(3.14) Toxic Rain + Caustic Arrow | 5-10m Sirus DPS | Fast + Durable | 50c Budget/SSF Uber Elder

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JCOH35 wrote:
Atziri's Step 2.0



Was taking a look at your gear (nice work btw), and looks like you have an extra travel point to the top cluster (you can go left from the written in blood wheel and get there with one less point)
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Siriussss wrote:
Thanks for the quick response, it really helped me out, crafted this ring the same day and on my way to craft a better despair on hit ring and a hunter stygian vise.


This is my first time trying out this build, so I still have many questions. For example I tried to make a high es/evasion sadist garb, but realised after making one, that I can't have % life gained as es crafted on it.

How important is that craft and can I continue with my sadist garb? As I'm acquiring better gear a question arises for how much life and es should I aim for. Atm I have like 4.5 life and 2.5 es. Also how could I make my ES recharge faster? And how important is getting ailment immunity?
Sorry, I know that's a lot of questions, but any advice is highly appreciated :)


That sadist garb is fine, its really tricky making one with good eva/es AND an open prefix,



is mine for example but the last league I just used a base with +8% defence modifier enchantment and went like 2k+ EVA and 400+ ES without an open prefix.

Its hard to say on the how much life and ES do you need. I am mechanically challenged, im old and slow in rl so im more comfortable with 4-4.5k ES b/c im god awful at dodging anything, alot of people have no trouble playing with 2k or so ES.
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Bainand wrote:

Was taking a look at your gear (nice work btw), and looks like you have an extra travel point to the top cluster (you can go left from the written in blood wheel and get there with one less point)


Thats a good catch, I just recently gave up the Atrophy wheel when I crafted my;



I needed the RMR of Charisma so I missed that shorter path. Hopefully I can hit -25% Malevolence Reservation on my next amult attempt so I can go back to the old layout of Atrophy.

This is going to be the 2.0 amulet;



I didnt want to gamble with;



if I can get the new one similar but with Malevolence ill just sell the Onyx Amulet to recoup my losses on harvest crafts.
Hey.

What do you think about the mod "unaffected by poison" on boots?

Because I thought about crafting boots with this prefix but cant really find a lot of information about the mod.

Would "unaffected by desecrated ground" be better for us?
Last edited by hekaria on Feb 8, 2021, 7:57:34 AM
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Viktranka wrote:


Another idea is small ES jewel with vile reinvigoration - increased dot damage + es regen.


Nice - I like that, great suggestion thank you
Last edited by Shanopla on Feb 8, 2021, 9:02:24 AM
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BrettLee wrote:
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toothbrush420 wrote:
Hi, I'm working ona TR right now lvl 97 with 4k Life and 2.2k ES. Map bosses and Sirus/Elder/Shaper are done pretty easily. But I can't win the Maven fights- (breachstone bosses, guardians etc..) I've even scoured but still couldn't do it. I get one shotted the moment I go in the map. Do I need to focus on more def? or do I have to get better damage to kill them faster?

Also, could someone please post a guide on how to craft the cluster jewels? Thanks!


There are several issues with your build. You really need to understand that this build gets most of its damage from TR levels and area of effect.

By far the BIGGEST issue is your gem links. If you are using a +1 socketed gems and +2 bow gems, then efficacy isn't terrible. If you are using +1 socketed gems and +2 socketed support gems (which is a higher end craft); you MUST use empower. I don't understand how anyone could actually obtain that kind of bow and a double dot multi quiver, and not use Empower. It will provide almost 30% more DoT DPS over Efficacy.

The second mistake is not using carcass jack. You need it. Buy one with 50% area of effect.

The third mistake is using a vendor tier amulet. T1 DoT multi and 20% res isn't shit. At the absolute minimum you want a +1 chaos or dex skill gems here. This isn't expensive, +1 chaos skill gem amulets cost nothing. I paid 60c for mine which has t1 life and 37% res.



The fourth mistake is bad clusters. You want wicked pall on all your medium clusters. The other noteable doesn't matter as much.


Great advice - wasn't for me but taking stock. Thanks for taking time to keep this forum useful. This is still by far my fav build. On that note if you see anything glaring with mine (other than my really crappy helm I know I need to swap out have just been too lazy to redo resists) would appreciate the critique!
Sup. I'm about to switch from 1 cluster to 2 plus thread of hope build. I'm a bit scaried about dodge though. On pob it is clear that I gain like 40% total more dps but so far I didnt had any problem with survival Im afraid that it will make me a somewhat glass cannon. I plan to change from carcass to a solid chest after too but how big is the loss of atk dodge in juiced mapping/maven boss fights?
Dumb question, should I be running the Clarity aura, or am I just using the vaal clarity skill?
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cr4ve wrote:
Dumb question, should I be running the Clarity aura, or am I just using the vaal clarity skill?
Imo you should be running clarity rank 1 if you have watcher's eye with -10 mana cost w/ clarity, otherwise not worth using the mana reserve.
Last edited by Viktranka on Feb 8, 2021, 5:53:44 PM


New chest is done, if you cant find one with an open prefix, I havent seen any at all for sale the last few weeks heres what I did to make my last two.

Search for an i84+ Sadist Garb with the enchantment "Defence Modifiers have 8% increased effect", the rolls dont matter, get the cheapest one, mine was 20c.

Buy primitive chaotic resonators and perfect fossils, combine them and use them on the sadist garb until you hit 30% quality.

Buy dense fossils and use the above step, you are looking for 2 specific high rolls, "Eidolons 243-300 Evasion and 69-75 Energy Shield", and then a tier 1 or tier 2 "Increased Evasion and Energy Shield %" roll.

Once you hit that the next steps vary on the other lines, the majority of the time your going to have a crappy 3rd defensive roll you dont need, however if you end up getting triple tier one rolls and you have like a 2k+ EVA and 400+ ES base just keep that and live without the crafted prefix.

I used orbs of annulment to strip the unwanted defense roll off but normally I brick 1 of the good 2 rolls, I got lucky this last go around.

My remaining rolls were trash suffixs and 1 was not removable via harvest so I just crafted on "cannot change prefixs" and scoured but in hindsight I should have just used the harvest lock prefixs, I was excited and rushed.

From there it was just a matter of crafting "can have multiple mods", T1 Strength and quality", and "gain % of max life as max ES".

The final step was using a Redeemer's exalted orb, the target influence roll for me was "Gain Frenzy Charge on Hit", I was lucky and hit it with the exalted orb. If I would of gotten the other lines I would of had to buy "remove/add influence" crafts and do that until frenzy on hit.

I also finished my quiver tonight, same deal there.



I got my base for 2ex with T1 Life and T1 DoT multi, from there I harvest crafted the other lines off and just added chaos seeds and influence seeds over time until I had it to my liking.

I know overall the stuff looks like a bunch of RMT'd stuff that isnt realistic but it all started with 30c to 2ex bases, anyone can make this stuff right now, ive helped several people in the thread make their amulets in game.

Last edited by JCOH35 on Feb 9, 2021, 12:02:09 AM

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