Path of Exile: Synthesis FAQ

Betrayal fix when?
Whose "bright" idea was it to put a freaking table card game into an ACTION RPG?

Reap what you sow.... rip poe
The amount of stress you get when you rush through the decaying memories is way too high. People like to play PoE at their own pace, nobody likes being forced in a race against time. In the end, we play to relax and to have fun, not the opposite. There are so many bad things with this league i can't even... Bah, i just hope the devs read the forums and won't repeat the many mistakes, else i don't see a very bright future for PoE.
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KopaKabana wrote:
this explanation should have been given IN GAME at THE START of the leaguen, not month after
BTW even your most hardcore streamers QUITTED POE
This league is just a money grab, i have 40 odd stash tabs already and NOT ENOUGH????

This is not surprising - players are quitting, so there is less and less people interested to watch streams and YT videos. Streamers will not make money. They will go to stream another game which does not lose 55% of players 3 weeks after release of the new content.
No, 40 stashes are not enough - you need to buy also at least one Premium Map Stash Tab every 3 months.
Free-to-Play Game - this is bad description.
This is Free-To-PAY game.
"The game is completely free and will never be "pay to win"." April Fool's - for the entire year!!!
I have nothing against payments, but lets make it on the official- fair way. People pay hundreds USD for this game, far more than for other payable games and in reward they obtain handicapped new mechanics they do not want and not fixable bugs which everybody is complaining.
GGG please do not kill this game. It deserves better.
Last edited by Mark___75#6278 on Apr 1, 2019, 2:22:04 PM
league synthesis its very "best" joke!
GGG you seriously need to consider your 3 months dev cycle and the fact that you're not atleast 2-3 leagues ahead of the current active league. I was shocked when I heard Chris tell that on Baeclast.

Make sure that this Synthetis does not make it to the core game, and rething Betrayal at the same time, to make scarabs, safehouses etc more accesible. As it is now the game already has way too much content that we're being forced into.
<Danish Einherjers>
"
Bex_GGG wrote:
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Kaltroh wrote:
"
Bex_GGG wrote:
We do plan to reshuffle the atlas every expansion. I've spoken to the team about how this can be inconvenient for Standard players. I don't have anything to announce about this at the moment but I've made sure the issue is on their radar. Our apologies for the inconvenience in the meantime.


Any update?????



Here's another quote from me from earlier today.

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Bex_GGG wrote:
Sorry we haven't spoken about this yet! We don't have a solution mapped up for this but you can trust that the subject has been raised within the team any times in the last few weeks. I have personally brought it up on several occasions. While we don't have a solution to announce yet we are committed to improving this situation in time for 3.7.0.

I play challenge leagues so standard problems don't concern me, but still I think this is terrible situation.
And GGG already has a fix.
When you migrate between leagues your old tab becomes remove-only and you get new empty tab.
Why can't this be done for standard players' map tab when atlas is reshuffled?
Mechanic is there and it works for literally everyone else.
What possible technical difficulty can present a mechanic that already exists and works in game?
Bex, I hope don't take the harsh comment as a personal attack, you do need to communicate our dissapointment to the dev tho. No need to tweet it or something (the chinese overlord doesn'tneed to know about this messed up situation), just fix it together with us.

I really want to support you by buying packs, but I 'monly here for the loot, and there's seems not really worth anything ATM. Hope things get better from now on. I find Bestiary is more fun than this. Delve and Incursions hit the sweet spot of everything, really. It just feels so right.

I hope all you dev a great health and clear mind.
Sorry to post like this, but I love PoE and have played it for years, this league is missing the core of what I love about the game. I'm not a noob and complete acts 1-10 within a day on Hardcore.


Complex mechanics require more obvious rewards. Previously leagues achieved this in a way synthesis has completely failed to do.


I understand how amazing synth items could be for end game crafting, but PLEASE give league items a way of being strong league starters too as most players do not reach endgame (Especially new players you are trying to attract), engage us early to tempt us late-game yeah? The same way early game uniques that drop quite a bit tempt us to play for end game uniques.


I find myself placing and then deleting every two exit memory i find, this is silly.


The feel of delve was perfect, breach was great too, hell I also loved Perandus! But in synth memories its just about whether or not you are going to fit through a door before the blue stuff catches you.


Something that really gets me is endgame mapping, if you play in a large party sharing maps you'll easily get to the end game without having to do these stupid memories, sadly us solo players are stuck grinding the Nexus and ultimately giving up.
Not full FAQ and not reveal all info about mechanic
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https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Settlers veiled crafting all service all crafts mods
Settlers SC master craft service Settlers SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead

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