo#4295on Apr 2, 2019, 8:43:20 PM
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