Update about Synthesis League Changes

I still would have liked an increase to the item level of synth items so most casual or mid red tier players had better chances at generating items with high tier modifiers on them (for them to either craft with or sell on to other players)

This all sounds like good changes but as someone who in no way wants to need to trade for items i need to synthesise it greatly detracts from the league.

More items requires more storage space where i think most players have issues getting the modifiers they want at a high enough tier.

It feels unrealistic to be able to generate 3 items (with one of them being high ilvl, and some of them being on a good base) that have the same modifiers without using the external trade websites.

I love crafting and i really dont want to rely trade search alerts to interact with the league; Its also more punishing to casual players. This system encourages flipping items with good mods.
Whatever army I have, I'll lead against them...
...until I've won or I'm dead.
• Level 38 VS The World • https://www.pathofexile.com/forum/view-thread/1929461
• Crafting Service • https://www.pathofexile.com/forum/view-thread/2451155
Last edited by colwyn#4736 on Mar 21, 2019, 10:20:02 PM
"
Upon approaching the Reward Chests in a Distant Memory, you will now be informed that you have found the rewards with a pop-up.

WHY? I this really necessary?? Do you think somebody can somehow miss an area full of chests and memory stabilizers that's also marked on the map?

I would rather not have any new pop-ups. You STILL haven't done anything about that huge annoying prophecy completion pop-up (a.k.a the Purple Cancer) in almost 3 years. Please don't add another pop-up for no reason.
Fundamental reversion and elimination of league core mechanisms on week 2 how about that? Did they just fired the old head mechanism designer and find a new one
Whats happening with fixing the instafail on so many of the fragments despite saying you've slowed it down TWICE. I'm so sick of failing almost imediatly because I chose the wrong random direction and within 10 seconds I hit a dead and AND the way I came through is now decayed. Also not sure there is enough time on some maps, especially 4 linked so often I get 2 and the way to the last one is already blocked off.
yaaaay looks cool. :)

if u keep all this complicated stuff for next leagues GGG, its about time to release a "beta" before "official" release. Just a tip. Cause a lot of ppl that already quitted this league may not be going back, even if you fix it. It's like, "too late".

releasing a BETA 1-2weeks league would fix pretty much everything.

My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on Mar 21, 2019, 10:18:03 PM
"While these changes are still being tested..."

Sure they are, we believe you (wink wink).
So the Alpha test is over, now we entering Beta testing phase.

Still no increase in Memory Fragments limit of only 10. Hopefully by the end of the Synthesis League, when it will finally be tested and ready to be played - it will happen.

I am sick and tired of being a beta tester for like 3rd league in a row.
"
dostov wrote:
When is this league out of Beta and going Live?


3.7
I'm sorry, but I am just not convinced by these changes.
It seems to me like you are designing without clear direction.

I am also tired and completely discouraged by always feeling like a beta tester.
This actually all sounds pretty good. Thank you for listening to the criticism and admitting the first iteration needed drastic changes.
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.

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