3.6.3 Patch Notes

At GGG table:

HOW DO WE FIX MAP DROPS, BOIZ ??????????


Some "genius" guy: Make em all synthesis monters to have a chance to drop map!


Brilliant JUST Brilliant !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



**** the rest who dont care about this crap league mechanic.
Last edited by Joleco#5268 on Mar 26, 2019, 11:27:12 PM
Lootboxes, non-stacking currency, other predatory business practicess AND trashing content the company released untested as it was designed? Not quite what I've expected of GGG as the old king commited suicide by a smartphone.
so no drastically increased chance for master to appear in a map..

or what I'd prefer.. is that within every 10.. or maybe 15 maps.. at least one of each master will always appear.. getting 20 Alva in a row and no Niko in the span of 50+ maps will still be a bloody annoying thing..

but I at least MIGHT now bother to try and interact with synthesis..
generally dangerous
peep the softcore qq
ॐ "Metal Gear!?!?!?" ॐ
Onslaught: FixinToDie + Awnslot
Don't upvote.

I can't believe how far this game has fallen in the spate of a few months since d3 moved into retirement mode. Its funny how poe has taken its place.


I just want to migrate to the China server and get the hell off the dumpster one!!!!


No fix for no dialogue for safehouse Boss encounters?
So how about seriously addressing the abysmal client performance you somehow introduced this league?

I'm getting sick of having to wait for 0.5 to 2 minute load times for every zone with noasync or watching constant client hangs and a clogged max usage HDD if i try playing the game with async. Every single patch and hotfix so far this league makes the game run even worse than it did before.

Just entered a map with Betrayal and even after stomaching long load times with noasync my FPS still dropped to low single digit TWICE on the first couple mob packs before Intervention spawned on me and i killed the members.

Had i not turned off async i wouldve seen as my HDD get clogged at 100% during zone in and watch it stay there for several minutes, i wouldve had at least 3-4 client hangs during that time and lost 10% to the Intervention while waiting to hopefully not have to restart the client after it stops hanging on my dead corpse.

This is not acceptable. I don't care about Synthesis chages and i don't even know why i'm still bothering with this hot trash called a PoE client as it is right now.

Rant over.
Last edited by idontwinitsk#7860 on Mar 27, 2019, 12:35:30 AM
GGG, while I appreciate your efforts to make sense of a messy league, there must be a better way to go on about this. We've come to a point where mechanics get heavily adjusted/altered on a weekly basis now.

As I said before, in my opinion there is no way that your playtesters' experience can differ so much from the average gamer that you are unable to identify major issues before a league goes live. Most (if not all) of the problems are entirely mechanical, they have nothing to do with the market or player-to-player interaction.

Please stop treating the temp leagues as a beta test! For many players this is the game, we don't want to wait until next league to be able to finally play a working but watered down version of it.
Ah nice, thanks GGG for the hard work!

But I'm still hoping you guys to fix the SEVERE LAGS on syndicates encounters. I am facing 100% death rate on Intervention because of 20 sec lag, and high chance to DC when going into research. The lag is really turning me off.

Keep up good work though!
still don't know the condition to spawn bosses in Nexus. And yes, i haven't encountered any of them while there're so many challenges which need bosses

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